Dev changes (#3)

* Fixed dependency

* Updates to NeoDictionary

* Changes to NeoDictionary

* Started working on a Git implementation to integrate into Game Engines in the future

* Added commit functionality to the git library

* New changes

* Added select for NeoDictionary.cs

* Fixed issue with previous new method

* Added a Benchmarking Tool to be used mostly in game engines

* Added IndexOf to NeoDictionary.cs

* Added new method for BenchmarkUtility.cs

* added an instacedobject class

* Added a new shuffle method for lists

* fixed return type

* Added new Changelog generator
This commit was merged in pull request #3.
This commit is contained in:
2025-02-18 21:09:25 +00:00
committed by GitHub
parent 8f249d2567
commit 7b6115da21
22 changed files with 759 additions and 3 deletions
@@ -0,0 +1,31 @@
using System;
namespace GameDevLibrary.Models
{
public abstract class InstancedObject<T> where T : class
{
public static T Instance { get; private set; }
protected InstancedObject()
{
if (Instance != null)
{
throw new InvalidOperationException($"An instance of {typeof(T).Name} already exists.");
}
Instance = this as T;
if (Instance == null)
{
throw new InvalidOperationException($"Failed to cast {GetType().Name} to {typeof(T).Name}.");
}
}
~InstancedObject()
{
if (Instance == this)
{
Instance = null;
}
}
}
}
@@ -81,6 +81,12 @@ namespace GameDevLibrary.Models
public NeoDictionaryItem<TKey, TValue>? LastOrDefault(Func<NeoDictionaryItem<TKey, TValue>, bool> predicate) =>
Items.LastOrDefault(predicate);
public IEnumerable<NeoDictionaryItem<TKey, TValue>> Select(Func<NeoDictionaryItem<TKey, TValue>, NeoDictionaryItem<TKey, TValue>> selector) =>
Items.Select(selector);
public int IndexOf(NeoDictionaryItem<TKey, TValue> selector) =>
Items.IndexOf(selector);
public void Remove(TKey key)
{