Dev Improvements (#4)
* Fixed dependency * Updates to NeoDictionary * Changes to NeoDictionary * Started working on a Git implementation to integrate into Game Engines in the future * Added commit functionality to the git library * New changes * Added select for NeoDictionary.cs * Fixed issue with previous new method * Added a Benchmarking Tool to be used mostly in game engines * Added IndexOf to NeoDictionary.cs * Added new method for BenchmarkUtility.cs * added an instacedobject class * Added a new shuffle method for lists * fixed return type * Added new Changelog generator * Added new Game logic library to assist with game projects * Added Web Project * Added Nuget package configs * Add workflow for publishing game library NuGet package * Add README for OmegaLeo's Helper Library * Updated Website to reflect all libraries * Fixed missing library in Changelog * Added Contributing and Code of Conduct
This commit was merged in pull request #4.
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using System.Collections.Generic;
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using System.Linq;
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namespace OmegaLeo.HelperLib.Game.Models
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{
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public class LootTable<T>
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{
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public List<Loot<T>> Loot = new List<Loot<T>>();
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public void Add(T item, float weight)
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{
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Loot.Add(new Loot<T>(item, weight));
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}
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public T Roll(RandomNumberGenerator rng)
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{
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float total = Loot.Sum(e => e.Weight);
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float roll = rng.Range(0f, total);
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foreach (var e in Loot)
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{
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roll -= e.Weight;
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if (roll <= 0)
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return e.Item;
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}
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return Loot.Last().Item;
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}
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}
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}
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