Started working on a Git implementation to integrate into Game Engines in the future
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using LibGit2Sharp;
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namespace OmegaLeo.HelperLib.Git.Models
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{
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public class ChangeFolder
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{
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public string FolderName { get; set; }
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public List<ChangeFolder> SubFolders { get; set; }
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public IEnumerable<TreeEntryChanges> ChangesInFolder { get; set; }
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public ChangeFolder()
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{
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FolderName = "";
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SubFolders = new List<ChangeFolder>();
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ChangesInFolder = new List<TreeEntryChanges>();
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}
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public ChangeFolder RecursiveGet(List<string> paths)
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{
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if (!paths.Any()) return null;
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var tempPaths = paths;
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var pathToCheck = tempPaths.FirstOrDefault();
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ChangeFolder folder = new ChangeFolder();
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if (FolderName.Equals(pathToCheck, StringComparison.OrdinalIgnoreCase))
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{
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folder = this;
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}
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else if (SubFolders.Any(x => x.FolderName.Equals(pathToCheck)))
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{
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folder = SubFolders.FirstOrDefault(x => x.FolderName.Equals(pathToCheck))!;
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}
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else
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{
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folder.FolderName = pathToCheck;
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SubFolders.Add(folder);
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}
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tempPaths.RemoveAt(0);
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if (tempPaths.Any())
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{
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return folder.RecursiveGet(tempPaths);
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}
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else
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{
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return folder;
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}
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}
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}
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}
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