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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="Tutorials"
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run/main_scene="uid://c2e6p1udf2nyi"
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config/features=PackedStringArray("4.6", "C#")
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config/icon="res://icon.svg"
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[dotnet]
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project/assembly_name="Tutorials"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/custom_inspector_tools/plugin.cfg")
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