Dev Improvements (#4)
* Fixed dependency * Updates to NeoDictionary * Changes to NeoDictionary * Started working on a Git implementation to integrate into Game Engines in the future * Added commit functionality to the git library * New changes * Added select for NeoDictionary.cs * Fixed issue with previous new method * Added a Benchmarking Tool to be used mostly in game engines * Added IndexOf to NeoDictionary.cs * Added new method for BenchmarkUtility.cs * added an instacedobject class * Added a new shuffle method for lists * fixed return type * Added new Changelog generator * Added new Game logic library to assist with game projects * Added Web Project * Added Nuget package configs * Add workflow for publishing game library NuGet package * Add README for OmegaLeo's Helper Library * Updated Website to reflect all libraries * Fixed missing library in Changelog * Added Contributing and Code of Conduct
This commit was merged in pull request #4.
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using System;
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namespace OmegaLeo.HelperLib.Game.Models
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{
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public class ConsoleCommand
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{
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public string Name { get; }
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public string Description { get; }
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public Action<string[]> Action { get; }
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public int MinArgs { get; }
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public int MaxArgs { get; }
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public ConsoleCommand(string name, string description, Action<string[]> action, int minArgs = 0, int maxArgs = -1)
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{
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Name = name ?? throw new ArgumentNullException(nameof(name));
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Description = description ?? "No description";
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Action = action ?? throw new ArgumentNullException(nameof(action));
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MinArgs = minArgs;
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MaxArgs = maxArgs;
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}
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}
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}
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