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Vendored
+1
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|
|||||||
|
{}
|
||||||
@@ -1,21 +1,661 @@
|
|||||||
MIT License
|
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 19 November 2007
|
||||||
|
|
||||||
Copyright (c) 2024 Nuno "Omega Leo" Diogo
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Preamble
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
The GNU Affero General Public License is a free, copyleft license for
|
||||||
copies or substantial portions of the Software.
|
software and other kinds of works, specifically designed to ensure
|
||||||
|
cooperation with the community in the case of network server software.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
The licenses for most software and other practical works are designed
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
to take away your freedom to share and change the works. By contrast,
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
our General Public Licenses are intended to guarantee your freedom to
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
share and change all versions of a program--to make sure it remains free
|
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
software for all its users.
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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|
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SOFTWARE.
|
When we speak of free software, we are referring to freedom, not
|
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price. Our General Public Licenses are designed to make sure that you
|
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|
have the freedom to distribute copies of free software (and charge for
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them if you wish), that you receive source code or can get it if you
|
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|
want it, that you can change the software or use pieces of it in new
|
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free programs, and that you know you can do these things.
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Developers that use our General Public Licenses protect your rights
|
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with two steps: (1) assert copyright on the software, and (2) offer
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you this License which gives you legal permission to copy, distribute
|
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and/or modify the software.
|
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|
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A secondary benefit of defending all users' freedom is that
|
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|
improvements made in alternate versions of the program, if they
|
||||||
|
receive widespread use, become available for other developers to
|
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incorporate. Many developers of free software are heartened and
|
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encouraged by the resulting cooperation. However, in the case of
|
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software used on network servers, this result may fail to come about.
|
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The GNU General Public License permits making a modified version and
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letting the public access it on a server without ever releasing its
|
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source code to the public.
|
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|
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The GNU Affero General Public License is designed specifically to
|
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ensure that, in such cases, the modified source code becomes available
|
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to the community. It requires the operator of a network server to
|
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provide the source code of the modified version running there to the
|
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users of that server. Therefore, public use of a modified version, on
|
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a publicly accessible server, gives the public access to the source
|
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|
code of the modified version.
|
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|
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|
An older license, called the Affero General Public License and
|
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|
published by Affero, was designed to accomplish similar goals. This is
|
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|
a different license, not a version of the Affero GPL, but Affero has
|
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|
released a new version of the Affero GPL which permits relicensing under
|
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|
this license.
|
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|
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|
The precise terms and conditions for copying, distribution and
|
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|
modification follow.
|
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|
||||||
|
TERMS AND CONDITIONS
|
||||||
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|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||||
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|
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|
"Copyright" also means copyright-like laws that apply to other kinds of
|
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works, such as semiconductor masks.
|
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|
"The Program" refers to any copyrightable work licensed under this
|
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License. Each licensee is addressed as "you". "Licensees" and
|
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"recipients" may be individuals or organizations.
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To "modify" a work means to copy from or adapt all or part of the work
|
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|
in a fashion requiring copyright permission, other than the making of an
|
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exact copy. The resulting work is called a "modified version" of the
|
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|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
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|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
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|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
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computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
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parties to make or receive copies. Mere interaction with a user through
|
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a computer network, with no transfer of a copy, is not conveying.
|
||||||
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|
||||||
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An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
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tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
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|
||||||
|
The "source code" for a work means the preferred form of the work
|
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for making modifications to it. "Object code" means any non-source
|
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form of a work.
|
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|
||||||
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A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
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|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
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|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
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|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
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|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
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|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, if you modify the
|
||||||
|
Program, your modified version must prominently offer all users
|
||||||
|
interacting with it remotely through a computer network (if your version
|
||||||
|
supports such interaction) an opportunity to receive the Corresponding
|
||||||
|
Source of your version by providing access to the Corresponding Source
|
||||||
|
from a network server at no charge, through some standard or customary
|
||||||
|
means of facilitating copying of software. This Corresponding Source
|
||||||
|
shall include the Corresponding Source for any work covered by version 3
|
||||||
|
of the GNU General Public License that is incorporated pursuant to the
|
||||||
|
following paragraph.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the work with which it is combined will remain governed by version
|
||||||
|
3 of the GNU General Public License.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU Affero General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU Affero General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU Affero General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU Affero General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Affero General Public License as published
|
||||||
|
by the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Affero General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If your software can interact with users remotely through a computer
|
||||||
|
network, you should also make sure that it provides a way for users to
|
||||||
|
get its source. For example, if your program is a web application, its
|
||||||
|
interface could display a "Source" link that leads users to an archive
|
||||||
|
of the code. There are many ways you could offer source, and different
|
||||||
|
solutions will be better for different programs; see section 13 for the
|
||||||
|
specific requirements.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|||||||
@@ -1,5 +1,8 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
namespace OmegaLeo.HelperLib.Changelog.Models
|
namespace OmegaLeo.HelperLib.Changelog.Models
|
||||||
{
|
{
|
||||||
|
[Serializable]
|
||||||
public class Changelog
|
public class Changelog
|
||||||
{
|
{
|
||||||
public string Target;
|
public string Target;
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\OmegaLeo.HelperLib.Changelog\OmegaLeo.HelperLib.Changelog.csproj" />
|
<ProjectReference Include="..\OmegaLeo.HelperLib.Changelog\OmegaLeo.HelperLib.Changelog.csproj" />
|
||||||
<ProjectReference Include="..\OmegaLeo.HelperLib.Game\OmegaLeo.HelperLib.Game.csproj" />
|
<ProjectReference Include="..\OmegaLeo.HelperLib.Game\OmegaLeo.HelperLib.Game.csproj" />
|
||||||
|
<ProjectReference Include="..\OmegaLeo.HelperLib.Steamworks\OmegaLeo.HelperLib.Steamworks.csproj" />
|
||||||
<ProjectReference Include="..\OmegaLeo.HelperLib\OmegaLeo.HelperLib.csproj" />
|
<ProjectReference Include="..\OmegaLeo.HelperLib\OmegaLeo.HelperLib.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ var changelogs = new Dictionary<string, Assembly>()
|
|||||||
{Path.Join(root, "OmegaLeo.HelperLib.Game", "CHANGELOG.md"), typeof(OmegaLeo.HelperLib.Game.Models.ConsoleCommand).Assembly},
|
{Path.Join(root, "OmegaLeo.HelperLib.Game", "CHANGELOG.md"), typeof(OmegaLeo.HelperLib.Game.Models.ConsoleCommand).Assembly},
|
||||||
{Path.Join(root, "OmegaLeo.HelperLib.Documentation", "CHANGELOG.md"), typeof(OmegaLeo.HelperLib.Documentation.Helpers.DocumentationHelperTool).Assembly},
|
{Path.Join(root, "OmegaLeo.HelperLib.Documentation", "CHANGELOG.md"), typeof(OmegaLeo.HelperLib.Documentation.Helpers.DocumentationHelperTool).Assembly},
|
||||||
{Path.Join(root, "OmegaLeo.HelperLib.Shared", "CHANGELOG.md"), typeof(OmegaLeo.HelperLib.Shared.Attributes.ChangelogAttribute).Assembly},
|
{Path.Join(root, "OmegaLeo.HelperLib.Shared", "CHANGELOG.md"), typeof(OmegaLeo.HelperLib.Shared.Attributes.ChangelogAttribute).Assembly},
|
||||||
|
{Path.Join(root, "OmegaLeo.HelperLib.Steamworks", "CHANGELOG.md"), typeof(OmegaLeo.HelperLib.Steamworks.SteamManager).Assembly},
|
||||||
};
|
};
|
||||||
|
|
||||||
foreach (var changelog in changelogs)
|
foreach (var changelog in changelogs)
|
||||||
|
|||||||
@@ -2,14 +2,25 @@
|
|||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<OutputType>Exe</OutputType>
|
<OutputType>Exe</OutputType>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\OmegaLeo.HelperLib.Changelog\OmegaLeo.HelperLib.Changelog.csproj" />
|
<ProjectReference Include="..\OmegaLeo.HelperLib.Changelog\OmegaLeo.HelperLib.Changelog.csproj" />
|
||||||
|
<ProjectReference Include="..\OmegaLeo.HelperLib.Steamworks\OmegaLeo.HelperLib.Steamworks.csproj" />
|
||||||
<ProjectReference Include="..\OmegaLeo.HelperLib\OmegaLeo.HelperLib.csproj" />
|
<ProjectReference Include="..\OmegaLeo.HelperLib\OmegaLeo.HelperLib.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Microsoft.Extensions.Logging.Console" Version="9.0.0" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<None Update="steam_appid.txt">
|
||||||
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -2,101 +2,121 @@
|
|||||||
|
|
||||||
// /media/omegaleo/Development/Library Dev/HelperLib
|
// /media/omegaleo/Development/Library Dev/HelperLib
|
||||||
|
|
||||||
using System.Reflection;
|
using Microsoft.Extensions.Logging;
|
||||||
using OmegaLeo.HelperLib.Extensions;
|
using OmegaLeo.HelperLib.Steamworks;
|
||||||
using OmegaLeo.HelperLib.Helpers;
|
|
||||||
using LibGit2Sharp;
|
|
||||||
using OmegaLeo.HelperLib.Changelog.Tools;
|
|
||||||
using OmegaLeo.HelperLib.Git;
|
|
||||||
using OmegaLeo.HelperLib.Git.Models;
|
|
||||||
|
|
||||||
Console.WriteLine("Insert repo path to check changes:");
|
public class Program
|
||||||
var repo = Console.ReadLine();
|
|
||||||
|
|
||||||
if (repo.IsNullOrEmpty())
|
|
||||||
{
|
{
|
||||||
repo = "/media/omegaleo/Development/Library Dev/HelperLib";
|
public static void Main()
|
||||||
}
|
|
||||||
|
|
||||||
var git = new GitClient(repo);
|
|
||||||
|
|
||||||
var result = BenchmarkUtility.Record(() =>
|
|
||||||
{
|
|
||||||
var changes = git.GetChanges();
|
|
||||||
|
|
||||||
if (changes.FolderName.IsNotNullOrEmpty())
|
|
||||||
{
|
{
|
||||||
RecursiveOutput(new List<ChangeFolder>() { changes });
|
using var loggerFactory = LoggerFactory.Create(builder =>
|
||||||
|
|
||||||
var option = 99;
|
|
||||||
|
|
||||||
while (option != 0)
|
|
||||||
{
|
{
|
||||||
ShowOptions();
|
builder
|
||||||
if (option != 99)
|
.SetMinimumLevel(LogLevel.Information)
|
||||||
{
|
.AddSimpleConsole(options =>
|
||||||
switch (option)
|
|
||||||
{
|
{
|
||||||
case 1:
|
options.SingleLine = true;
|
||||||
Console.WriteLine("Write the commit message");
|
options.TimestampFormat = "HH:mm:ss ";
|
||||||
var msg = Console.ReadLine();
|
});
|
||||||
|
});
|
||||||
|
|
||||||
while (msg.IsNullOrEmpty())
|
var steamLogger = loggerFactory.CreateLogger<SteamManager>();
|
||||||
{
|
var achievementLogger = loggerFactory.CreateLogger<AchievementManager>();
|
||||||
Console.WriteLine("Empty message detected, please write a commit message...");
|
|
||||||
msg = Console.ReadLine();
|
|
||||||
}
|
|
||||||
|
|
||||||
var signature = new Signature("Nuno 'Omega Leo' Diogo", "nunodiogo@omegaleo.pt",
|
SteamManager.ConfigureLogger(steamLogger);
|
||||||
DateTimeOffset.Now);
|
SteamManager.ConfigureAppId(480); // 480 is the AppId for Spacewar, a test app provided by Valve
|
||||||
git.Commit(msg, signature);
|
|
||||||
|
|
||||||
break;
|
var steam = SteamManager.Instance;
|
||||||
case 2:
|
if (steam.IsSteamworksInitialized)
|
||||||
git.Push();
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
Console.WriteLine("Invalid Option!");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int.TryParse(Console.ReadLine(), out option);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Console.WriteLine("No changes found in specified repository");
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
Console.WriteLine($"Time for checking for changes: {result} ms");
|
|
||||||
|
|
||||||
Console.ReadLine();
|
|
||||||
|
|
||||||
|
|
||||||
void RecursiveOutput(List<ChangeFolder> folders, int depth = 0)
|
|
||||||
{
|
|
||||||
foreach (var folder in folders)
|
|
||||||
{
|
|
||||||
Console.WriteLine($"{new string('\t', depth)}>{folder.FolderName}");
|
|
||||||
if (folder.SubFolders.Any())
|
|
||||||
{
|
{
|
||||||
RecursiveOutput(folder.SubFolders, depth + 1);
|
steamLogger.LogInformation("Welcome {SteamName}", steam.GetSteamName());
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var change in folder.ChangesInFolder)
|
steamLogger.LogInformation("--- Steam wrapper smoke tests ---");
|
||||||
|
|
||||||
|
// Utils (read-only)
|
||||||
|
steamLogger.LogInformation("Utils available: {Available}", steam.Utils.IsAvailable);
|
||||||
|
if (steam.Utils.IsAvailable)
|
||||||
{
|
{
|
||||||
Console.WriteLine($"{new string('\t', depth + 1)}>{Path.GetFileName(change.Path)} ({change.Status})");
|
steamLogger.LogInformation("AppId: {AppId}, Country: {Country}, Overlay: {Overlay}",
|
||||||
|
steam.Utils.GetAppId(),
|
||||||
|
steam.Utils.GetIpCountry(),
|
||||||
|
steam.Utils.IsOverlayEnabled());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Friends (read-only)
|
||||||
|
steamLogger.LogInformation("Friends available: {Available}", steam.Friends.IsAvailable);
|
||||||
|
if (steam.Friends.IsAvailable)
|
||||||
|
{
|
||||||
|
// 65535 tests all friend relationship flags for quick smoke coverage.
