Dev Improvements (#4)
* Fixed dependency * Updates to NeoDictionary * Changes to NeoDictionary * Started working on a Git implementation to integrate into Game Engines in the future * Added commit functionality to the git library * New changes * Added select for NeoDictionary.cs * Fixed issue with previous new method * Added a Benchmarking Tool to be used mostly in game engines * Added IndexOf to NeoDictionary.cs * Added new method for BenchmarkUtility.cs * added an instacedobject class * Added a new shuffle method for lists * fixed return type * Added new Changelog generator * Added new Game logic library to assist with game projects * Added Web Project * Added Nuget package configs * Add workflow for publishing game library NuGet package * Add README for OmegaLeo's Helper Library * Updated Website to reflect all libraries * Fixed missing library in Changelog * Added Contributing and Code of Conduct
This commit was merged in pull request #4.
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using System;
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namespace OmegaLeo.HelperLib.Game.Models
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{
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public class RandomNumberGenerator
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{
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private readonly Random _random;
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public int Seed { get; }
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public RandomNumberGenerator(int? seed = null)
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{
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Seed = seed ?? Environment.TickCount;
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_random = new Random(Seed);
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}
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public float NextFloat() =>
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(float)_random.NextDouble();
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public float Range(float min, float max) =>
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min + NextFloat() * (max - min);
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public int Range(int min, int max) =>
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_random.Next(min, max);
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public bool Chance(float probability) =>
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NextFloat() <= probability;
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public bool Percent(float percent) =>
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Chance(percent / 100f);
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public bool OneIn(int x) =>
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Range(0, x) == 0;
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}
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}
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