Started working on a Steam library
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using OmegaLeo.HelperLib.Shared.Attributes;
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namespace OmegaLeo.HelperLib.Steamworks
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{
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[Documentation(nameof(SteamUgcItemUpdateOptions), "Declarative update payload for workshop item editing convenience APIs.", null, null)]
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public class SteamUgcItemUpdateOptions
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{
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[Documentation(nameof(Title), "Workshop item title.", null, null)]
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public string Title { get; set; }
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[Documentation(nameof(Description), "Workshop item description.", null, null)]
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public string Description { get; set; }
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[Documentation(nameof(Metadata), "Workshop item metadata string.", null, null)]
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public string Metadata { get; set; }
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[Documentation(nameof(Visibility), "Numeric ERemoteStoragePublishedFileVisibility value.", null, null)]
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public uint? Visibility { get; set; }
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[Documentation(nameof(Tags), "Workshop tag list.", null, null)]
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public string[] Tags { get; set; }
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[Documentation(nameof(ContentFolder), "Absolute path to workshop content folder.", null, null)]
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public string ContentFolder { get; set; }
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[Documentation(nameof(PreviewFile), "Absolute path to workshop preview image.", null, null)]
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public string PreviewFile { get; set; }
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}
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}
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