|
||||||
|
var friendCount = steam.Friends.GetFriendCount(65535);
|
||||||
|
steamLogger.LogInformation("Friend count (all flags): {FriendCount}", friendCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remote storage (read-only)
|
||||||
|
steamLogger.LogInformation("RemoteStorage available: {Available}", steam.RemoteStorage.IsAvailable);
|
||||||
|
if (steam.RemoteStorage.IsAvailable)
|
||||||
|
{
|
||||||
|
steamLogger.LogInformation("Cloud enabled: {Enabled}, file count: {Count}",
|
||||||
|
steam.RemoteStorage.IsCloudEnabledForApp(),
|
||||||
|
steam.RemoteStorage.GetFileCount());
|
||||||
|
}
|
||||||
|
|
||||||
|
// User stats (safe read/request)
|
||||||
|
steamLogger.LogInformation("UserStats available: {Available}", steam.UserStats.IsAvailable);
|
||||||
|
if (steam.UserStats.IsAvailable)
|
||||||
|
{
|
||||||
|
var globalStatsCall = steam.UserStats.RequestGlobalStats(7);
|
||||||
|
steamLogger.LogInformation("RequestGlobalStats call handle: {Handle}", globalStatsCall);
|
||||||
|
}
|
||||||
|
|
||||||
|
// UGC (safe query/subscription read)
|
||||||
|
steamLogger.LogInformation("UGC subscribed count: {Count}", steam.Ugc.GetNumSubscribedItems());
|
||||||
|
var ugcQuery = steam.Ugc.CreateQueryAllUgcRequest(queryType: 0, matchingType: 0, creatorAppId: 480, consumerAppId: 480, page: 1);
|
||||||
|
if (ugcQuery != 0)
|
||||||
|
{
|
||||||
|
var ugcCall = steam.Ugc.SendQueryUgcRequest(ugcQuery);
|
||||||
|
steamLogger.LogInformation("UGC query handle: {QueryHandle}, call handle: {CallHandle}", ugcQuery, ugcCall);
|
||||||
|
steam.Ugc.ReleaseQueryUgcRequest(ugcQuery);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
steamLogger.LogWarning("UGC query handle returned 0 (unsupported on this runtime or invalid params).");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Matchmaking (safe request)
|
||||||
|
steamLogger.LogInformation("Matchmaking available: {Available}", steam.Matchmaking.IsAvailable);
|
||||||
|
if (steam.Matchmaking.IsAvailable)
|
||||||
|
{
|
||||||
|
steam.Matchmaking.AddRequestLobbyListResultCountFilter(10);
|
||||||
|
var lobbyListCall = steam.Matchmaking.RequestLobbyList();
|
||||||
|
steamLogger.LogInformation("RequestLobbyList call handle: {Handle}", lobbyListCall);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remote Play
|
||||||
|
steamLogger.LogInformation("RemotePlay sessions: {SessionCount}", steam.RemotePlay.GetSessionCount());
|
||||||
|
|
||||||
|
// Other read-only status checks
|
||||||
|
steamLogger.LogInformation("Screenshots hooked: {Hooked}", steam.Screenshots.IsScreenshotsHooked());
|
||||||
|
steamLogger.LogInformation("Music enabled: {Enabled}, playing: {Playing}, volume: {Volume}",
|
||||||
|
steam.Music.IsEnabled(), steam.Music.IsPlaying(), steam.Music.GetVolume());
|
||||||
|
if (steam.Video.IsBroadcasting(out var viewers))
|
||||||
|
{
|
||||||
|
steamLogger.LogInformation("Video broadcasting viewers: {Viewers}", viewers);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
steamLogger.LogInformation("Video broadcasting is not active.");
|
||||||
|
}
|
||||||
|
|
||||||
|
steamLogger.LogInformation("--- End smoke tests ---");
|
||||||
|
|
||||||
|
// Call this in your game loop (Unity Update, Godot _Process, etc.)
|
||||||
|
steam.Update();
|
||||||
|
|
||||||
|
var achievements = new AchievementManager(achievementLogger);
|
||||||
|
achievements.UnlockAchievement("NEW_ACHIEVEMENT_0_4");
|
||||||
|
|
||||||
|
steam.Shutdown();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShowOptions()
|
|
||||||
{
|
|
||||||
Console.Clear();
|
|
||||||
Console.WriteLine(new string('=', 20));
|
|
||||||
Console.WriteLine("What do you want to do in this repository?");
|
|
||||||
Console.WriteLine("1. Commit all changes");
|
|
||||||
Console.WriteLine("2. Push");
|
|
||||||
}
|
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
480
|
||||||
@@ -12,6 +12,7 @@ namespace OmegaLeo.HelperLib.Documentation.Helpers
|
|||||||
{
|
{
|
||||||
|
|
||||||
[Changelog("1.2.0", "Migrated DocumentationHelper library from NetFlow.DocumentationHelper.Library to it's own package in OmegaLeo.HelperLib", "January 26, 2026")]
|
[Changelog("1.2.0", "Migrated DocumentationHelper library from NetFlow.DocumentationHelper.Library to it's own package in OmegaLeo.HelperLib", "January 26, 2026")]
|
||||||
|
[Changelog("1.3.0", "GenerateDocumentation now includes method parameters and return type in the generated documentation", "April 14, 2026")]
|
||||||
public static class DocumentationHelperTool
|
public static class DocumentationHelperTool
|
||||||
{
|
{
|
||||||
[Documentation("GenerateDocumentation (bool generateForPackageAssembly)",
|
[Documentation("GenerateDocumentation (bool generateForPackageAssembly)",
|
||||||
@@ -21,6 +22,8 @@ namespace OmegaLeo.HelperLib.Documentation.Helpers
|
|||||||
**Title**: Title what we're generating documentation for
|
**Title**: Title what we're generating documentation for
|
||||||
**Description**: Description of what we're generating documentation for, this can contain usage examples and can use the args array to pass names(e.g.: This method uses this methodology)
|
**Description**: Description of what we're generating documentation for, this can contain usage examples and can use the args array to pass names(e.g.: This method uses this methodology)
|
||||||
**Args**: Array of strings that describe the parameters of the method or class
|
**Args**: Array of strings that describe the parameters of the method or class
|
||||||
|
**MethodParameters**: Reflected parameter signature list for documented methods (e.g. `value: int`, `name: string`)
|
||||||
|
**ReturnType**: Reflected return type for documented methods (e.g. `bool`, `List<string>`)
|
||||||
**CodeExample**: A code example of how to use the method or class
|
**CodeExample**: A code example of how to use the method or class
|
||||||
|
|
||||||
*Note: If generateForPackageAssembly is set to true, this will generate documentation for the library as well.*",
|
*Note: If generateForPackageAssembly is set to true, this will generate documentation for the library as well.*",
|
||||||
@@ -146,7 +149,12 @@ DocumentationHelperTool.GenerateDocumentation(false); // Generates documentation
|
|||||||
var propertyDocs = type.GetProperties().SelectMany(p =>
|
var propertyDocs = type.GetProperties().SelectMany(p =>
|
||||||
p.GetCustomAttributes(typeof(DocumentationAttribute), true).Select(x => (DocumentationAttribute)x));
|
p.GetCustomAttributes(typeof(DocumentationAttribute), true).Select(x => (DocumentationAttribute)x));
|
||||||
var methodDocs = type.GetMethods().SelectMany(m =>
|
var methodDocs = type.GetMethods().SelectMany(m =>
|
||||||
m.GetCustomAttributes(typeof(DocumentationAttribute), true).Select(x => (DocumentationAttribute)x));
|
m.GetCustomAttributes(typeof(DocumentationAttribute), true)
|
||||||
|
.Select(x => new
|
||||||
|
{
|
||||||
|
Method = m,
|
||||||
|
Attribute = (DocumentationAttribute)x
|
||||||
|
}));
|
||||||
|
|
||||||
var docStructure = new DocumentationStructure(assemblyName, type.Name);
|
var docStructure = new DocumentationStructure(assemblyName, type.Name);
|
||||||
|
|
||||||
@@ -165,14 +173,95 @@ DocumentationHelperTool.GenerateDocumentation(false); // Generates documentation
|
|||||||
docStructure.AddDescription(new DocumentationDescription(doc.Title, doc.Description, doc.Args, doc.CodeExample));
|
docStructure.AddDescription(new DocumentationDescription(doc.Title, doc.Description, doc.Args, doc.CodeExample));
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var doc in methodDocs)
|
foreach (var methodDoc in methodDocs)
|
||||||
{
|
{
|
||||||
docStructure.AddDescription(new DocumentationDescription(doc.Title, doc.Description, doc.Args, doc.CodeExample));
|
var reflectedParameters = GetMethodParameters(methodDoc.Method);
|
||||||
|
var returnType = GetFriendlyTypeName(methodDoc.Method.ReturnType);
|
||||||
|
|
||||||
|
var mergedParameters = (methodDoc.Attribute.Args ?? Array.Empty<string>())
|
||||||
|
.Concat(reflectedParameters)
|
||||||
|
.ToArray();
|
||||||
|
|
||||||
|
docStructure.AddDescription(new DocumentationDescription(
|
||||||
|
methodDoc.Attribute.Title,
|
||||||
|
methodDoc.Attribute.Description,
|
||||||
|
mergedParameters,
|
||||||
|
methodDoc.Attribute.CodeExample,
|
||||||
|
reflectedParameters,
|
||||||
|
returnType));
|
||||||
}
|
}
|
||||||
|
|
||||||
return docStructure;
|
return docStructure;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static string[] GetMethodParameters(MethodInfo method)
|
||||||
|
{
|
||||||
|
return method.GetParameters()
|
||||||
|
.Select(parameter =>
|
||||||
|
{
|
||||||
|
var prefix = parameter.IsOut
|
||||||
|
? "out "
|
||||||
|
: parameter.ParameterType.IsByRef
|
||||||
|
? "ref "
|
||||||
|
: string.Empty;
|
||||||
|
|
||||||
|
var parameterType = parameter.ParameterType.IsByRef
|
||||||
|
? parameter.ParameterType.GetElementType() ?? parameter.ParameterType
|
||||||
|
: parameter.ParameterType;
|
||||||
|
|
||||||
|
return $"{parameter.Name}: {prefix}{GetFriendlyTypeName(parameterType)}";
|
||||||
|
})
|
||||||
|
.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
static string GetFriendlyTypeName(Type type)
|
||||||
|
{
|
||||||
|
if (type == typeof(void)) return "void";
|
||||||
|
if (type == typeof(bool)) return "bool";
|
||||||
|
if (type == typeof(byte)) return "byte";
|
||||||
|
if (type == typeof(sbyte)) return "sbyte";
|
||||||
|
if (type == typeof(char)) return "char";
|
||||||
|
if (type == typeof(decimal)) return "decimal";
|
||||||
|
if (type == typeof(double)) return "double";
|
||||||
|
if (type == typeof(float)) return "float";
|
||||||
|
if (type == typeof(int)) return "int";
|
||||||
|
if (type == typeof(uint)) return "uint";
|
||||||
|
if (type == typeof(long)) return "long";
|
||||||
|
if (type == typeof(ulong)) return "ulong";
|
||||||
|
if (type == typeof(short)) return "short";
|
||||||
|
if (type == typeof(ushort)) return "ushort";
|
||||||
|
if (type == typeof(string)) return "string";
|
||||||
|
if (type == typeof(object)) return "object";
|
||||||
|
|
||||||
|
if (type.IsArray)
|
||||||
|
{
|
||||||
|
return $"{GetFriendlyTypeName(type.GetElementType() ?? typeof(object))}[]";
|
||||||
|
}
|
||||||
|
|
||||||
|
if (type.IsGenericType)
|
||||||
|
{
|
||||||
|
var name = type.Name;
|
||||||
|
var tickIndex = name.IndexOf('`');
|
||||||
|
if (tickIndex > 0)
|
||||||
|
{
|
||||||
|
name = name.Substring(0, tickIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
var genericArguments = type.GetGenericArguments()
|
||||||
|
.Select(GetFriendlyTypeName);
|
||||||
|
|
||||||
|
return $"{name}<{string.Join(", ", genericArguments)}>";
|
||||||
|
}
|
||||||
|
|
||||||
|
var nullable = Nullable.GetUnderlyingType(type);
|
||||||
|
if (nullable != null)
|
||||||
|
{
|
||||||
|
return $"{GetFriendlyTypeName(nullable)}?";
|
||||||
|
}
|
||||||
|
|
||||||
|
return type.Name;
|
||||||
|
}
|
||||||
|
|
||||||
static Dictionary<string, string> loadedXmlDocumentation =
|
static Dictionary<string, string> loadedXmlDocumentation =
|
||||||
new Dictionary<string, string>();
|
new Dictionary<string, string>();
|
||||||
public static void LoadXmlDocumentation(string xmlDocumentation)
|
public static void LoadXmlDocumentation(string xmlDocumentation)
|
||||||
|
|||||||
Executable
+661
@@ -0,0 +1,661 @@
|
|||||||
|
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 19 November 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU Affero General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works, specifically designed to ensure
|
||||||
|
cooperation with the community in the case of network server software.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
our General Public Licenses are intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
Developers that use our General Public Licenses protect your rights
|
||||||
|
with two steps: (1) assert copyright on the software, and (2) offer
|
||||||
|
you this License which gives you legal permission to copy, distribute
|
||||||
|
and/or modify the software.
|
||||||
|
|
||||||
|
A secondary benefit of defending all users' freedom is that
|
||||||
|
improvements made in alternate versions of the program, if they
|
||||||
|
receive widespread use, become available for other developers to
|
||||||
|
incorporate. Many developers of free software are heartened and
|
||||||
|
encouraged by the resulting cooperation. However, in the case of
|
||||||
|
software used on network servers, this result may fail to come about.
|
||||||
|
The GNU General Public License permits making a modified version and
|
||||||
|
letting the public access it on a server without ever releasing its
|
||||||
|
source code to the public.
|
||||||
|
|
||||||
|
The GNU Affero General Public License is designed specifically to
|
||||||
|
ensure that, in such cases, the modified source code becomes available
|
||||||
|
to the community. It requires the operator of a network server to
|
||||||
|
provide the source code of the modified version running there to the
|
||||||
|
users of that server. Therefore, public use of a modified version, on
|
||||||
|
a publicly accessible server, gives the public access to the source
|
||||||
|
code of the modified version.
|
||||||
|
|
||||||
|
An older license, called the Affero General Public License and
|
||||||
|
published by Affero, was designed to accomplish similar goals. This is
|
||||||
|
a different license, not a version of the Affero GPL, but Affero has
|
||||||
|
released a new version of the Affero GPL which permits relicensing under
|
||||||
|
this license.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, if you modify the
|
||||||
|
Program, your modified version must prominently offer all users
|
||||||
|
interacting with it remotely through a computer network (if your version
|
||||||
|
supports such interaction) an opportunity to receive the Corresponding
|
||||||
|
Source of your version by providing access to the Corresponding Source
|
||||||
|
from a network server at no charge, through some standard or customary
|
||||||
|
means of facilitating copying of software. This Corresponding Source
|
||||||
|
shall include the Corresponding Source for any work covered by version 3
|
||||||
|
of the GNU General Public License that is incorporated pursuant to the
|
||||||
|
following paragraph.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the work with which it is combined will remain governed by version
|
||||||
|
3 of the GNU General Public License.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU Affero General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU Affero General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU Affero General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU Affero General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Affero General Public License as published
|
||||||
|
by the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Affero General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If your software can interact with users remotely through a computer
|
||||||
|
network, you should also make sure that it provides a way for users to
|
||||||
|
get its source. For example, if your program is a web application, its
|
||||||
|
interface could display a "Source" link that leads users to an archive
|
||||||
|
of the code. There are many ways you could offer source, and different
|
||||||
|
solutions will be better for different programs; see section 13 for the
|
||||||
|
specific requirements.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
@@ -29,6 +29,8 @@ namespace OmegaLeo.HelperLib.Documentation.Models
|
|||||||
public string Title;
|
public string Title;
|
||||||
public string Description;
|
public string Description;
|
||||||
public string[] Parameters;
|
public string[] Parameters;
|
||||||
|
public string[] MethodParameters;
|
||||||
|
public string ReturnType;
|
||||||
public string CodeExample = string.Empty;
|
public string CodeExample = string.Empty;
|
||||||
|
|
||||||
[Documentation(nameof(DocumentationDescription), "Description of the current Documented object", new []
|
[Documentation(nameof(DocumentationDescription), "Description of the current Documented object", new []
|
||||||
@@ -36,13 +38,17 @@ namespace OmegaLeo.HelperLib.Documentation.Models
|
|||||||
"title - Name of the object",
|
"title - Name of the object",
|
||||||
"description - Description of what the object does",
|
"description - Description of what the object does",
|
||||||
"parameters - The parameters for the object (in case of a method with parameters)",
|
"parameters - The parameters for the object (in case of a method with parameters)",
|
||||||
|
"methodParameters - Reflected method parameter list when the documented member is a method",
|
||||||
|
"returnType - Reflected return type when the documented member is a method",
|
||||||
"codeExample - Code example of how to use the object"
|
"codeExample - Code example of how to use the object"
|
||||||
})]
|
})]
|
||||||
public DocumentationDescription(string title, string description, string[] parameters = default, string codeExample = "")
|
public DocumentationDescription(string title, string description, string[]? parameters = null, string codeExample = "", string[]? methodParameters = null, string returnType = "")
|
||||||
{
|
{
|
||||||
Title = title;
|
Title = title;
|
||||||
Description = description;
|
Description = description;
|
||||||
Parameters = parameters ?? Array.Empty<string>();
|
Parameters = parameters ?? Array.Empty<string>();
|
||||||
|
MethodParameters = methodParameters ?? Array.Empty<string>();
|
||||||
|
ReturnType = returnType ?? string.Empty;
|
||||||
CodeExample = codeExample;
|
CodeExample = codeExample;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Executable
+661
@@ -0,0 +1,661 @@
|
|||||||
|
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 19 November 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU Affero General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works, specifically designed to ensure
|
||||||
|
cooperation with the community in the case of network server software.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
our General Public Licenses are intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
Developers that use our General Public Licenses protect your rights
|
||||||
|
with two steps: (1) assert copyright on the software, and (2) offer
|
||||||
|
you this License which gives you legal permission to copy, distribute
|
||||||
|
and/or modify the software.
