Dev Improvements (#4)

* Fixed dependency

* Updates to NeoDictionary

* Changes to NeoDictionary

* Started working on a Git implementation to integrate into Game Engines in the future

* Added commit functionality to the git library

* New changes

* Added select for NeoDictionary.cs

* Fixed issue with previous new method

* Added a Benchmarking Tool to be used mostly in game engines

* Added IndexOf to NeoDictionary.cs

* Added new method for BenchmarkUtility.cs

* added an instacedobject class

* Added a new shuffle method for lists

* fixed return type

* Added new Changelog generator

* Added new Game logic library to assist with game projects

* Added Web Project

* Added Nuget package configs

* Add workflow for publishing game library NuGet package

* Add README for OmegaLeo's Helper Library

* Updated Website to reflect all libraries

* Fixed missing library in Changelog

* Added Contributing and Code of Conduct
This commit was merged in pull request #4.
This commit is contained in:
2025-12-09 23:55:56 +00:00
committed by GitHub
parent 11333284e2
commit 6f1ef9c84f
113 changed files with 76553 additions and 6 deletions
@@ -0,0 +1,33 @@
namespace OmegaLeo.HelperLib.Game.Providers
{
#if GODOT
public partial class GodotDelayedActionRunner : Node
{
private static GodotDelayedActionRunner _instance;
public static DelayedActionManager Manager { get; private set; }
public override void _Ready()
{
if (_instance == null)
{
_instance = this;
Manager = new DelayedActionManager();
}
}
public override void _Process(double delta)
{
Manager?.Update((float)delta);
}
public override void _ExitTree()
{
if (_instance == this)
{
Manager?.CancelAll();
_instance = null;
}
}
}
#endif
}