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using System;
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using System.Collections.Generic;
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using Godot;
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using Tutorials.addons.custom_inspector_tools.InspectorPlugins;
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namespace Tutorials.addons.custom_inspector_tools;
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#if TOOLS
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[Tool]
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public partial class CustomInspectorPlugin : EditorPlugin
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{
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private readonly List<EditorInspectorPlugin> _customPlugins = new();
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private bool _pluginsBuilt = false;
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private bool _inspectorPluginsAdded = false;
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private EditorSelection _selection;
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private bool _refreshingInspector = false;
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public override void _EnterTree()
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{
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base._EnterTree();
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if (!_pluginsBuilt)
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{
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BuildPlugins();
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_pluginsBuilt = true;
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}
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_selection = EditorInterface.Singleton.GetSelection();
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_selection.SelectionChanged += OnSelectionChanged;
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}
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private void OnSelectionChanged()
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{
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if (!_inspectorPluginsAdded)
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{
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return;
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}
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RefreshInspectorForCurrentSelection();
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}
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private void RefreshInspectorForCurrentSelection()
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{
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if (_refreshingInspector)
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{
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return;
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}
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_refreshingInspector = true;
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try
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{
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GodotObject objToInspect = null;
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foreach (var node in _selection.GetSelectedNodes())
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{
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if (node is not null)
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{
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objToInspect = node;
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break;
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}
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}
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// Drop old inspector UI, then rebuild for the selected object.
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EditorInterface.Singleton.InspectObject(null);
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if (objToInspect is not null)
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{
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EditorInterface.Singleton.InspectObject(objToInspect);
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}
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}
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finally
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{
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_refreshingInspector = false;
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}
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}
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private void BuildPlugins()
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{
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_customPlugins.Clear();
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// Add new plugins here as you create them.
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_customPlugins.Add(new TestBoxInspectorPlugin());
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}
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public override void _EnablePlugin()
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{
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base._EnablePlugin();
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try
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{
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if (_inspectorPluginsAdded)
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return;
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foreach (var plugin in _customPlugins)
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{
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AddInspectorPlugin(plugin);
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GD.Print($"Added inspector plugin: {plugin.GetType().Name}");
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}
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_inspectorPluginsAdded = true;
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RefreshInspectorForCurrentSelection();
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}
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catch (Exception ex)
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{
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GD.PrintErr($"Error enabling CustomInspectorPlugin: {ex.Message}");
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}
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}
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public override void _DisablePlugin()
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{
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try
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{
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RemoveAllInspectorPlugins();
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EditorInterface.Singleton.InspectObject(null);
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RefreshInspectorForCurrentSelection();
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}
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catch (Exception ex)
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{
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GD.PrintErr($"Error disabling CustomInspectorPlugin: {ex.Message}");
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}
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base._DisablePlugin();
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}
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private void RemoveAllInspectorPlugins()
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{
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if (!_inspectorPluginsAdded)
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return;
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foreach (var plugin in _customPlugins)
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{
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RemoveInspectorPlugin(plugin);
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GD.Print($"Removed inspector plugin: {plugin.GetType().Name}");
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}
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_inspectorPluginsAdded = false;
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}
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}
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#endif
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