|
||||||
|
|
||||||
|
A secondary benefit of defending all users' freedom is that
|
||||||
|
improvements made in alternate versions of the program, if they
|
||||||
|
receive widespread use, become available for other developers to
|
||||||
|
incorporate. Many developers of free software are heartened and
|
||||||
|
encouraged by the resulting cooperation. However, in the case of
|
||||||
|
software used on network servers, this result may fail to come about.
|
||||||
|
The GNU General Public License permits making a modified version and
|
||||||
|
letting the public access it on a server without ever releasing its
|
||||||
|
source code to the public.
|
||||||
|
|
||||||
|
The GNU Affero General Public License is designed specifically to
|
||||||
|
ensure that, in such cases, the modified source code becomes available
|
||||||
|
to the community. It requires the operator of a network server to
|
||||||
|
provide the source code of the modified version running there to the
|
||||||
|
users of that server. Therefore, public use of a modified version, on
|
||||||
|
a publicly accessible server, gives the public access to the source
|
||||||
|
code of the modified version.
|
||||||
|
|
||||||
|
An older license, called the Affero General Public License and
|
||||||
|
published by Affero, was designed to accomplish similar goals. This is
|
||||||
|
a different license, not a version of the Affero GPL, but Affero has
|
||||||
|
released a new version of the Affero GPL which permits relicensing under
|
||||||
|
this license.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, if you modify the
|
||||||
|
Program, your modified version must prominently offer all users
|
||||||
|
interacting with it remotely through a computer network (if your version
|
||||||
|
supports such interaction) an opportunity to receive the Corresponding
|
||||||
|
Source of your version by providing access to the Corresponding Source
|
||||||
|
from a network server at no charge, through some standard or customary
|
||||||
|
means of facilitating copying of software. This Corresponding Source
|
||||||
|
shall include the Corresponding Source for any work covered by version 3
|
||||||
|
of the GNU General Public License that is incorporated pursuant to the
|
||||||
|
following paragraph.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the work with which it is combined will remain governed by version
|
||||||
|
3 of the GNU General Public License.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU Affero General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU Affero General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU Affero General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU Affero General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Affero General Public License as published
|
||||||
|
by the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Affero General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If your software can interact with users remotely through a computer
|
||||||
|
network, you should also make sure that it provides a way for users to
|
||||||
|
get its source. For example, if your program is a web application, its
|
||||||
|
interface could display a "Source" link that leads users to an archive
|
||||||
|
of the code. There are many ways you could offer source, and different
|
||||||
|
solutions will be better for different programs; see section 13 for the
|
||||||
|
specific requirements.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
Executable
+661
@@ -0,0 +1,661 @@
|
|||||||
|
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 19 November 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU Affero General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works, specifically designed to ensure
|
||||||
|
cooperation with the community in the case of network server software.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
our General Public Licenses are intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
Developers that use our General Public Licenses protect your rights
|
||||||
|
with two steps: (1) assert copyright on the software, and (2) offer
|
||||||
|
you this License which gives you legal permission to copy, distribute
|
||||||
|
and/or modify the software.
|
||||||
|
|
||||||
|
A secondary benefit of defending all users' freedom is that
|
||||||
|
improvements made in alternate versions of the program, if they
|
||||||
|
receive widespread use, become available for other developers to
|
||||||
|
incorporate. Many developers of free software are heartened and
|
||||||
|
encouraged by the resulting cooperation. However, in the case of
|
||||||
|
software used on network servers, this result may fail to come about.
|
||||||
|
The GNU General Public License permits making a modified version and
|
||||||
|
letting the public access it on a server without ever releasing its
|
||||||
|
source code to the public.
|
||||||
|
|
||||||
|
The GNU Affero General Public License is designed specifically to
|
||||||
|
ensure that, in such cases, the modified source code becomes available
|
||||||
|
to the community. It requires the operator of a network server to
|
||||||
|
provide the source code of the modified version running there to the
|
||||||
|
users of that server. Therefore, public use of a modified version, on
|
||||||
|
a publicly accessible server, gives the public access to the source
|
||||||
|
code of the modified version.
|
||||||
|
|
||||||
|
An older license, called the Affero General Public License and
|
||||||
|
published by Affero, was designed to accomplish similar goals. This is
|
||||||
|
a different license, not a version of the Affero GPL, but Affero has
|
||||||
|
released a new version of the Affero GPL which permits relicensing under
|
||||||
|
this license.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, if you modify the
|
||||||
|
Program, your modified version must prominently offer all users
|
||||||
|
interacting with it remotely through a computer network (if your version
|
||||||
|
supports such interaction) an opportunity to receive the Corresponding
|
||||||
|
Source of your version by providing access to the Corresponding Source
|
||||||
|
from a network server at no charge, through some standard or customary
|
||||||
|
means of facilitating copying of software. This Corresponding Source
|
||||||
|
shall include the Corresponding Source for any work covered by version 3
|
||||||
|
of the GNU General Public License that is incorporated pursuant to the
|
||||||
|
following paragraph.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the work with which it is combined will remain governed by version
|
||||||
|
3 of the GNU General Public License.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU Affero General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU Affero General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU Affero General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU Affero General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Affero General Public License as published
|
||||||
|
by the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Affero General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If your software can interact with users remotely through a computer
|
||||||
|
network, you should also make sure that it provides a way for users to
|
||||||
|
get its source. For example, if your program is a web application, its
|
||||||
|
interface could display a "Source" link that leads users to an archive
|
||||||
|
of the code. There are many ways you could offer source, and different
|
||||||
|
solutions will be better for different programs; see section 13 for the
|
||||||
|
specific requirements.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
runtimes/
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
using OmegaLeo.HelperLib.Shared.Attributes;
|
||||||
|
|
||||||
|
namespace OmegaLeo.HelperLib.Steamworks
|
||||||
|
{
|
||||||
|
[Documentation(nameof(AchievementManager), "Provides helper methods for unlocking and querying Steam achievements.", null,
|
||||||
|
@"```csharp
|
||||||
|
var achievements = new AchievementManager(logger);
|
||||||
|
achievements.UnlockAchievement(""ACH_WIN_ONE_GAME"");
|
||||||
|
```")]
|
||||||
|
public class AchievementManager
|
||||||
|
{
|
||||||
|
private readonly ILogger _logger;
|
||||||
|
|
||||||
|
public AchievementManager(ILogger logger = null)
|
||||||
|
{
|
||||||
|
_logger = logger ?? SteamManager.Logger;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(UnlockAchievement), "Attempts to unlock the provided achievement and store user stats.", new[] { "achievementId: Steam achievement identifier to unlock." }, null)]
|
||||||
|
public void UnlockAchievement(string achievementId)
|
||||||
|
{
|
||||||
|
if (SteamManager.Instance.IsSteamworksInitialized)
|
||||||
|
{
|
||||||
|
SteamNativeApi.SetAchievement(achievementId);
|
||||||
|
SteamNativeApi.StoreStats(); // Don't forget to store the stats
|
||||||
|
_logger.LogInformation("Attempting to unlock achievement: {AchievementId}", achievementId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(IsAchievementUnlocked), "Checks whether a Steam achievement is currently unlocked.", new[] { "achievementId: Steam achievement identifier to check.", "unlocked: True when the achievement is unlocked." }, null)]
|
||||||
|
public bool IsAchievementUnlocked(string achievementId, out bool unlocked)
|
||||||
|
{
|
||||||
|
unlocked = false;
|
||||||
|
if (SteamManager.Instance.IsSteamworksInitialized)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.GetAchievement(achievementId, out unlocked);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Executable
+661
@@ -0,0 +1,661 @@
|
|||||||
|
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 19 November 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU Affero General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works, specifically designed to ensure
|
||||||
|
cooperation with the community in the case of network server software.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
our General Public Licenses are intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
Developers that use our General Public Licenses protect your rights
|
||||||
|
with two steps: (1) assert copyright on the software, and (2) offer
|
||||||
|
you this License which gives you legal permission to copy, distribute
|
||||||
|
and/or modify the software.
|
||||||
|
|
||||||
|
A secondary benefit of defending all users' freedom is that
|
||||||
|
improvements made in alternate versions of the program, if they
|
||||||
|
receive widespread use, become available for other developers to
|
||||||
|
incorporate. Many developers of free software are heartened and
|
||||||
|
encouraged by the resulting cooperation. However, in the case of
|
||||||
|
software used on network servers, this result may fail to come about.
|
||||||
|
The GNU General Public License permits making a modified version and
|
||||||
|
letting the public access it on a server without ever releasing its
|
||||||
|
source code to the public.
|
||||||
|
|
||||||
|
The GNU Affero General Public License is designed specifically to
|
||||||
|
ensure that, in such cases, the modified source code becomes available
|
||||||
|
to the community. It requires the operator of a network server to
|
||||||
|
provide the source code of the modified version running there to the
|
||||||
|
users of that server. Therefore, public use of a modified version, on
|
||||||
|
a publicly accessible server, gives the public access to the source
|
||||||
|
code of the modified version.
|
||||||
|
|
||||||
|
An older license, called the Affero General Public License and
|
||||||
|
published by Affero, was designed to accomplish similar goals. This is
|
||||||
|
a different license, not a version of the Affero GPL, but Affero has
|
||||||
|
released a new version of the Affero GPL which permits relicensing under
|
||||||
|
this license.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, if you modify the
|
||||||
|
Program, your modified version must prominently offer all users
|
||||||
|
interacting with it remotely through a computer network (if your version
|
||||||
|
supports such interaction) an opportunity to receive the Corresponding
|
||||||
|
Source of your version by providing access to the Corresponding Source
|
||||||
|
from a network server at no charge, through some standard or customary
|
||||||
|
means of facilitating copying of software. This Corresponding Source
|
||||||
|
shall include the Corresponding Source for any work covered by version 3
|
||||||
|
of the GNU General Public License that is incorporated pursuant to the
|
||||||
|
following paragraph.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the work with which it is combined will remain governed by version
|
||||||
|
3 of the GNU General Public License.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU Affero General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU Affero General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU Affero General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU Affero General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Affero General Public License as published
|
||||||
|
by the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Affero General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If your software can interact with users remotely through a computer
|
||||||
|
network, you should also make sure that it provides a way for users to
|
||||||
|
get its source. For example, if your program is a web application, its
|
||||||
|
interface could display a "Source" link that leads users to an archive
|
||||||
|
of the code. There are many ways you could offer source, and different
|
||||||
|
solutions will be better for different programs; see section 13 for the
|
||||||
|
specific requirements.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>netstandard2.1</TargetFramework>
|
||||||
|
<LangVersion>9</LangVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<!-- Add this entire ItemGroup section -->
|
||||||
|
<ItemGroup>
|
||||||
|
<!-- Define the native libraries and their paths -->
|
||||||
|
<Content Include="runtimes\**\*.dll;runtimes\**\*.so;runtimes\**\*.dylib">
|
||||||
|
<Pack>true</Pack>
|
||||||
|
<PackagePath>runtimes\%(RecursiveDir)%(Filename)%(Extension)</PackagePath>
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</Content>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="Microsoft.Extensions.Logging.Abstractions" Version="9.0.0" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\OmegaLeo.HelperLib.Shared\OmegaLeo.HelperLib.Shared.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
@@ -0,0 +1,213 @@
|
|||||||
|
# OmegaLeo's Helper Library - Steamworks
|
||||||
|
Lightweight Steamworks helper library for C# game projects.
|
||||||
|
|
||||||
|
This package provides a simple Steam API wrapper for common tasks like initialization, callback processing, player name lookup, and achievements.
|
||||||
|
|
||||||
|
## Features
|
||||||
|
- Simple Steam initialization via `SteamManager.Instance` (uses `SteamAPI_InitFlat` on SDK 1.58+ and reports the error message in `InitErrorMessage`)
|
||||||
|
- Configurable native library location with `SteamManager.ConfigureLibraryPath()` (Unity `Plugins/x86_64`, custom folders)
|
||||||
|
- `SteamManager.RestartAppIfNecessary()` for launching through Steam
|
||||||
|
- Per-frame manual callback dispatch with `SteamManager.Update()`: callback subscriptions, `OverlayActivated` event and async call results (`SteamManager.Instance.Callbacks`)
|
||||||
|
- Ownership, DLC and language queries via `SteamManager.Instance.Apps` (ISteamApps)
|
||||||
|
- Safe shutdown with `SteamManager.Shutdown()`
|
||||||
|
- Player persona name access with `SteamManager.GetSteamName()`
|
||||||
|
- Achievement helpers via `AchievementManager`
|
||||||
|
- Steam Workshop (UGC) helpers via `SteamManager.Instance.Ugc`
|
||||||
|
- Steam Remote Play helpers via `SteamManager.Instance.RemotePlay`
|
||||||
|
- Additional interface managers: Controller, Friends, GameServer, Input, Inventory, Matchmaking, Parties, RemoteStorage, Screenshots, UserStats, Utils, Video, and more.
|
||||||
|
- Includes native Steam runtime files in NuGet package `runtimes/`
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
```bash
|
||||||
|
dotnet add package OmegaLeo.HelperLib.Steamworks
|
||||||
|
```
|
||||||
|
|
||||||
|
## Quick Start
|
||||||
|
```cs
|
||||||
|
using OmegaLeo.HelperLib.Steamworks;
|
||||||
|
|
||||||
|
// Optional but recommended for local/editor runs.
|
||||||
|
SteamManager.ConfigureAppId(480); // Replace with your real AppId.
|
||||||
|
|
||||||
|
var steam = SteamManager.Instance;
|
||||||
|
if (steam.IsSteamworksInitialized)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Welcome {steam.GetSteamName()}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Call this in your game loop (Unity Update, Godot _Process, etc.)
