Started working on a Git implementation to integrate into Game Engines in the future

This commit is contained in:
2024-11-15 15:36:23 +00:00
parent 4523bf0d79
commit 7c4909b485
7 changed files with 253 additions and 0 deletions
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using GameDevLibrary.Extensions;
using LibGit2Sharp;
using OmegaLeo.HelperLib.Git.Models;
namespace OmegaLeo.HelperLib.Git
{
public class GitClient
{
private Repository _repo;
public GitClient(string path)
{
if (path.IsNullOrEmpty())
{
path = AppDomain.CurrentDomain.BaseDirectory;
}
_repo = new Repository(path);
}
public void CheckoutBranch(string branchName)
{
var branch = _repo.Branches[branchName];
if (branch == null)
{
branch = _repo.CreateBranch(branchName);
}
Commands.Checkout(_repo, branch);
}
public bool HasChanges() => _repo.Diff.Compare<TreeChanges>().Count > 0;
public ChangeFolder GetChanges()
{
var folder = new ChangeFolder();
if (HasChanges())
{
var changes = _repo.Diff.Compare<TreeChanges>();
var allChanges = new List<TreeEntryChanges>();
allChanges.AddRange(changes.Added);
allChanges.AddRange(changes.Modified);
allChanges.AddRange(changes.Deleted);
var uniqueFolderPaths = allChanges.Select(x => Path.GetDirectoryName(x.Path)).Distinct();
foreach (var path in uniqueFolderPaths)
{
if (path.IsNullOrEmpty()) continue;
if (path.Contains(Path.DirectorySeparatorChar))
{
var paths = path.Split(Path.DirectorySeparatorChar);
for (var i = 0; i < paths.Length; i++)
{
var p = paths[i];
if (folder.FolderName.Equals(p))
{
if (folder.ChangesInFolder.Any()) continue;
folder.ChangesInFolder =
allChanges.Where(x => Path.GetDirectoryName(x.Path)!.Equals(p, StringComparison.OrdinalIgnoreCase));
}
else
{
var pathList = paths[0..(i+1)].ToList();
var subFolder = folder.RecursiveGet(pathList);
var fullPath = string.Join(Path.DirectorySeparatorChar, pathList);
if (!subFolder.ChangesInFolder.Any())
{
subFolder.ChangesInFolder = allChanges.Where(x =>
Path.GetDirectoryName(x.Path)!.Equals(fullPath, StringComparison.OrdinalIgnoreCase));
}
}
}
}
else
{
folder.FolderName = path;
folder.ChangesInFolder =
allChanges.Where(x => Path.GetDirectoryName(x.Path)!.Equals(path, StringComparison.OrdinalIgnoreCase));
}
}
}
return folder;
}
}
}