Importing common methods

This commit is contained in:
2024-05-04 18:10:45 +01:00
commit 254ceaf815
15 changed files with 507 additions and 0 deletions
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace GameDevLibrary.Models
{
// Inspiration: https://www.youtube.com/watch?v=x-ejym1WdjE
[Serializable]
public class NeoDictionary<TKey,TValue>
{
public List<NeoDictionaryItem<TKey, TValue>> Items = new List<NeoDictionaryItem<TKey, TValue>>();
public Dictionary<TKey, TValue> ToDictionary() => (Items.Any())
? Items.ToDictionary(x => x.Key, x => x.Value)
: new Dictionary<TKey, TValue>();
public bool TryGetValue(TKey key, out TValue value)
{
var item = Items.FirstOrDefault(x => x.Key.Equals(key));
if (item != null)
{
value = item.Value;
return true;
}
value = default;
return false;
}
public bool TryGetValueFromIndex(int index, out TValue value)
{
if (index < Items.Count)
{
var item = Items[index];
if (item != null)
{
value = item.Value;
return true;
}
}
value = default;
return false;
}
public void Add(TKey key, TValue value)
{
Items.Add(new NeoDictionaryItem<TKey, TValue>(key, value));
}
public void AddRange(NeoDictionary<TKey, TValue> values)
{
Items.AddRange(values.Items);
}
public void AddRange(IEnumerable<NeoDictionaryItem<TKey, TValue>> values)
{
Items.AddRange(values);
}
public bool Any() => Items.Any();
public bool Any(Func<NeoDictionaryItem<TKey, TValue>, bool> predicate) => Items.Any(predicate);
}
[Serializable]
public class NeoDictionaryItem<TKey,TValue>
{
public TKey Key;
public TValue Value;
public NeoDictionaryItem(TKey key, TValue value)
{
Key = key;
Value = value;
}
}
}