|
||||||
|
steam.Update();
|
||||||
|
|
||||||
|
var achievements = new AchievementManager();
|
||||||
|
achievements.UnlockAchievement("ACH_FIRST_WIN");
|
||||||
|
|
||||||
|
// Steam Workshop (UGC) example
|
||||||
|
var subscribedIds = steam.Ugc.GetSubscribedItems();
|
||||||
|
|
||||||
|
// Steam Remote Play example
|
||||||
|
var remotePlaySessionCount = steam.RemotePlay.GetSessionCount();
|
||||||
|
|
||||||
|
steam.Shutdown();
|
||||||
|
```
|
||||||
|
|
||||||
|
## More API Examples
|
||||||
|
```cs
|
||||||
|
var steam = SteamManager.Instance;
|
||||||
|
|
||||||
|
// Friends / rich presence
|
||||||
|
steam.Friends.SetRichPresence("status", "In Match");
|
||||||
|
steam.Friends.SetRichPresence("map", "Arena_01");
|
||||||
|
var friendName = steam.Friends.GetFriendPersonaName(76561198000000000UL);
|
||||||
|
var friendStatus = steam.Friends.GetFriendRichPresence(76561198000000000UL, "status");
|
||||||
|
|
||||||
|
// Remote storage
|
||||||
|
var saveBytes = System.Text.Encoding.UTF8.GetBytes("save-data-v1");
|
||||||
|
steam.RemoteStorage.FileWrite("save_slot_1.dat", saveBytes);
|
||||||
|
if (steam.RemoteStorage.FileRead("save_slot_1.dat", out var loadedBytes))
|
||||||
|
{
|
||||||
|
var loadedText = System.Text.Encoding.UTF8.GetString(loadedBytes);
|
||||||
|
}
|
||||||
|
|
||||||
|
// User stats
|
||||||
|
steam.UserStats.SetStatInt32("KILLS", 25);
|
||||||
|
steam.UserStats.StoreStats();
|
||||||
|
steam.UserStats.RequestGlobalStats(7);
|
||||||
|
|
||||||
|
// UGC update convenience APIs (existing item)
|
||||||
|
var options = new SteamUgcItemUpdateOptions
|
||||||
|
{
|
||||||
|
Title = "My Workshop Item",
|
||||||
|
Description = "Updated description.",
|
||||||
|
Tags = new[] { "map", "coop" },
|
||||||
|
ContentFolder = "/absolute/path/to/content",
|
||||||
|
PreviewFile = "/absolute/path/to/preview.png"
|
||||||
|
};
|
||||||
|
var submitCallHandle = steam.Ugc.UpdateItem(480, 123456789012345678UL, options, "Updated content", out var failedStep);
|
||||||
|
|
||||||
|
// Fluent session alternative
|
||||||
|
var session = steam.Ugc.BeginUpdateSession(480, 123456789012345678UL)
|
||||||
|
.WithTitle("My Workshop Item")
|
||||||
|
.WithDescription("Updated description")
|
||||||
|
.WithTags("map", "coop")
|
||||||
|
.WithContentFolder("/absolute/path/to/content")
|
||||||
|
.WithPreviewFile("/absolute/path/to/preview.png");
|
||||||
|
var submitCallHandle2 = session.Submit("Updated content", out var failedStep2);
|
||||||
|
|
||||||
|
// Ownership / language (ISteamApps)
|
||||||
|
bool ownsDemo = steam.Apps.BIsSubscribedApp(480);
|
||||||
|
bool hasDlc = steam.Apps.BIsDlcInstalled(123456);
|
||||||
|
string language = steam.Apps.GetCurrentGameLanguage(); // "english", "portuguese", ...
|
||||||
|
```
|
||||||
|
|
||||||
|
## Callbacks and async call results
|
||||||
|
`SteamManager.Update()` runs Steam's manual dispatch loop (`SteamAPI_ManualDispatch_*`). Callbacks and async call results are delivered from `Update()`, on the thread that calls it. If the loaded `steam_api` has no manual dispatch exports, or you call `SteamManager.ConfigureManualDispatch(false)` before `Instance`, `Update()` falls back to `SteamAPI_RunCallbacks` and no events or results are delivered. The library never runs both.
|
||||||
|
|
||||||
|
```cs
|
||||||
|
var steam = SteamManager.Instance;
|
||||||
|
|
||||||
|
// Typed overlay event (GameOverlayActivated_t)
|
||||||
|
steam.OverlayActivated += overlay => Console.WriteLine($"Overlay open: {overlay.Active}");
|
||||||
|
|
||||||
|
// Any callback by id, with the raw payload
|
||||||
|
IDisposable sub = steam.Callbacks.Subscribe(SteamCallbackIds.GameOverlayActivated, data =>
|
||||||
|
{
|
||||||
|
bool active = data.ReadBoolean(0);
|
||||||
|
});
|
||||||
|
sub.Dispose(); // unsubscribe
|
||||||
|
|
||||||
|
// Workshop results: callback style...
|
||||||
|
steam.Ugc.SubmitItemUpdate(updateHandle, "Patch notes", result =>
|
||||||
|
{
|
||||||
|
if (result.IsSuccess) Console.WriteLine($"Uploaded {result.PublishedFileId}");
|
||||||
|
if (result.UserNeedsToAcceptWorkshopLegalAgreement) { /* show the agreement link */ }
|
||||||
|
});
|
||||||
|
steam.Ugc.CreateItem(480, 0 /* k_EWorkshopFileTypeCommunity */, created => { /* created.PublishedFileId */ });
|
||||||
|
steam.Ugc.SendQueryUgcRequest(queryHandle, query => { /* query.NumResultsReturned */ });
|
||||||
|
|
||||||
|
// ...or awaitable (keep calling Update() while waiting)
|
||||||
|
var query = await steam.Ugc.SendQueryUgcRequestAsync(queryHandle);
|
||||||
|
|
||||||
|
// Any other SteamAPICall_t handle
|
||||||
|
var raw = await steam.Callbacks.WaitForCallResultAsync(apiCallHandle);
|
||||||
|
if (!raw.IoFailure) { int eResult = raw.ReadInt32(0); }
|
||||||
|
```
|
||||||
|
|
||||||
|
Callback structs use 8-byte packing on Windows and 4-byte packing on Linux, Steam Deck and macOS, which moves 64-bit fields in some structs. The typed results handle this. When you parse a raw payload yourself, check `SteamCallbackDispatcher.UsesLargeCallbackPack`.
|
||||||
|
|
||||||
|
## Using in Unity
|
||||||
|
The library has no Unity references; add the DLLs and the Steam native libraries (`steam_api64.dll` for Windows, `libsteam_api.so` for Linux) to `Assets/Plugins/x86_64/` and set their platforms in the import settings. Keep all Steam code behind your Steam-off define (for example `DISABLESTEAMWORKS`) so itch / Microsoft Store builds don't touch it.
|
||||||
|
|
||||||
|
```cs
|
||||||
|
#if !DISABLESTEAMWORKS
|
||||||
|
using System.IO;
|
||||||
|
using OmegaLeo.HelperLib.Steamworks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SteamBootstrap : MonoBehaviour
|
||||||
|
{
|
||||||
|
private const uint AppId = 480; // your AppId (full game and demo have different ids)
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
|
||||||
|
// Player: <Game>_Data/Plugins/x86_64 (some Linux layouts use <Game>_Data/Plugins).
|
||||||
|
// Editor: Application.dataPath is Assets/, so this finds Assets/Plugins/x86_64.
|
||||||
|
SteamManager.ConfigureLibraryPath(Path.Combine(Application.dataPath, "Plugins", "x86_64"));
|
||||||
|
SteamManager.ConfigureLibraryPath(Path.Combine(Application.dataPath, "Plugins"));
|
||||||
|
|
||||||
|
#if !UNITY_EDITOR
|
||||||
|
// Relaunch through Steam when started from the exe. Call before ConfigureAppId.
|
||||||
|
if (SteamManager.RestartAppIfNecessary(AppId))
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||||||
|
// Editor/dev only: writes steam_appid.txt. Shipped builds get the AppId from Steam.
|
||||||
|
SteamManager.ConfigureAppId(AppId, writeSteamAppIdFile: true);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
var steam = SteamManager.Instance;
|
||||||
|
if (!steam.IsSteamworksInitialized)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"Steam not available: {steam.InitErrorMessage}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
steam.OverlayActivated += OnOverlayActivated;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
SteamManager.Instance.Update(); // every frame, main thread
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnOverlayActivated(SteamOverlayActivated overlay)
|
||||||
|
{
|
||||||
|
Time.timeScale = overlay.Active ? 0f : 1f; // or your own pause logic
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
SteamManager.Instance.OverlayActivated -= OnOverlayActivated;
|
||||||
|
SteamManager.Instance.Shutdown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
```
|
||||||
|
|
||||||
|
Pass an `ILogger` to `SteamManager.ConfigureLogger` (a small adapter around `Debug.Log`) to see which library path loaded and why init failed.
|
||||||
|
|
||||||
|
## Notes
|
||||||
|
- Steam must be running and your app must be launched in a valid Steam context.
|
||||||
|
- Configure your AppId, library path and dispatch mode before first access to `SteamManager.Instance`.
|
||||||
|
- `ConfigureAppId(appId)` only sets the `SteamAppId` / `SteamGameId` environment variables. Use `ConfigureAppId(appId, writeSteamAppIdFile: true)` to also write `steam_appid.txt` (development only; a shipped build with that file skips `RestartAppIfNecessary`).
|
||||||
|
- `SteamManager.Update()` should be called continuously during runtime.
|
||||||
|
- If Steam is unavailable, `GetSteamName()` falls back to `"Player"`.
|
||||||
|
|
||||||
|
## License
|
||||||
|
Open source under the AGPL v3 License. See the repository `LICENSE` for details.
|
||||||
|
|
||||||
@@ -0,0 +1,480 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
using OmegaLeo.HelperLib.Shared.Attributes;
|
||||||
|
|
||||||
|
namespace OmegaLeo.HelperLib.Steamworks
|
||||||
|
{
|
||||||
|
[Documentation(nameof(SteamCallbackIds), "Steamworks callback ids (the k_iCallback value of each callback struct) used by this library.", null, null)]
|
||||||
|
public static class SteamCallbackIds
|
||||||
|
{
|
||||||
|
[Documentation(nameof(GameOverlayActivated), "GameOverlayActivated_t (k_iSteamFriendsCallbacks + 31).", null, null)]
|
||||||
|
public const int GameOverlayActivated = 331;
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamApiCallCompleted), "SteamAPICallCompleted_t (k_iSteamUtilsCallbacks + 3). Handled internally to deliver async call results.", null, null)]
|
||||||
|
public const int SteamApiCallCompleted = 703;
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamUgcQueryCompleted), "SteamUGCQueryCompleted_t (k_iSteamUGCCallbacks + 1), the result of SendQueryUGCRequest.", null, null)]
|
||||||
|
public const int SteamUgcQueryCompleted = 3401;
|
||||||
|
|
||||||
|
[Documentation(nameof(CreateItemResult), "CreateItemResult_t (k_iSteamUGCCallbacks + 3), the result of CreateItem.", null, null)]
|
||||||
|
public const int CreateItemResult = 3403;
|
||||||
|
|
||||||
|
[Documentation(nameof(SubmitItemUpdateResult), "SubmitItemUpdateResult_t (k_iSteamUGCCallbacks + 4), the result of SubmitItemUpdate.", null, null)]
|
||||||
|
public const int SubmitItemUpdateResult = 3404;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamCallbackPayload), "Base class for a copied Steam callback payload with little-endian field readers. Offsets follow the native struct layout for the current platform (see SteamCallbackDispatcher.UsesLargeCallbackPack).", null, null)]
|
||||||
|
public abstract class SteamCallbackPayload
|
||||||
|
{
|
||||||
|
protected SteamCallbackPayload(byte[] payload)
|
||||||
|
{
|
||||||
|
Payload = payload ?? Array.Empty<byte>();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(Payload), "Raw bytes of the native callback struct, copied before Steam frees it.", null, null)]
|
||||||
|
public byte[] Payload { get; }
|
||||||
|
|
||||||
|
[Documentation(nameof(ReadByte), "Reads a byte at the given offset, or 0 when out of range.", new[] { "offset: Byte offset in the payload." }, null)]
|
||||||
|
public byte ReadByte(int offset)
|
||||||
|
{
|
||||||
|
return offset >= 0 && offset < Payload.Length ? Payload[offset] : (byte)0;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ReadBoolean), "Reads a one-byte C++ bool at the given offset.", new[] { "offset: Byte offset in the payload." }, null)]
|
||||||
|
public bool ReadBoolean(int offset)
|
||||||
|
{
|
||||||
|
return ReadByte(offset) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ReadInt32), "Reads a 32-bit signed integer at the given offset, or 0 when out of range.", new[] { "offset: Byte offset in the payload." }, null)]
|
||||||
|
public int ReadInt32(int offset)
|
||||||
|
{
|
||||||
|
return HasBytes(offset, 4) ? BitConverter.ToInt32(Payload, offset) : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ReadUInt32), "Reads a 32-bit unsigned integer at the given offset, or 0 when out of range.", new[] { "offset: Byte offset in the payload." }, null)]
|
||||||
|
public uint ReadUInt32(int offset)
|
||||||
|
{
|
||||||
|
return HasBytes(offset, 4) ? BitConverter.ToUInt32(Payload, offset) : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ReadUInt64), "Reads a 64-bit unsigned integer at the given offset, or 0 when out of range.", new[] { "offset: Byte offset in the payload." }, null)]
|
||||||
|
public ulong ReadUInt64(int offset)
|
||||||
|
{
|
||||||
|
return HasBytes(offset, 8) ? BitConverter.ToUInt64(Payload, offset) : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ReadString), "Reads a NUL-terminated UTF-8 char array field.", new[] { "offset: Byte offset of the char array.", "maxLength: Size of the char array in the native struct." }, null)]
|
||||||
|
public string ReadString(int offset, int maxLength)
|
||||||
|
{
|
||||||
|
if (offset < 0 || offset >= Payload.Length || maxLength <= 0)
|
||||||
|
{
|
||||||
|
return string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
var end = Math.Min(Payload.Length, offset + maxLength);
|
||||||
|
var length = 0;
|
||||||
|
while (offset + length < end && Payload[offset + length] != 0)
|
||||||
|
{
|
||||||
|
length++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Encoding.UTF8.GetString(Payload, offset, length);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool HasBytes(int offset, int size)
|
||||||
|
{
|
||||||
|
return offset >= 0 && offset + size <= Payload.Length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamCallbackData), "A Steam callback received through manual dispatch.", null, null)]
|
||||||
|
public sealed class SteamCallbackData : SteamCallbackPayload
|
||||||
|
{
|
||||||
|
internal SteamCallbackData(int callbackId, int steamUser, byte[] payload) : base(payload)
|
||||||
|
{
|
||||||
|
CallbackId = callbackId;
|
||||||
|
SteamUser = steamUser;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(CallbackId), "The callback id (k_iCallback) of the native struct.", null, null)]
|
||||||
|
public int CallbackId { get; }
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamUser), "The HSteamUser the callback was posted for.", null, null)]
|
||||||
|
public int SteamUser { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamApiCallResult), "The completed result of an asynchronous Steam API call (SteamAPICall_t).", null, null)]
|
||||||
|
public sealed class SteamApiCallResult : SteamCallbackPayload
|
||||||
|
{
|
||||||
|
internal SteamApiCallResult(ulong apiCall, int callbackId, bool ioFailure, byte[] payload) : base(payload)
|
||||||
|
{
|
||||||
|
ApiCall = apiCall;
|
||||||
|
CallbackId = callbackId;
|
||||||
|
IoFailure = ioFailure;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ApiCall), "The SteamAPICall_t handle this result belongs to.", null, null)]
|
||||||
|
public ulong ApiCall { get; }
|
||||||
|
|
||||||
|
[Documentation(nameof(CallbackId), "The callback id of the result struct (for example SteamCallbackIds.SubmitItemUpdateResult).", null, null)]
|
||||||
|
public int CallbackId { get; }
|
||||||
|
|
||||||
|
[Documentation(nameof(IoFailure), "True when Steam reported a failure fetching the result, or Steam was shut down before it completed. The payload is then not valid.", null, null)]
|
||||||
|
public bool IoFailure { get; }
|
||||||
|
|
||||||
|
internal static SteamApiCallResult Failed(ulong apiCall)
|
||||||
|
{
|
||||||
|
return new SteamApiCallResult(apiCall, 0, true, Array.Empty<byte>());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamOverlayActivated), "Data from GameOverlayActivated_t, raised when the Steam overlay opens or closes.", null, null)]
|
||||||
|
public readonly struct SteamOverlayActivated
|
||||||
|
{
|
||||||
|
internal SteamOverlayActivated(bool active, bool userInitiated, uint appId)
|
||||||
|
{
|
||||||
|
Active = active;
|
||||||
|
UserInitiated = userInitiated;
|
||||||
|
AppId = appId;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(Active), "True when the overlay was opened, false when it was closed.", null, null)]
|
||||||
|
public bool Active { get; }
|
||||||
|
|
||||||
|
[Documentation(nameof(UserInitiated), "True when the user opened the overlay (as opposed to the game or Steam).", null, null)]
|
||||||
|
public bool UserInitiated { get; }
|
||||||
|
|
||||||
|
[Documentation(nameof(AppId), "The AppId the overlay was activated for.", null, null)]
|
||||||
|
public uint AppId { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamCallbackDispatcher), "Runs the Steam manual callback dispatch loop and delivers callbacks and async call results. Access it through SteamManager.Instance.Callbacks; it is pumped by SteamManager.Update().", null,
|
||||||
|
@"```csharp
|
||||||
|
var steam = SteamManager.Instance;
|
||||||
|
steam.Callbacks.OverlayActivated += overlay => Pause(overlay.Active);
|
||||||
|
using var sub = steam.Callbacks.Subscribe(SteamCallbackIds.GameOverlayActivated, data => Log(data.ReadBoolean(0)));
|
||||||
|
var result = await steam.Callbacks.WaitForCallResultAsync(apiCallHandle);
|
||||||
|
```")]
|
||||||
|
public sealed class SteamCallbackDispatcher
|
||||||
|
{
|
||||||
|
private readonly object _sync = new object();
|
||||||
|
private readonly Dictionary<int, List<Action<SteamCallbackData>>> _handlers = new Dictionary<int, List<Action<SteamCallbackData>>>();
|
||||||
|
private readonly Dictionary<ulong, List<Action<SteamApiCallResult>>> _pendingCallResults = new Dictionary<ulong, List<Action<SteamApiCallResult>>>();
|
||||||
|
|
||||||
|
internal SteamCallbackDispatcher()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(UsesLargeCallbackPack), "True when Steam callback structs use 8-byte packing (Windows). Linux, Steam Deck and macOS use 4-byte packing, which moves 64-bit fields in some structs.", null, null)]
|
||||||
|
public static bool UsesLargeCallbackPack => RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
|
||||||
|
|
||||||
|
[Documentation(nameof(IsManualDispatchActive), "True when manual dispatch is running, so callbacks and async call results are delivered.", null, null)]
|
||||||
|
public bool IsManualDispatchActive => SteamNativeApi.IsManualDispatchActive;
|
||||||
|
|
||||||
|
[Documentation(nameof(PendingCallResultCount), "Number of async call handles still waiting for a result.", null, null)]
|
||||||
|
public int PendingCallResultCount
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
lock (_sync)
|
||||||
|
{
|
||||||
|
return _pendingCallResults.Count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(OverlayActivated), "Raised from SteamManager.Update() when the Steam overlay opens or closes (GameOverlayActivated_t). Use it to pause the game.", null, null)]
|
||||||
|
public event Action<SteamOverlayActivated> OverlayActivated;
|
||||||
|
|
||||||
|
[Documentation(nameof(Subscribe), "Subscribes to every callback with the given id. The handler receives a copy of the raw payload. Dispose the returned object to unsubscribe.", new[]
|
||||||
|
{
|
||||||
|
"callbackId: Callback id (k_iCallback), see SteamCallbackIds.",
|
||||||
|
"handler: Called from SteamManager.Update() for each matching callback."
