Started working on a SteamWorks integration
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# OmegaLeo's Helper Library - Steamworks
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Lightweight Steamworks helper library for C# game projects.
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This package provides a simple Steam API wrapper for common tasks like initialization, callback processing, player name lookup, and achievements.
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## Features
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- Simple Steam initialization via `SteamManager.Instance`
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- Per-frame callback runner with `SteamManager.Update()`
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- Safe shutdown with `SteamManager.Shutdown()`
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- Player persona name access with `SteamManager.GetSteamName()`
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- Achievement helpers via `AchievementManager`
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- Includes native Steam runtime files in NuGet package `runtimes/`
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## Installation
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```bash
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dotnet add package OmegaLeo.HelperLib.Steamworks
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```
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## Quick Start
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```cs
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using OmegaLeo.HelperLib.Steamworks;
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// Optional but recommended for local/editor runs.
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SteamManager.ConfigureAppId(480); // Replace with your real AppId.
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var steam = SteamManager.Instance;
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if (steam.IsSteamworksInitialized)
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{
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Console.WriteLine($"Welcome {steam.GetSteamName()}");
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}
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// Call this in your game loop (Unity Update, Godot _Process, etc.)
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steam.Update();
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var achievements = new AchievementManager();
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achievements.UnlockAchievement("ACH_FIRST_WIN");
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steam.Shutdown();
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```
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## Notes
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- Steam must be running and your app must be launched in a valid Steam context.
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- Configure your AppId before first access to `SteamManager.Instance`.
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- `SteamManager.Update()` should be called continuously during runtime.
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- If Steam is unavailable, `GetSteamName()` falls back to `"Player"`.
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## License
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Open source under the AGPL v3 License. See the repository `LICENSE` for details.
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