Started working on a Git implementation to integrate into Game Engines in the future
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\OmegaLeo.HelperLib.Git\OmegaLeo.HelperLib.Git.csproj" />
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<ProjectReference Include="..\OmegaLeo.HelperLib\OmegaLeo.HelperLib.csproj" />
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</ItemGroup>
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</Project>
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// See https://aka.ms/new-console-template for more information
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// /media/omegaleo/Development/Library Dev/HelperLib
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using GameDevLibrary.Extensions;
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using OmegaLeo.HelperLib.Git;
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using OmegaLeo.HelperLib.Git.Models;
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Console.WriteLine("Insert repo path to check changes:");
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var repo = Console.ReadLine();
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if (repo.IsNullOrEmpty())
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{
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repo = "/media/omegaleo/Development/Library Dev/HelperLib";
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}
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var git = new GitClient(repo);
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var changes = git.GetChanges();
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if (changes != null)
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{
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RecursiveOutput(new List<ChangeFolder>() { changes });
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}
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Console.ReadLine();
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void RecursiveOutput(List<ChangeFolder> folders, int depth = 0)
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{
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foreach (var folder in folders)
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{
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Console.WriteLine($"{new string('\t', depth + 1)}>{folder.FolderName}");
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if (folder.SubFolders.Any())
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{
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RecursiveOutput(folder.SubFolders, depth + 1);
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}
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foreach (var change in folder.ChangesInFolder)
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{
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Console.WriteLine($"{new string('\t', depth + 2)}>{Path.GetFileName(change.Path)} ({change.Status})");
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}
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}
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}
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