|
||||||
|
}, null)]
|
||||||
|
public IDisposable Subscribe(int callbackId, Action<SteamCallbackData> handler)
|
||||||
|
{
|
||||||
|
if (handler == null)
|
||||||
|
{
|
||||||
|
throw new ArgumentNullException(nameof(handler));
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_sync)
|
||||||
|
{
|
||||||
|
if (!_handlers.TryGetValue(callbackId, out var list))
|
||||||
|
{
|
||||||
|
list = new List<Action<SteamCallbackData>>();
|
||||||
|
_handlers[callbackId] = list;
|
||||||
|
}
|
||||||
|
|
||||||
|
list.Add(handler);
|
||||||
|
}
|
||||||
|
|
||||||
|
return new Subscription(() => Unsubscribe(callbackId, handler));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(Unsubscribe), "Removes a handler added with Subscribe.", new[] { "callbackId: Callback id the handler was registered for.", "handler: The handler to remove." }, null)]
|
||||||
|
public bool Unsubscribe(int callbackId, Action<SteamCallbackData> handler)
|
||||||
|
{
|
||||||
|
lock (_sync)
|
||||||
|
{
|
||||||
|
if (!_handlers.TryGetValue(callbackId, out var list) || !list.Remove(handler))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (list.Count == 0)
|
||||||
|
{
|
||||||
|
_handlers.Remove(callbackId);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(RegisterCallResult), "Registers a handler for the result of an async Steam API call. The handler runs once, from SteamManager.Update(). Returns false when the handle is invalid or manual dispatch is not active.", new[]
|
||||||
|
{
|
||||||
|
"apiCall: SteamAPICall_t handle returned by an async Steam API method.",
|
||||||
|
"onCompleted: Called with the result (check IoFailure)."
|
||||||
|
}, null)]
|
||||||
|
public bool RegisterCallResult(ulong apiCall, Action<SteamApiCallResult> onCompleted)
|
||||||
|
{
|
||||||
|
if (onCompleted == null)
|
||||||
|
{
|
||||||
|
throw new ArgumentNullException(nameof(onCompleted));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (apiCall == 0 || !IsManualDispatchActive)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (_sync)
|
||||||
|
{
|
||||||
|
if (!_pendingCallResults.TryGetValue(apiCall, out var list))
|
||||||
|
{
|
||||||
|
list = new List<Action<SteamApiCallResult>>();
|
||||||
|
_pendingCallResults[apiCall] = list;
|
||||||
|
}
|
||||||
|
|
||||||
|
list.Add(onCompleted);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(WaitForCallResultAsync), "Returns a task that completes with the result of an async Steam API call. Keep calling SteamManager.Update() while waiting. Faults with InvalidOperationException when manual dispatch is not active.", new[]
|
||||||
|
{
|
||||||
|
"apiCall: SteamAPICall_t handle returned by an async Steam API method.",
|
||||||
|
"cancellationToken: Cancels the wait (the Steam call itself keeps running)."
|
||||||
|
}, null)]
|
||||||
|
public Task<SteamApiCallResult> WaitForCallResultAsync(ulong apiCall, CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
if (apiCall == 0)
|
||||||
|
{
|
||||||
|
return Task.FromException<SteamApiCallResult>(new ArgumentException("The Steam API call handle is invalid.", nameof(apiCall)));
|
||||||
|
}
|
||||||
|
|
||||||
|
var completion = new TaskCompletionSource<SteamApiCallResult>(TaskCreationOptions.RunContinuationsAsynchronously);
|
||||||
|
Action<SteamApiCallResult> handler = result => completion.TrySetResult(result);
|
||||||
|
if (!RegisterCallResult(apiCall, handler))
|
||||||
|
{
|
||||||
|
return Task.FromException<SteamApiCallResult>(new InvalidOperationException("Steam manual callback dispatch is not active, so async call results cannot be delivered."));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (cancellationToken.CanBeCanceled)
|
||||||
|
{
|
||||||
|
var registration = cancellationToken.Register(() =>
|
||||||
|
{
|
||||||
|
RemoveCallResult(apiCall, handler);
|
||||||
|
completion.TrySetCanceled(cancellationToken);
|
||||||
|
});
|
||||||
|
completion.Task.ContinueWith(_ => registration.Dispose(), TaskScheduler.Default);
|
||||||
|
}
|
||||||
|
|
||||||
|
return completion.Task;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void RunFrame()
|
||||||
|
{
|
||||||
|
if (!SteamNativeApi.IsManualDispatchActive)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SteamNativeApi.ManualDispatchRunFrame();
|
||||||
|
while (SteamNativeApi.ManualDispatchGetNextCallback(out var message))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
HandleCallback(message);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
SteamManager.Logger.LogError(e, "An exception occurred while handling Steam callback {CallbackId}.", message.CallbackId);
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
SteamNativeApi.ManualDispatchFreeLastCallback();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
internal void FailPendingCallResults()
|
||||||
|
{
|
||||||
|
List<KeyValuePair<ulong, List<Action<SteamApiCallResult>>>> pending;
|
||||||
|
lock (_sync)
|
||||||
|
{
|
||||||
|
pending = new List<KeyValuePair<ulong, List<Action<SteamApiCallResult>>>>(_pendingCallResults);
|
||||||
|
_pendingCallResults.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var entry in pending)
|
||||||
|
{
|
||||||
|
InvokeCallResultHandlers(entry.Value, SteamApiCallResult.Failed(entry.Key));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleCallback(SteamNativeCallbackMessage message)
|
||||||
|
{
|
||||||
|
var payload = CopyPayload(message.Param, message.ParamSize);
|
||||||
|
var data = new SteamCallbackData(message.CallbackId, message.SteamUser, payload);
|
||||||
|
|
||||||
|
if (message.CallbackId == SteamCallbackIds.SteamApiCallCompleted)
|
||||||
|
{
|
||||||
|
HandleApiCallCompleted(data);
|
||||||
|
}
|
||||||
|
else if (message.CallbackId == SteamCallbackIds.GameOverlayActivated)
|
||||||
|
{
|
||||||
|
// GameOverlayActivated_t { uint8 m_bActive; bool m_bUserInitiated; AppId_t m_nAppID; uint32 m_dwOverlayPID; }
|
||||||
|
try
|
||||||
|
{
|
||||||
|
OverlayActivated?.Invoke(new SteamOverlayActivated(data.ReadBoolean(0), data.ReadBoolean(1), data.ReadUInt32(4)));
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
SteamManager.Logger.LogError(e, "An OverlayActivated handler threw.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Action<SteamCallbackData>[] handlers = null;
|
||||||
|
lock (_sync)
|
||||||
|
{
|
||||||
|
if (_handlers.TryGetValue(message.CallbackId, out var list))
|
||||||
|
{
|
||||||
|
handlers = list.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (handlers == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var handler in handlers)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
handler(data);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
SteamManager.Logger.LogError(e, "A subscriber threw while handling Steam callback {CallbackId}.", message.CallbackId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleApiCallCompleted(SteamCallbackData data)
|
||||||
|
{
|
||||||
|
// SteamAPICallCompleted_t { SteamAPICall_t m_hAsyncCall; int m_iCallback; uint32 m_cubParam; } - same layout under pack 4 and 8.
|
||||||
|
var apiCall = data.ReadUInt64(0);
|
||||||
|
var expectedCallback = data.ReadInt32(8);
|
||||||
|
var resultSize = (int)data.ReadUInt32(12);
|
||||||
|
|
||||||
|
List<Action<SteamApiCallResult>> handlers;
|
||||||
|
lock (_sync)
|
||||||
|
{
|
||||||
|
if (!_pendingCallResults.TryGetValue(apiCall, out handlers))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_pendingCallResults.Remove(apiCall);
|
||||||
|
}
|
||||||
|
|
||||||
|
var buffer = Marshal.AllocHGlobal(Math.Max(resultSize, 1));
|
||||||
|
SteamApiCallResult result;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var fetched = SteamNativeApi.ManualDispatchGetApiCallResult(apiCall, buffer, resultSize, expectedCallback, out var failed);
|
||||||
|
result = fetched
|
||||||
|
? new SteamApiCallResult(apiCall, expectedCallback, failed, CopyPayload(buffer, resultSize))
|
||||||
|
: new SteamApiCallResult(apiCall, expectedCallback, true, Array.Empty<byte>());
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
Marshal.FreeHGlobal(buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
InvokeCallResultHandlers(handlers, result);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RemoveCallResult(ulong apiCall, Action<SteamApiCallResult> handler)
|
||||||
|
{
|
||||||
|
lock (_sync)
|
||||||
|
{
|
||||||
|
if (_pendingCallResults.TryGetValue(apiCall, out var list) && list.Remove(handler) && list.Count == 0)
|
||||||
|
{
|
||||||
|
_pendingCallResults.Remove(apiCall);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void InvokeCallResultHandlers(List<Action<SteamApiCallResult>> handlers, SteamApiCallResult result)
|
||||||
|
{
|
||||||
|
foreach (var handler in handlers)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
handler(result);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
SteamManager.Logger.LogError(e, "A handler threw while handling the result of Steam API call {ApiCall}.", result.ApiCall);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static byte[] CopyPayload(IntPtr source, int size)
|
||||||
|
{
|
||||||
|
if (source == IntPtr.Zero || size <= 0)
|
||||||
|
{
|
||||||
|
return Array.Empty<byte>();
|
||||||
|
}
|
||||||
|
|
||||||
|
var payload = new byte[size];
|
||||||
|
Marshal.Copy(source, payload, 0, size);
|
||||||
|
return payload;
|
||||||
|
}
|
||||||
|
|
||||||
|
private sealed class Subscription : IDisposable
|
||||||
|
{
|
||||||
|
private Action _dispose;
|
||||||
|
|
||||||
|
public Subscription(Action dispose)
|
||||||
|
{
|
||||||
|
_dispose = dispose;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
Interlocked.Exchange(ref _dispose, null)?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,454 @@
|
|||||||
|
using OmegaLeo.HelperLib.Shared.Attributes;
|
||||||
|
|
||||||
|
namespace OmegaLeo.HelperLib.Steamworks
|
||||||
|
{
|
||||||
|
[Documentation(nameof(SteamControllerManager), "Provides access checks for ISteamController.", null, null)]
|
||||||
|
public class SteamControllerManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamControllerAvailable();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamFriendsManager), "Provides access checks for ISteamFriends.", null, null)]
|
||||||
|
public class SteamFriendsManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamFriendsAvailable();
|
||||||
|
|
||||||
|
[Documentation(nameof(GetFriendCount), "Gets the friend count filtered by Steam friend flags.", new[] { "friendFlags: Bitmask value matching Steam EFriendFlags." }, null)]
|
||||||
|
public int GetFriendCount(int friendFlags)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.GetFriendCount(friendFlags);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetFriendPersonaName), "Gets the persona name of a friend by SteamID64.", new[] { "steamIdFriend: Friend SteamID64." }, null)]
|
||||||
|
public string GetFriendPersonaName(ulong steamIdFriend)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.GetFriendPersonaName(steamIdFriend);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ActivateGameOverlayInviteDialog), "Opens the Steam invite dialog for a lobby.", new[] { "steamIdLobby: Lobby SteamID64." }, null)]
|
||||||
|
public void ActivateGameOverlayInviteDialog(ulong steamIdLobby)
|
||||||
|
{
|
||||||
|
SteamNativeApi.FriendsActivateGameOverlayInviteDialog(steamIdLobby);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SetRichPresence), "Sets a rich presence key/value pair for the local user.", new[] { "key: Rich presence key.", "value: Rich presence value." }, null)]
|
||||||
|
public bool SetRichPresence(string key, string value)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.FriendsSetRichPresence(key, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ClearRichPresence), "Clears all rich presence values for the local user.", null, null)]
|
||||||
|
public void ClearRichPresence()
|
||||||
|
{
|
||||||
|
SteamNativeApi.FriendsClearRichPresence();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetFriendRichPresence), "Gets a rich presence value for a specific friend.", new[] { "steamIdFriend: Friend SteamID64.", "key: Rich presence key." }, null)]
|
||||||
|
public string GetFriendRichPresence(ulong steamIdFriend, string key)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.FriendsGetFriendRichPresence(steamIdFriend, key);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(InviteUserToGame), "Invites a friend to the current game session using a connect string.", new[] { "steamIdFriend: Friend SteamID64.", "connectString: Game connect string passed through Steam invite." }, null)]
|
||||||
|
public bool InviteUserToGame(ulong steamIdFriend, string connectString)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.FriendsInviteUserToGame(steamIdFriend, connectString);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamGameCoordinatorManager), "Provides access checks for ISteamGameCoordinator.", null, null)]
|
||||||
|
public class SteamGameCoordinatorManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamGameCoordinatorAvailable();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamGameServerManager), "Provides access checks for ISteamGameServer.", null, null)]
|
||||||
|
public class SteamGameServerManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamGameServerAvailable();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamGameServerStatsManager), "Provides access checks for ISteamGameServerStats.", null, null)]
|
||||||
|
public class SteamGameServerStatsManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamGameServerStatsAvailable();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamHtmlSurfaceManager), "Provides access checks for ISteamHTMLSurface.", null, null)]
|
||||||
|
public class SteamHtmlSurfaceManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamHtmlSurfaceAvailable();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamInputManager), "Provides access checks for ISteamInput.", null, null)]
|
||||||
|
public class SteamInputManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamInputAvailable();
|
||||||
|
|
||||||
|
[Documentation(nameof(Init), "Initializes Steam Input for the application.", new[] { "explicitlyCallRunFrame: Set true when your game will manually call RunFrame each frame." }, null)]
|
||||||
|
public bool Init(bool explicitlyCallRunFrame = false)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.InputInit(explicitlyCallRunFrame);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(Shutdown), "Shuts down Steam Input.", null, null)]
|
||||||
|
public bool Shutdown()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.InputShutdown();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(RunFrame), "Runs a Steam Input frame update.", null, null)]
|
||||||
|
public void RunFrame()
|
||||||
|
{
|
||||||
|
SteamNativeApi.InputRunFrame();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamInventoryManager), "Provides access checks for ISteamInventory.", null, null)]
|
||||||
|
public class SteamInventoryManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamInventoryAvailable();
|
||||||
|
|
||||||
|
[Documentation(nameof(LoadItemDefinitions), "Requests latest inventory item definitions from Steam.", null, null)]
|
||||||
|
public bool LoadItemDefinitions()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.InventoryLoadItemDefinitions();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetAllItems), "Requests all inventory items and returns a result handle.", new[] { "inventoryResultHandle: Inventory result handle to use with additional inventory API calls." }, null)]
|
||||||
|
public bool GetAllItems(out int inventoryResultHandle)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.InventoryGetAllItems(out inventoryResultHandle);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(DestroyResult), "Releases an inventory result handle returned from Steam Inventory API calls.", new[] { "inventoryResultHandle: Inventory result handle to release." }, null)]
|
||||||
|
public void DestroyResult(int inventoryResultHandle)
|
||||||
|
{
|
||||||
|
SteamNativeApi.InventoryDestroyResult(inventoryResultHandle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamMatchmakingManager), "Provides access checks for ISteamMatchmaking.", null, null)]
|
||||||
|
public class SteamMatchmakingManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamMatchmakingAvailable();
|
||||||
|
|
||||||
|
[Documentation(nameof(RequestLobbyList), "Requests a lobby list and returns a Steam API call handle.", null, null)]
|
||||||
|
public ulong RequestLobbyList()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.MatchmakingRequestLobbyList();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(AddRequestLobbyListResultCountFilter), "Sets the maximum number of lobbies returned by RequestLobbyList.", new[] { "maxResults: Maximum number of lobby results." }, null)]
|
||||||
|
public void AddRequestLobbyListResultCountFilter(int maxResults)
|
||||||
|
{
|
||||||
|
SteamNativeApi.MatchmakingAddRequestLobbyListResultCountFilter(maxResults);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(CreateLobby), "Creates a lobby and returns a Steam API call handle.", new[] { "lobbyType: Numeric ELobbyType value.", "maxMembers: Maximum lobby member count." }, null)]
