Dev Improvements (#4)
* Fixed dependency * Updates to NeoDictionary * Changes to NeoDictionary * Started working on a Git implementation to integrate into Game Engines in the future * Added commit functionality to the git library * New changes * Added select for NeoDictionary.cs * Fixed issue with previous new method * Added a Benchmarking Tool to be used mostly in game engines * Added IndexOf to NeoDictionary.cs * Added new method for BenchmarkUtility.cs * added an instacedobject class * Added a new shuffle method for lists * fixed return type * Added new Changelog generator * Added new Game logic library to assist with game projects * Added Web Project * Added Nuget package configs * Add workflow for publishing game library NuGet package * Add README for OmegaLeo's Helper Library * Updated Website to reflect all libraries * Fixed missing library in Changelog * Added Contributing and Code of Conduct
This commit was merged in pull request #4.
This commit is contained in:
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// File: `OmegaLeo.HelperLib.Web/Controllers/HomeController.cs`
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using System.Diagnostics;
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using System.Reflection;
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using GameDevLibrary.Helpers;
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using Microsoft.AspNetCore.Mvc;
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using NetFlow.DocumentationHelper.Library.Helpers;
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using OmegaLeo.HelperLib.Changelog.Tools;
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using OmegaLeo.HelperLib.Web.Models;
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namespace OmegaLeo.HelperLib.Web.Controllers;
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public class HomeController : Controller
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{
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private readonly ILogger<HomeController> _logger;
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private static Dictionary<string, LibraryDocumentationViewModel> _libraryCache;
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public HomeController(ILogger<HomeController> logger)
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{
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_logger = logger;
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InitializeLibraries();
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}
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private void InitializeLibraries()
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{
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if (_libraryCache != null) return;
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var root = GetSolutionRoot();
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_libraryCache = new Dictionary<string, LibraryDocumentationViewModel>
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{
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["core"] = GenerateLibraryDocs(
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typeof(BenchmarkUtility).Assembly,
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Path.Join(root, "OmegaLeo.HelperLib", "CHANGELOG.md"),
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"Core Library",
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"Core utilities and helper functions for general C# development",
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"OmegaLeo.HelperLib"
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),
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["changelog"] = GenerateLibraryDocs(
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typeof(Changelog.Models.Changelog).Assembly,
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Path.Join(root, "OmegaLeo.HelperLib.Changelog", "CHANGELOG.md"),
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"Changelog Library",
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"Tools for managing and generating changelogs",
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"OmegaLeo.HelperLib.Changelog"
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),
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["game"] = GenerateLibraryDocs(
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typeof(OmegaLeo.HelperLib.Game.Models.ConsoleCommand).Assembly,
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Path.Join(root, "OmegaLeo.HelperLib.Game", "CHANGELOG.md"),
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"Game Development Library",
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"Game development utilities for Unity and Godot",
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"OmegaLeo.HelperLib.Game"
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)
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};
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}
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public IActionResult Index()
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{
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return View(_libraryCache);
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}
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public IActionResult Library(string id)
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{
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if (string.IsNullOrEmpty(id) || !_libraryCache.ContainsKey(id))
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return NotFound();
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return View(_libraryCache[id]);
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}
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public IActionResult Privacy()
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{
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return View();
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}
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[ResponseCache(Duration = 0, Location = ResponseCacheLocation.None, NoStore = true)]
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public IActionResult Error()
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{
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return View(new ErrorViewModel { RequestId = Activity.Current?.Id ?? HttpContext.TraceIdentifier });
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}
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private LibraryDocumentationViewModel GenerateLibraryDocs(Assembly assembly, string changelogPath, string displayName, string description, string nugetPackageId)
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{
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var allDocumentation = DocumentationHelperTool.GenerateDocumentation();
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var assemblyName = assembly.GetName().Name;
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var filteredDocumentation = allDocumentation
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.Where(d => d.AssemblyName.Equals(assemblyName, StringComparison.OrdinalIgnoreCase))
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.OrderBy(d => d.ClassName)
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.ToList();
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string changelogMarkdown = "";
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if (System.IO.File.Exists(changelogPath))
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{
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changelogMarkdown = ChangelogTool.GetMarkdown(assembly);
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}
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string version = assembly.GetCustomAttribute<System.Reflection.AssemblyInformationalVersionAttribute>()?.InformationalVersion
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?? assembly.GetName().Version?.ToString()
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?? "1.0.0";
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if (version.Contains('+'))
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{
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version = version.Substring(0, version.IndexOf('+'));
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}
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return new LibraryDocumentationViewModel
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{
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LibraryName = displayName,
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Description = description,
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Version = version,
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NuGetPackageId = nugetPackageId,
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Documentation = filteredDocumentation,
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ChangelogMarkdown = changelogMarkdown
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};
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}
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static string GetSolutionRoot()
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{
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string dir = AppContext.BaseDirectory;
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while (!string.IsNullOrEmpty(dir))
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{
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if (Directory.GetFiles(dir, "*.sln").Length > 0)
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return dir;
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dir = Directory.GetParent(dir)?.FullName;
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}
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throw new Exception("Solution root not found.");
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}
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}
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