Dev Improvements (#4)
* Fixed dependency * Updates to NeoDictionary * Changes to NeoDictionary * Started working on a Git implementation to integrate into Game Engines in the future * Added commit functionality to the git library * New changes * Added select for NeoDictionary.cs * Fixed issue with previous new method * Added a Benchmarking Tool to be used mostly in game engines * Added IndexOf to NeoDictionary.cs * Added new method for BenchmarkUtility.cs * added an instacedobject class * Added a new shuffle method for lists * fixed return type * Added new Changelog generator * Added new Game logic library to assist with game projects * Added Web Project * Added Nuget package configs * Add workflow for publishing game library NuGet package * Add README for OmegaLeo's Helper Library * Updated Website to reflect all libraries * Fixed missing library in Changelog * Added Contributing and Code of Conduct
This commit was merged in pull request #4.
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@model ErrorViewModel
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@{
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ViewData["Title"] = "Error";
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}
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<h1 class="text-danger">Error.</h1>
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<h2 class="text-danger">An error occurred while processing your request.</h2>
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@if (Model.ShowRequestId)
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{
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<p>
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<strong>Request ID:</strong> <code>@Model.RequestId</code>
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</p>
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}
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<h3>Development Mode</h3>
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<p>
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Swapping to <strong>Development</strong> environment will display more detailed information about the error that occurred.
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</p>
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<p>
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<strong>The Development environment shouldn't be enabled for deployed applications.</strong>
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It can result in displaying sensitive information from exceptions to end users.
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For local debugging, enable the <strong>Development</strong> environment by setting the <strong>ASPNETCORE_ENVIRONMENT</strong> environment variable to <strong>Development</strong>
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and restarting the app.
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</p>
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