|
||||||
|
public ulong CreateLobby(int lobbyType, int maxMembers)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.MatchmakingCreateLobby(lobbyType, maxMembers);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(JoinLobby), "Joins a lobby by SteamID64 and returns a Steam API call handle.", new[] { "steamIdLobby: Lobby SteamID64." }, null)]
|
||||||
|
public ulong JoinLobby(ulong steamIdLobby)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.MatchmakingJoinLobby(steamIdLobby);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(LeaveLobby), "Leaves a lobby by SteamID64.", new[] { "steamIdLobby: Lobby SteamID64." }, null)]
|
||||||
|
public void LeaveLobby(ulong steamIdLobby)
|
||||||
|
{
|
||||||
|
SteamNativeApi.MatchmakingLeaveLobby(steamIdLobby);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetNumLobbyMembers), "Gets the number of members currently in a lobby.", new[] { "steamIdLobby: Lobby SteamID64." }, null)]
|
||||||
|
public int GetNumLobbyMembers(ulong steamIdLobby)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.MatchmakingGetNumLobbyMembers(steamIdLobby);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamMatchmakingServersManager), "Provides access checks for ISteamMatchmakingServers.", null, null)]
|
||||||
|
public class SteamMatchmakingServersManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamMatchmakingServersAvailable();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamMusicManager), "Provides access checks for ISteamMusic.", null, null)]
|
||||||
|
public class SteamMusicManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamMusicAvailable();
|
||||||
|
|
||||||
|
[Documentation(nameof(IsEnabled), "Checks whether Steam Music is enabled.", null, null)]
|
||||||
|
public bool IsEnabled()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.MusicIsEnabled();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(IsPlaying), "Checks whether Steam Music is currently playing.", null, null)]
|
||||||
|
public bool IsPlaying()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.MusicIsPlaying();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(Play), "Starts Steam Music playback.", null, null)]
|
||||||
|
public void Play()
|
||||||
|
{
|
||||||
|
SteamNativeApi.MusicPlay();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(Pause), "Pauses Steam Music playback.", null, null)]
|
||||||
|
public void Pause()
|
||||||
|
{
|
||||||
|
SteamNativeApi.MusicPause();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(PlayNext), "Advances to the next music track.", null, null)]
|
||||||
|
public void PlayNext()
|
||||||
|
{
|
||||||
|
SteamNativeApi.MusicPlayNext();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(PlayPrevious), "Moves to the previous music track.", null, null)]
|
||||||
|
public void PlayPrevious()
|
||||||
|
{
|
||||||
|
SteamNativeApi.MusicPlayPrevious();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetVolume), "Gets Steam Music volume (0..1 range).", null, null)]
|
||||||
|
public float GetVolume()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.MusicGetVolume();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SetVolume), "Sets Steam Music volume (0..1 range).", new[] { "volume: New volume value." }, null)]
|
||||||
|
public void SetVolume(float volume)
|
||||||
|
{
|
||||||
|
SteamNativeApi.MusicSetVolume(volume);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamPartiesManager), "Provides access checks for ISteamParties.", null, null)]
|
||||||
|
public class SteamPartiesManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamPartiesAvailable();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamRemoteStorageManager), "Provides access checks for ISteamRemoteStorage.", null, null)]
|
||||||
|
public class SteamRemoteStorageManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamRemoteStorageAvailable();
|
||||||
|
|
||||||
|
[Documentation(nameof(FileExists), "Checks whether a file exists in Steam Remote Storage.", new[] { "fileName: Cloud file path/name." }, null)]
|
||||||
|
public bool FileExists(string fileName)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.RemoteStorageFileExists(fileName);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetFileCount), "Gets the number of files in Steam Remote Storage for the current app/user context.", null, null)]
|
||||||
|
public int GetFileCount()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.RemoteStorageGetFileCount();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(IsCloudEnabledForApp), "Checks whether Steam Cloud is enabled for this app.", null, null)]
|
||||||
|
public bool IsCloudEnabledForApp()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.RemoteStorageIsCloudEnabledForApp();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(FileWrite), "Writes a byte array to a Steam Cloud file.", new[] { "fileName: Cloud file path/name.", "data: Raw file bytes to write." }, null)]
|
||||||
|
public bool FileWrite(string fileName, byte[] data)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.RemoteStorageFileWrite(fileName, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(FileRead), "Reads a Steam Cloud file into a byte array.", new[] { "fileName: Cloud file path/name.", "data: Output file bytes when read succeeds." }, null)]
|
||||||
|
public bool FileRead(string fileName, out byte[] data)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.RemoteStorageFileRead(fileName, out data);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(FileDelete), "Deletes a Steam Cloud file.", new[] { "fileName: Cloud file path/name." }, null)]
|
||||||
|
public bool FileDelete(string fileName)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.RemoteStorageFileDelete(fileName);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetFileSize), "Gets file size in bytes for a Steam Cloud file.", new[] { "fileName: Cloud file path/name." }, null)]
|
||||||
|
public int GetFileSize(string fileName)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.RemoteStorageGetFileSize(fileName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamScreenshotsManager), "Provides access checks for ISteamScreenshots.", null, null)]
|
||||||
|
public class SteamScreenshotsManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamScreenshotsAvailable();
|
||||||
|
|
||||||
|
[Documentation(nameof(AddScreenshotToLibrary), "Adds an existing screenshot to the Steam screenshot library.", new[] { "fileNameJpg: Screenshot image path.", "fileNameThumbnail: Thumbnail path.", "width: Image width.", "height: Image height." }, null)]
|
||||||
|
public uint AddScreenshotToLibrary(string fileNameJpg, string fileNameThumbnail, int width, int height)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.ScreenshotsAddScreenshotToLibrary(fileNameJpg, fileNameThumbnail, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(TriggerScreenshot), "Triggers an in-game screenshot event.", null, null)]
|
||||||
|
public void TriggerScreenshot()
|
||||||
|
{
|
||||||
|
SteamNativeApi.ScreenshotsTriggerScreenshot();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(HookScreenshots), "Enables or disables screenshot hooks for custom handling.", new[] { "hook: True to hook screenshots." }, null)]
|
||||||
|
public void HookScreenshots(bool hook)
|
||||||
|
{
|
||||||
|
SteamNativeApi.ScreenshotsHookScreenshots(hook);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(IsScreenshotsHooked), "Checks whether screenshot hooks are currently enabled.", null, null)]
|
||||||
|
public bool IsScreenshotsHooked()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.ScreenshotsIsScreenshotsHooked();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamUserStatsManager), "Provides access checks for ISteamUserStats.", null, null)]
|
||||||
|
public class SteamUserStatsManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamUserStatsAvailable();
|
||||||
|
|
||||||
|
[Documentation(nameof(RequestUserStats), "Requests user stats for a target SteamID64 and returns a Steam API call handle.", new[] { "steamIdUser: Target SteamID64." }, null)]
|
||||||
|
public ulong RequestUserStats(ulong steamIdUser)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.UserStatsRequestUserStats(steamIdUser);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(RequestGlobalStats), "Requests global stats history and returns a Steam API call handle.", new[] { "historyDays: Number of days of history to request." }, null)]
|
||||||
|
public ulong RequestGlobalStats(int historyDays)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.UserStatsRequestGlobalStats(historyDays);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ResetAllStats), "Resets local user stats, optionally including achievements.", new[] { "achievementsToo: True to also clear achievement state." }, null)]
|
||||||
|
public bool ResetAllStats(bool achievementsToo)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.UserStatsResetAllStats(achievementsToo);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetStatInt32), "Gets a named integer stat value.", new[] { "name: Stat API name.", "data: Output integer stat value." }, null)]
|
||||||
|
public bool GetStatInt32(string name, out int data)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.UserStatsGetStatInt32(name, out data);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SetStatInt32), "Sets a named integer stat value.", new[] { "name: Stat API name.", "data: Integer stat value to set." }, null)]
|
||||||
|
public bool SetStatInt32(string name, int data)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.UserStatsSetStatInt32(name, data);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(StoreStats), "Stores pending stats and achievement changes to Steam.", null, null)]
|
||||||
|
public bool StoreStats()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.StoreStats();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamAppsManager), "Provides ownership, DLC and language queries from ISteamApps.", null,
|
||||||
|
@"```csharp
|
||||||
|
var apps = SteamManager.Instance.Apps;
|
||||||
|
if (apps.BIsSubscribedApp(5498630)) { /* user owns the demo */ }
|
||||||
|
var language = apps.GetCurrentGameLanguage(); // e.g. ""english""
|
||||||
|
```")]
|
||||||
|
public class SteamAppsManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamAppsAvailable();
|
||||||
|
|
||||||
|
[Documentation(nameof(BIsSubscribed), "Checks whether the current user owns (is subscribed to) the running app.", null, null)]
|
||||||
|
public bool BIsSubscribed()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.AppsIsSubscribed();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(BIsSubscribedApp), "Checks whether the current user owns the given app, for example a related demo or another of your games.",new[] { "appId: AppId to check." }, null)]
|
||||||
|
public bool BIsSubscribedApp(uint appId)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.AppsIsSubscribedApp(appId);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(BIsDlcInstalled), "Checks whether the user owns the given DLC and it is installed.", new[] { "appId: DLC AppId." }, null)]
|
||||||
|
public bool BIsDlcInstalled(uint appId)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.AppsIsDlcInstalled(appId);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(BIsAppInstalled), "Checks whether the given app is installed on this machine.", new[] { "appId: AppId to check." }, null)]
|
||||||
|
public bool BIsAppInstalled(uint appId)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.AppsIsAppInstalled(appId);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetCurrentGameLanguage), "Gets the language the user selected for this game in Steam (API language code such as \"english\"), or an empty string when unavailable.", null, null)]
|
||||||
|
public string GetCurrentGameLanguage()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.AppsGetCurrentGameLanguage();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetAvailableGameLanguages), "Gets a comma-separated list of the languages the game supports.", null, null)]
|
||||||
|
public string GetAvailableGameLanguages()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.AppsGetAvailableGameLanguages();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetAppBuildId), "Gets the Steam build id of the installed depot.", null, null)]
|
||||||
|
public int GetAppBuildId()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.AppsGetAppBuildId();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamUtilsManager), "Provides access checks for ISteamUtils.", null, null)]
|
||||||
|
public class SteamUtilsManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamUtilsAvailable();
|
||||||
|
|
||||||
|
[Documentation(nameof(GetAppId), "Gets the current Steam AppId reported by SteamUtils.", null, null)]
|
||||||
|
public uint GetAppId()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.GetAppId();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetIpCountry), "Gets the two-letter country code inferred by Steam based on the current IP.", null, null)]
|
||||||
|
public string GetIpCountry()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.GetIpCountry();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(IsOverlayEnabled), "Checks whether Steam Overlay is currently enabled.", null, null)]
|
||||||
|
public bool IsOverlayEnabled()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.IsOverlayEnabled();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamVideoManager), "Provides access checks for ISteamVideo.", null, null)]
|
||||||
|
public class SteamVideoManager
|
||||||
|
{
|
||||||
|
public bool IsAvailable => SteamNativeApi.IsSteamVideoAvailable();
|
||||||
|
|
||||||
|
[Documentation(nameof(GetVideoUrl), "Requests a video URL for a given Steam video app id.", new[] { "videoAppId: Steam video app id." }, null)]
|
||||||
|
public void GetVideoUrl(uint videoAppId)
|
||||||
|
{
|
||||||
|
SteamNativeApi.VideoGetVideoUrl(videoAppId);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(IsBroadcasting), "Checks whether the user is broadcasting and returns current viewer count.", new[] { "numberOfViewers: Viewer count output when broadcasting." }, null)]
|
||||||
|
public bool IsBroadcasting(out int numberOfViewers)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.VideoIsBroadcasting(out numberOfViewers);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,273 @@
|
|||||||
|
using System;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
using Microsoft.Extensions.Logging.Abstractions;
|
||||||
|
using OmegaLeo.HelperLib.Shared.Attributes;
|
||||||
|
|
||||||
|
namespace OmegaLeo.HelperLib.Steamworks
|
||||||
|
{
|
||||||
|
[Documentation(nameof(SteamManager), "Manages Steamworks initialization, callback dispatch, and shutdown for applications using the Steam API.", null,
|
||||||
|
@"```csharp
|
||||||
|
SteamManager.ConfigureLogger(logger);
|
||||||
|
SteamManager.ConfigureLibraryPath(pluginFolder);
|
||||||
|
if (SteamManager.RestartAppIfNecessary(480)) { Quit(); return; }
|
||||||
|
var steam = SteamManager.Instance;
|
||||||
|
steam.OverlayActivated += overlay => Pause(overlay.Active);
|
||||||
|
steam.Update();
|
||||||
|
```")]
|
||||||
|
public class SteamManager
|
||||||
|
{
|
||||||
|
private static SteamManager _instance;
|
||||||
|
private static uint? _configuredAppId;
|
||||||
|
private static ILogger _logger = NullLogger.Instance;
|
||||||
|
private static readonly SteamCallbackDispatcher CallbackDispatcher = new SteamCallbackDispatcher();
|
||||||
|
private static readonly SteamAppsManager AppsManager = new SteamAppsManager();
|
||||||
|
private static readonly SteamUgcManager UgcManager = new SteamUgcManager();
|
||||||
|
private static readonly SteamRemotePlayManager RemotePlayManager = new SteamRemotePlayManager();
|
||||||
|
private static readonly SteamControllerManager ControllerManager = new SteamControllerManager();
|
||||||
|
private static readonly SteamFriendsManager FriendsManager = new SteamFriendsManager();
|
||||||
|
private static readonly SteamGameCoordinatorManager GameCoordinatorManager = new SteamGameCoordinatorManager();
|
||||||
|
private static readonly SteamGameServerManager GameServerManager = new SteamGameServerManager();
|
||||||
|
private static readonly SteamGameServerStatsManager GameServerStatsManager = new SteamGameServerStatsManager();
|
||||||
|
private static readonly SteamHtmlSurfaceManager HtmlSurfaceManager = new SteamHtmlSurfaceManager();
|
||||||
|
private static readonly SteamInputManager InputManager = new SteamInputManager();
|
||||||
|
private static readonly SteamInventoryManager InventoryManager = new SteamInventoryManager();
|
||||||
|
private static readonly SteamMatchmakingManager MatchmakingManager = new SteamMatchmakingManager();
|
||||||
|
private static readonly SteamMatchmakingServersManager MatchmakingServersManager = new SteamMatchmakingServersManager();
|
||||||
|
private static readonly SteamMusicManager MusicManager = new SteamMusicManager();
|
||||||
|
