Started working on a Steam library
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@@ -32,6 +32,85 @@ public class Program
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steamLogger.LogInformation("Welcome {SteamName}", steam.GetSteamName());
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}
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steamLogger.LogInformation("--- Steam wrapper smoke tests ---");
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// Utils (read-only)
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steamLogger.LogInformation("Utils available: {Available}", steam.Utils.IsAvailable);
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if (steam.Utils.IsAvailable)
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{
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steamLogger.LogInformation("AppId: {AppId}, Country: {Country}, Overlay: {Overlay}",
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steam.Utils.GetAppId(),
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steam.Utils.GetIpCountry(),
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steam.Utils.IsOverlayEnabled());
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}
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// Friends (read-only)
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steamLogger.LogInformation("Friends available: {Available}", steam.Friends.IsAvailable);
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if (steam.Friends.IsAvailable)
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{
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// 65535 tests all friend relationship flags for quick smoke coverage.
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var friendCount = steam.Friends.GetFriendCount(65535);
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steamLogger.LogInformation("Friend count (all flags): {FriendCount}", friendCount);
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}
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// Remote storage (read-only)
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steamLogger.LogInformation("RemoteStorage available: {Available}", steam.RemoteStorage.IsAvailable);
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if (steam.RemoteStorage.IsAvailable)
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{
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steamLogger.LogInformation("Cloud enabled: {Enabled}, file count: {Count}",
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steam.RemoteStorage.IsCloudEnabledForApp(),
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steam.RemoteStorage.GetFileCount());
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}
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// User stats (safe read/request)
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steamLogger.LogInformation("UserStats available: {Available}", steam.UserStats.IsAvailable);
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if (steam.UserStats.IsAvailable)
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{
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var globalStatsCall = steam.UserStats.RequestGlobalStats(7);
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steamLogger.LogInformation("RequestGlobalStats call handle: {Handle}", globalStatsCall);
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}
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// UGC (safe query/subscription read)
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steamLogger.LogInformation("UGC subscribed count: {Count}", steam.Ugc.GetNumSubscribedItems());
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var ugcQuery = steam.Ugc.CreateQueryAllUgcRequest(queryType: 0, matchingType: 0, creatorAppId: 480, consumerAppId: 480, page: 1);
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if (ugcQuery != 0)
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{
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var ugcCall = steam.Ugc.SendQueryUgcRequest(ugcQuery);
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steamLogger.LogInformation("UGC query handle: {QueryHandle}, call handle: {CallHandle}", ugcQuery, ugcCall);
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steam.Ugc.ReleaseQueryUgcRequest(ugcQuery);
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}
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else
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{
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steamLogger.LogWarning("UGC query handle returned 0 (unsupported on this runtime or invalid params).");
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}
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// Matchmaking (safe request)
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steamLogger.LogInformation("Matchmaking available: {Available}", steam.Matchmaking.IsAvailable);
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if (steam.Matchmaking.IsAvailable)
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{
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steam.Matchmaking.AddRequestLobbyListResultCountFilter(10);
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var lobbyListCall = steam.Matchmaking.RequestLobbyList();
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steamLogger.LogInformation("RequestLobbyList call handle: {Handle}", lobbyListCall);
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}
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// Remote Play
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steamLogger.LogInformation("RemotePlay sessions: {SessionCount}", steam.RemotePlay.GetSessionCount());
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// Other read-only status checks
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steamLogger.LogInformation("Screenshots hooked: {Hooked}", steam.Screenshots.IsScreenshotsHooked());
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steamLogger.LogInformation("Music enabled: {Enabled}, playing: {Playing}, volume: {Volume}",
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steam.Music.IsEnabled(), steam.Music.IsPlaying(), steam.Music.GetVolume());
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if (steam.Video.IsBroadcasting(out var viewers))
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{
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steamLogger.LogInformation("Video broadcasting viewers: {Viewers}", viewers);
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}
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else
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{
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steamLogger.LogInformation("Video broadcasting is not active.");
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}
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steamLogger.LogInformation("--- End smoke tests ---");
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// Call this in your game loop (Unity Update, Godot _Process, etc.)
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steam.Update();
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