Added new Game logic library to assist with game projects
This commit is contained in:
@@ -0,0 +1,30 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OmegaLeo.HelperLib.Game.Models
|
||||
{
|
||||
public class LootTable<T>
|
||||
{
|
||||
public List<Loot<T>> Loot = new List<Loot<T>>();
|
||||
|
||||
public void Add(T item, float weight)
|
||||
{
|
||||
Loot.Add(new Loot<T>(item, weight));
|
||||
}
|
||||
|
||||
public T Roll(RandomNumberGenerator rng)
|
||||
{
|
||||
float total = Loot.Sum(e => e.Weight);
|
||||
float roll = rng.Range(0f, total);
|
||||
|
||||
foreach (var e in Loot)
|
||||
{
|
||||
roll -= e.Weight;
|
||||
if (roll <= 0)
|
||||
return e.Item;
|
||||
}
|
||||
|
||||
return Loot.Last().Item;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user