private static readonly SteamPartiesManager PartiesManager = new SteamPartiesManager();
|
||||||
|
private static readonly SteamRemoteStorageManager RemoteStorageManager = new SteamRemoteStorageManager();
|
||||||
|
private static readonly SteamScreenshotsManager ScreenshotsManager = new SteamScreenshotsManager();
|
||||||
|
private static readonly SteamUserStatsManager UserStatsManager = new SteamUserStatsManager();
|
||||||
|
private static readonly SteamUtilsManager UtilsManager = new SteamUtilsManager();
|
||||||
|
private static readonly SteamVideoManager VideoManager = new SteamVideoManager();
|
||||||
|
[Documentation(nameof(Instance), "Singleton access to the Steam manager.", null, null)]
|
||||||
|
public static SteamManager Instance => _instance ??= new SteamManager();
|
||||||
|
|
||||||
|
internal static ILogger Logger => _logger;
|
||||||
|
|
||||||
|
internal static SteamCallbackDispatcher Dispatcher => CallbackDispatcher;
|
||||||
|
|
||||||
|
[Documentation(nameof(ConfigureLogger), "Configures the logger used by Steamworks helper classes.", new[] { "logger: ILogger instance to receive Steamworks logs." }, null)]
|
||||||
|
public static void ConfigureLogger(ILogger logger)
|
||||||
|
{
|
||||||
|
_logger = logger ?? NullLogger.Instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ConfigureLibraryPath), "Adds a folder (or full file path) to search first for the Steam API native library (steam_api64.dll / libsteam_api.so / libsteam_api.dylib). Can be called several times; paths are tried in order, then the default locations. Must be called before Instance or RestartAppIfNecessary. Returns false when the library is already loaded.", new[] { "directoryOrFile: Folder containing the native library, or the full path to it." },
|
||||||
|
@"```csharp
|
||||||
|
SteamManager.ConfigureLibraryPath(Path.Combine(gameDataFolder, ""Plugins"", ""x86_64""));
|
||||||
|
```")]
|
||||||
|
public static bool ConfigureLibraryPath(string directoryOrFile)
|
||||||
|
{
|
||||||
|
if (!SteamNativeApi.AddLibrarySearchPath(directoryOrFile))
|
||||||
|
{
|
||||||
|
_logger.LogWarning("ConfigureLibraryPath ignored for '{SteamLibraryPath}': the path is empty or the Steam API library is already loaded.", directoryOrFile);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ConfigureManualDispatch), "Enables or disables manual callback dispatch (enabled by default). When disabled, Update() uses SteamAPI_RunCallbacks and no callback events or async call results are delivered. Must be called before Instance.", new[] { "enabled: True to use manual dispatch." }, null)]
|
||||||
|
public static bool ConfigureManualDispatch(bool enabled)
|
||||||
|
{
|
||||||
|
return _instance == null && SteamNativeApi.ConfigureManualDispatch(enabled);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(RestartAppIfNecessary), "Calls SteamAPI_RestartAppIfNecessary. Returns true when the game was not launched through Steam and Steam is relaunching it: quit immediately in that case. Call it before Instance and before ConfigureAppId (steam_appid.txt, and possibly the SteamAppId environment variable, suppress the relaunch). Returns false when the native library cannot be loaded.", new[] { "appId: Your Steam AppId." },
|
||||||
|
@"```csharp
|
||||||
|
if (SteamManager.RestartAppIfNecessary(480))
|
||||||
|
{
|
||||||
|
Quit();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
```")]
|
||||||
|
public static bool RestartAppIfNecessary(uint appId)
|
||||||
|
{
|
||||||
|
if (appId == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_configuredAppId.HasValue)
|
||||||
|
{
|
||||||
|
_logger.LogWarning("RestartAppIfNecessary was called after ConfigureAppId; the AppId environment variables or steam_appid.txt may stop Steam from relaunching the game.");
|
||||||
|
}
|
||||||
|
|
||||||
|
var restarting = SteamNativeApi.RestartAppIfNecessary(appId);
|
||||||
|
if (restarting)
|
||||||
|
{
|
||||||
|
_logger.LogInformation("Steam is relaunching the game through the Steam client; the current process should exit.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return restarting;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ConfigureAppId), "Configures the Steam AppId used during initialization by setting the SteamAppId/SteamGameId environment variables. Does not write steam_appid.txt. Must be called before accessing the singleton instance.", new[] { "appId: Steam application identifier." }, null)]
|
||||||
|
public static bool ConfigureAppId(uint appId)
|
||||||
|
{
|
||||||
|
return ConfigureAppId(appId, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ConfigureAppId), "Configures the Steam AppId used during initialization. Optionally writes steam_appid.txt next to the executable and in the working directory (useful in editors and development builds; leave false for shipped builds). Must be called before accessing the singleton instance.", new[]
|
||||||
|
{
|
||||||
|
"appId: Steam application identifier.",
|
||||||
|
"writeSteamAppIdFile: True to also write steam_appid.txt."
|
||||||
|
}, null)]
|
||||||
|
public static bool ConfigureAppId(uint appId, bool writeSteamAppIdFile)
|
||||||
|
{
|
||||||
|
if (appId == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// AppId must be configured before the singleton is created.
|
||||||
|
if (_instance != null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
_configuredAppId = appId;
|
||||||
|
SteamNativeApi.ConfigureAppId(appId, writeSteamAppIdFile);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(IsSteamworksInitialized), "Indicates whether Steamworks is initialized and ready for API calls.", null, null)]
|
||||||
|
public bool IsSteamworksInitialized { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(InitErrorMessage), "The reason initialization failed, as reported by SteamAPI_InitFlat when available. Empty after a successful init.", null, null)]
|
||||||
|
public string InitErrorMessage { get; private set; } = string.Empty;
|
||||||
|
|
||||||
|
[Documentation(nameof(Callbacks), "Provides callback subscriptions and async call results through manual dispatch.", null, null)]
|
||||||
|
public SteamCallbackDispatcher Callbacks => CallbackDispatcher;
|
||||||
|
|
||||||
|
[Documentation(nameof(OverlayActivated), "Raised from Update() when the Steam overlay opens or closes. Same as Callbacks.OverlayActivated.", null, null)]
|
||||||
|
public event Action<SteamOverlayActivated> OverlayActivated
|
||||||
|
{
|
||||||
|
add => CallbackDispatcher.OverlayActivated += value;
|
||||||
|
remove => CallbackDispatcher.OverlayActivated -= value;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(Apps), "Provides access to ISteamApps bindings (ownership, DLC, language).", null, null)]
|
||||||
|
public SteamAppsManager Apps => AppsManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(Ugc), "Provides access to Steam Workshop (UGC) helper operations.", null, null)]
|
||||||
|
public SteamUgcManager Ugc => UgcManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(RemotePlay), "Provides access to Steam Remote Play helper operations.", null, null)]
|
||||||
|
public SteamRemotePlayManager RemotePlay => RemotePlayManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(Controller), "Provides access to ISteamController bindings.", null, null)]
|
||||||
|
public SteamControllerManager Controller => ControllerManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(Friends), "Provides access to ISteamFriends bindings.", null, null)]
|
||||||
|
public SteamFriendsManager Friends => FriendsManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(GameCoordinator), "Provides access to ISteamGameCoordinator bindings.", null, null)]
|
||||||
|
public SteamGameCoordinatorManager GameCoordinator => GameCoordinatorManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(GameServer), "Provides access to ISteamGameServer bindings.", null, null)]
|
||||||
|
public SteamGameServerManager GameServer => GameServerManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(GameServerStats), "Provides access to ISteamGameServerStats bindings.", null, null)]
|
||||||
|
public SteamGameServerStatsManager GameServerStats => GameServerStatsManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(HtmlSurface), "Provides access to ISteamHTMLSurface bindings.", null, null)]
|
||||||
|
public SteamHtmlSurfaceManager HtmlSurface => HtmlSurfaceManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(Input), "Provides access to ISteamInput bindings.", null, null)]
|
||||||
|
public SteamInputManager Input => InputManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(Inventory), "Provides access to ISteamInventory bindings.", null, null)]
|
||||||
|
public SteamInventoryManager Inventory => InventoryManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(Matchmaking), "Provides access to ISteamMatchmaking bindings.", null, null)]
|
||||||
|
public SteamMatchmakingManager Matchmaking => MatchmakingManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(MatchmakingServers), "Provides access to ISteamMatchmakingServers bindings.", null, null)]
|
||||||
|
public SteamMatchmakingServersManager MatchmakingServers => MatchmakingServersManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(Music), "Provides access to ISteamMusic bindings.", null, null)]
|
||||||
|
public SteamMusicManager Music => MusicManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(Parties), "Provides access to ISteamParties bindings.", null, null)]
|
||||||
|
public SteamPartiesManager Parties => PartiesManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(RemoteStorage), "Provides access to ISteamRemoteStorage bindings.", null, null)]
|
||||||
|
public SteamRemoteStorageManager RemoteStorage => RemoteStorageManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(Screenshots), "Provides access to ISteamScreenshots bindings.", null, null)]
|
||||||
|
public SteamScreenshotsManager Screenshots => ScreenshotsManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(UserStats), "Provides access to ISteamUserStats bindings.", null, null)]
|
||||||
|
public SteamUserStatsManager UserStats => UserStatsManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(Utils), "Provides access to ISteamUtils bindings.", null, null)]
|
||||||
|
public SteamUtilsManager Utils => UtilsManager;
|
||||||
|
|
||||||
|
[Documentation(nameof(Video), "Provides access to ISteamVideo bindings.", null, null)]
|
||||||
|
public SteamVideoManager Video => VideoManager;
|
||||||
|
|
||||||
|
private SteamManager()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// Attempt to initialize Steamworks
|
||||||
|
if (SteamNativeApi.Initialize(_configuredAppId))
|
||||||
|
{
|
||||||
|
IsSteamworksInitialized = true;
|
||||||
|
_logger.LogInformation("Steamworks initialized successfully (manual callback dispatch: {ManualDispatchActive}).", SteamNativeApi.IsManualDispatchActive);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
InitErrorMessage = SteamNativeApi.LastInitErrorMessage;
|
||||||
|
_logger.LogWarning("Steamworks initialization failed: {InitErrorMessage} Ensure Steam is running and AppId context is valid.", InitErrorMessage);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
_logger.LogError(e, "An exception occurred during Steamworks initialization.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// This must be called from your game's main loop (e.g., Update in Unity/Godot)
|
||||||
|
[Documentation(nameof(Update), "Executes Steamworks callbacks (manual dispatch, or SteamAPI_RunCallbacks when manual dispatch is unavailable) and delivers events and async call results. Call every frame from your game loop's main thread.", null, null)]
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
if (!IsSteamworksInitialized)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SteamNativeApi.IsManualDispatchActive)
|
||||||
|
{
|
||||||
|
CallbackDispatcher.RunFrame();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SteamNativeApi.RunCallbacks();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(Shutdown), "Shuts down Steamworks and clears the initialized state. Pending async call results complete with IoFailure = true.", null, null)]
|
||||||
|
public void Shutdown()
|
||||||
|
{
|
||||||
|
if (IsSteamworksInitialized)
|
||||||
|
{
|
||||||
|
CallbackDispatcher.FailPendingCallResults();
|
||||||
|
SteamNativeApi.Shutdown();
|
||||||
|
IsSteamworksInitialized = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetSteamName), "Gets the current Steam persona name. Returns \"Player\" when Steamworks is unavailable.", null, null)]
|
||||||
|
public string GetSteamName()
|
||||||
|
{
|
||||||
|
if (IsSteamworksInitialized)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.GetPersonaName();
|
||||||
|
}
|
||||||
|
return "Player";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,49 @@
|
|||||||
|
using OmegaLeo.HelperLib.Shared.Attributes;
|
||||||
|
|
||||||
|
namespace OmegaLeo.HelperLib.Steamworks
|
||||||
|
{
|
||||||
|
[Documentation(nameof(SteamRemotePlayManager), "Provides helper methods for Steam Remote Play session inspection.", null,
|
||||||
|
@"```csharp
|
||||||
|
var remotePlay = SteamManager.Instance.RemotePlay;
|
||||||
|
var sessionCount = remotePlay.GetSessionCount();
|
||||||
|
```")]
|
||||||
|
public class SteamRemotePlayManager
|
||||||
|
{
|
||||||
|
[Documentation(nameof(GetSessionCount), "Gets the number of active Remote Play sessions for the current user.", null, null)]
|
||||||
|
public uint GetSessionCount()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.GetRemotePlaySessionCount();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetSessionId), "Gets a Remote Play session ID by zero-based session index.", new[] { "sessionIndex: Zero-based index into the active sessions list." }, null)]
|
||||||
|
public uint GetSessionId(int sessionIndex)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.GetRemotePlaySessionId(sessionIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetSessionSteamId), "Gets the SteamID for the remote user in a session.", new[] { "sessionId: Remote Play session ID." }, null)]
|
||||||
|
public ulong GetSessionSteamId(uint sessionId)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.GetRemotePlaySessionSteamId(sessionId);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetSessionClientName), "Gets the client device name for a remote session.", new[] { "sessionId: Remote Play session ID." }, null)]
|
||||||
|
public string GetSessionClientName(uint sessionId)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.GetRemotePlaySessionClientName(sessionId);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetSessionClientFormFactor), "Gets the client form-factor value for a session (matches Steam's ESteamDeviceFormFactor numeric values).", new[] { "sessionId: Remote Play session ID." }, null)]
|
||||||
|
public int GetSessionClientFormFactor(uint sessionId)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.GetRemotePlaySessionClientFormFactor(sessionId);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(TryGetSessionClientResolution), "Gets the streaming client resolution for a session.", new[] { "sessionId: Remote Play session ID.", "resolutionX: Width output.", "resolutionY: Height output." }, null)]
|
||||||
|
public bool TryGetSessionClientResolution(uint sessionId, out int resolutionX, out int resolutionY)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.TryGetRemotePlaySessionClientResolution(sessionId, out resolutionX, out resolutionY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,121 @@
|
|||||||
|
using OmegaLeo.HelperLib.Shared.Attributes;
|
||||||
|
|
||||||
|
namespace OmegaLeo.HelperLib.Steamworks
|
||||||
|
{
|
||||||
|
[Documentation(nameof(SteamUgcSubmitItemUpdateResult), "Result of ISteamUGC::SubmitItemUpdate (SubmitItemUpdateResult_t).", null, null)]
|
||||||
|
public sealed class SteamUgcSubmitItemUpdateResult
|
||||||
|
{
|
||||||
|
[Documentation(nameof(Result), "Numeric EResult value (1 = OK).", null, null)]
|
||||||
|
public int Result { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(UserNeedsToAcceptWorkshopLegalAgreement), "True when the user must accept the Workshop legal agreement before the item becomes visible.", null, null)]
|
||||||
|
public bool UserNeedsToAcceptWorkshopLegalAgreement { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(PublishedFileId), "The updated Workshop item ID.", null, null)]
|
||||||
|
public ulong PublishedFileId { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(IoFailure), "True when the result could not be retrieved; the other fields are then not valid.", null, null)]
|
||||||
|
public bool IoFailure { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(IsSuccess), "True when the result was retrieved and EResult is OK.", null, null)]
|
||||||
|
public bool IsSuccess => !IoFailure && Result == 1;
|
||||||
|
|
||||||
|
internal static SteamUgcSubmitItemUpdateResult FromCallResult(SteamApiCallResult callResult)
|
||||||
|
{
|
||||||
|
// SubmitItemUpdateResult_t { EResult m_eResult; bool m_bUserNeedsToAcceptWorkshopLegalAgreement; PublishedFileId_t m_nPublishedFileId; }
|
||||||
|
// Offsets 0/4/8 under both pack 4 and pack 8.
