Dev changes (#3)
* Fixed dependency * Updates to NeoDictionary * Changes to NeoDictionary * Started working on a Git implementation to integrate into Game Engines in the future * Added commit functionality to the git library * New changes * Added select for NeoDictionary.cs * Fixed issue with previous new method * Added a Benchmarking Tool to be used mostly in game engines * Added IndexOf to NeoDictionary.cs * Added new method for BenchmarkUtility.cs * added an instacedobject class * Added a new shuffle method for lists * fixed return type * Added new Changelog generator
This commit was merged in pull request #3.
This commit is contained in:
@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography;
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namespace GameDevLibrary.Extensions
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{
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@@ -98,7 +99,7 @@ namespace GameDevLibrary.Extensions
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return values;
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}
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public static IEnumerable<TSource> DistinctBy<TSource, TKey>
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/*public static IEnumerable<TSource> DistinctBy<TSource, TKey>
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(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector)
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{
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HashSet<TKey> seenKeys = new HashSet<TKey>();
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@@ -109,7 +110,7 @@ namespace GameDevLibrary.Extensions
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yield return element;
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}
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}
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}
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}*/
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// Idea obtained from TaroDev's video on things to do in Unity - https://youtu.be/Ic5ux-tpkCE?t=302
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@@ -117,5 +118,30 @@ namespace GameDevLibrary.Extensions
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{
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return array[currentIndex++ % array.Count];
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}
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/// <summary>
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/// Shuffle around items in a list.
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/// Code obtained from https://stackoverflow.com/a/1262619
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/// </summary>
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/// <param name="list"></param>
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/// <typeparam name="T"></typeparam>
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public static IList<T> Shuffle<T>(this IList<T> list)
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{
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RNGCryptoServiceProvider provider = new RNGCryptoServiceProvider();
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int n = list.Count;
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while (n > 1)
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{
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byte[] box = new byte[1];
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do provider.GetBytes(box);
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while (!(box[0] < n * (Byte.MaxValue / n)));
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int k = (box[0] % n);
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n--;
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(list[k], list[n]) = (list[n], list[k]);
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}
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return list;
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}
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}
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}
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