|
||||||
|
return new SteamUgcSubmitItemUpdateResult
|
||||||
|
{
|
||||||
|
IoFailure = IsFailure(callResult, SteamCallbackIds.SubmitItemUpdateResult, 16),
|
||||||
|
Result = callResult.ReadInt32(0),
|
||||||
|
UserNeedsToAcceptWorkshopLegalAgreement = callResult.ReadBoolean(4),
|
||||||
|
PublishedFileId = callResult.ReadUInt64(8)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static bool IsFailure(SteamApiCallResult callResult, int expectedCallbackId, int minimumSize)
|
||||||
|
{
|
||||||
|
return callResult.IoFailure || callResult.CallbackId != expectedCallbackId || callResult.Payload.Length < minimumSize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamUgcCreateItemResult), "Result of ISteamUGC::CreateItem (CreateItemResult_t).", null, null)]
|
||||||
|
public sealed class SteamUgcCreateItemResult
|
||||||
|
{
|
||||||
|
[Documentation(nameof(Result), "Numeric EResult value (1 = OK).", null, null)]
|
||||||
|
public int Result { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(PublishedFileId), "The new Workshop item ID. Pass it to StartItemUpdate to upload content.", null, null)]
|
||||||
|
public ulong PublishedFileId { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(UserNeedsToAcceptWorkshopLegalAgreement), "True when the user must accept the Workshop legal agreement before the item becomes visible.", null, null)]
|
||||||
|
public bool UserNeedsToAcceptWorkshopLegalAgreement { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(IoFailure), "True when the result could not be retrieved; the other fields are then not valid.", null, null)]
|
||||||
|
public bool IoFailure { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(IsSuccess), "True when the result was retrieved and EResult is OK.", null, null)]
|
||||||
|
public bool IsSuccess => !IoFailure && Result == 1;
|
||||||
|
|
||||||
|
internal static SteamUgcCreateItemResult FromCallResult(SteamApiCallResult callResult)
|
||||||
|
{
|
||||||
|
// CreateItemResult_t { EResult m_eResult; PublishedFileId_t m_nPublishedFileId; bool m_bUserNeedsToAcceptWorkshopLegalAgreement; }
|
||||||
|
// Pack 8 (Windows): offsets 0/8/16, size 24. Pack 4 (Linux/macOS): offsets 0/4/12, size 16.
|
||||||
|
var large = SteamCallbackDispatcher.UsesLargeCallbackPack;
|
||||||
|
var idOffset = large ? 8 : 4;
|
||||||
|
var legalOffset = large ? 16 : 12;
|
||||||
|
return new SteamUgcCreateItemResult
|
||||||
|
{
|
||||||
|
IoFailure = SteamUgcSubmitItemUpdateResult.IsFailure(callResult, SteamCallbackIds.CreateItemResult, legalOffset + 1),
|
||||||
|
Result = callResult.ReadInt32(0),
|
||||||
|
PublishedFileId = callResult.ReadUInt64(idOffset),
|
||||||
|
UserNeedsToAcceptWorkshopLegalAgreement = callResult.ReadBoolean(legalOffset)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SteamUgcQueryCompletedResult), "Result of ISteamUGC::SendQueryUGCRequest (SteamUGCQueryCompleted_t). Release the query handle with ReleaseQueryUgcRequest when done.", null, null)]
|
||||||
|
public sealed class SteamUgcQueryCompletedResult
|
||||||
|
{
|
||||||
|
[Documentation(nameof(QueryHandle), "The UGC query handle the results belong to.", null, null)]
|
||||||
|
public ulong QueryHandle { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(Result), "Numeric EResult value (1 = OK).", null, null)]
|
||||||
|
public int Result { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(NumResultsReturned), "Number of items returned in this page.", null, null)]
|
||||||
|
public uint NumResultsReturned { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(TotalMatchingResults), "Total number of items matching the query.", null, null)]
|
||||||
|
public uint TotalMatchingResults { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(CachedData), "True when the results came from the local cache.", null, null)]
|
||||||
|
public bool CachedData { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(NextCursor), "Cursor for the next page (cursor-based queries only).", null, null)]
|
||||||
|
public string NextCursor { get; private set; } = string.Empty;
|
||||||
|
|
||||||
|
[Documentation(nameof(IoFailure), "True when the result could not be retrieved; the other fields are then not valid.", null, null)]
|
||||||
|
public bool IoFailure { get; private set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(IsSuccess), "True when the result was retrieved and EResult is OK.", null, null)]
|
||||||
|
public bool IsSuccess => !IoFailure && Result == 1;
|
||||||
|
|
||||||
|
internal static SteamUgcQueryCompletedResult FromCallResult(SteamApiCallResult callResult)
|
||||||
|
{
|
||||||
|
// SteamUGCQueryCompleted_t { UGCQueryHandle_t m_handle; EResult m_eResult; uint32 m_unNumResultsReturned;
|
||||||
|
// uint32 m_unTotalMatchingResults; bool m_bCachedData; char m_rgchNextCursor[256]; }
|
||||||
|
// Offsets 0/8/12/16/20/21 under both pack 4 and pack 8.
|
||||||
|
return new SteamUgcQueryCompletedResult
|
||||||
|
{
|
||||||
|
IoFailure = SteamUgcSubmitItemUpdateResult.IsFailure(callResult, SteamCallbackIds.SteamUgcQueryCompleted, 21),
|
||||||
|
QueryHandle = callResult.ReadUInt64(0),
|
||||||
|
Result = callResult.ReadInt32(8),
|
||||||
|
NumResultsReturned = callResult.ReadUInt32(12),
|
||||||
|
TotalMatchingResults = callResult.ReadUInt32(16),
|
||||||
|
CachedData = callResult.ReadBoolean(20),
|
||||||
|
NextCursor = callResult.ReadString(21, 256)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,30 @@
|
|||||||
|
using OmegaLeo.HelperLib.Shared.Attributes;
|
||||||
|
|
||||||
|
namespace OmegaLeo.HelperLib.Steamworks
|
||||||
|
{
|
||||||
|
[Documentation(nameof(SteamUgcItemUpdateOptions), "Declarative update payload for workshop item editing convenience APIs.", null, null)]
|
||||||
|
public class SteamUgcItemUpdateOptions
|
||||||
|
{
|
||||||
|
[Documentation(nameof(Title), "Workshop item title.", null, null)]
|
||||||
|
public string Title { get; set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(Description), "Workshop item description.", null, null)]
|
||||||
|
public string Description { get; set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(Metadata), "Workshop item metadata string.", null, null)]
|
||||||
|
public string Metadata { get; set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(Visibility), "Numeric ERemoteStoragePublishedFileVisibility value.", null, null)]
|
||||||
|
public uint? Visibility { get; set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(Tags), "Workshop tag list.", null, null)]
|
||||||
|
public string[] Tags { get; set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(ContentFolder), "Absolute path to workshop content folder.", null, null)]
|
||||||
|
public string ContentFolder { get; set; }
|
||||||
|
|
||||||
|
[Documentation(nameof(PreviewFile), "Absolute path to workshop preview image.", null, null)]
|
||||||
|
public string PreviewFile { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,85 @@
|
|||||||
|
using System;
|
||||||
|
using OmegaLeo.HelperLib.Shared.Attributes;
|
||||||
|
|
||||||
|
namespace OmegaLeo.HelperLib.Steamworks
|
||||||
|
{
|
||||||
|
[Documentation(nameof(SteamUgcItemUpdateSession), "Fluent helper for editing and submitting a workshop item update.", null, null)]
|
||||||
|
public class SteamUgcItemUpdateSession
|
||||||
|
{
|
||||||
|
private readonly SteamUgcManager _ugcManager;
|
||||||
|
private readonly uint _consumerAppId;
|
||||||
|
private readonly ulong _publishedFileId;
|
||||||
|
private readonly SteamUgcItemUpdateOptions _options = new SteamUgcItemUpdateOptions();
|
||||||
|
|
||||||
|
internal SteamUgcItemUpdateSession(SteamUgcManager ugcManager, uint consumerAppId, ulong publishedFileId)
|
||||||
|
{
|
||||||
|
_ugcManager = ugcManager;
|
||||||
|
_consumerAppId = consumerAppId;
|
||||||
|
_publishedFileId = publishedFileId;
|
||||||
|
}
|
||||||
|
|
||||||
|
public SteamUgcItemUpdateSession WithTitle(string title)
|
||||||
|
{
|
||||||
|
_options.Title = title;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public SteamUgcItemUpdateSession WithDescription(string description)
|
||||||
|
{
|
||||||
|
_options.Description = description;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public SteamUgcItemUpdateSession WithMetadata(string metadata)
|
||||||
|
{
|
||||||
|
_options.Metadata = metadata;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public SteamUgcItemUpdateSession WithVisibility(uint visibility)
|
||||||
|
{
|
||||||
|
_options.Visibility = visibility;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public SteamUgcItemUpdateSession WithTags(params string[] tags)
|
||||||
|
{
|
||||||
|
_options.Tags = tags;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public SteamUgcItemUpdateSession WithContentFolder(string contentFolder)
|
||||||
|
{
|
||||||
|
_options.ContentFolder = contentFolder;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public SteamUgcItemUpdateSession WithPreviewFile(string previewFile)
|
||||||
|
{
|
||||||
|
_options.PreviewFile = previewFile;
|
||||||
|
return this;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(Submit), "Submits the fluent update session and returns a Steam API call handle.", new[]
|
||||||
|
{
|
||||||
|
"changeNote: Changelog note for this update.",
|
||||||
|
"failedStep: Name of the failed step if submission returns 0."
|
||||||
|
}, null)]
|
||||||
|
public ulong Submit(string changeNote, out string failedStep)
|
||||||
|
{
|
||||||
|
return _ugcManager.UpdateItem(_consumerAppId, _publishedFileId, _options, changeNote, out failedStep);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(Submit), "Submits the fluent update session and calls onCompleted with the upload result from SteamManager.Update().", new[]
|
||||||
|
{
|
||||||
|
"changeNote: Changelog note for this update.",
|
||||||
|
"onCompleted: Called once with the upload result.",
|
||||||
|
"failedStep: Name of the failed step if submission returns 0."
|
||||||
|
}, null)]
|
||||||
|
public ulong Submit(string changeNote, Action<SteamUgcSubmitItemUpdateResult> onCompleted, out string failedStep)
|
||||||
|
{
|
||||||
|
return _ugcManager.UpdateItem(_consumerAppId, _publishedFileId, _options, changeNote, onCompleted, out failedStep);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,354 @@
|
|||||||
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Microsoft.Extensions.Logging;
|
||||||
|
using OmegaLeo.HelperLib.Shared.Attributes;
|
||||||
|
|
||||||
|
namespace OmegaLeo.HelperLib.Steamworks
|
||||||
|
{
|
||||||
|
[Documentation(nameof(SteamUgcManager), "Provides helper methods for common Steam Workshop (UGC) operations such as queries and subscriptions.", null,
|
||||||
|
@"```csharp
|
||||||
|
var ugc = new SteamUgcManager();
|
||||||
|
var items = ugc.GetSubscribedItems();
|
||||||
|
```")]
|
||||||
|
public class SteamUgcManager
|
||||||
|
{
|
||||||
|
[Documentation(nameof(BeginUpdateSession), "Begins a fluent UGC update session for an existing workshop item.", new[]
|
||||||
|
{
|
||||||
|
"consumerAppId: Your game AppId.",
|
||||||
|
"publishedFileId: Existing workshop item ID."
|
||||||
|
}, null)]
|
||||||
|
public SteamUgcItemUpdateSession BeginUpdateSession(uint consumerAppId, ulong publishedFileId)
|
||||||
|
{
|
||||||
|
return new SteamUgcItemUpdateSession(this, consumerAppId, publishedFileId);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ApplyItemUpdate), "Applies all non-null/non-empty fields from a UGC update options object to an existing update handle.", new[]
|
||||||
|
{
|
||||||
|
"updateHandle: Handle from StartItemUpdate.",
|
||||||
|
"options: Options object containing fields to apply.",
|
||||||
|
"failedStep: Name of the field that failed to apply, if any."
|
||||||
|
}, null)]
|
||||||
|
public bool ApplyItemUpdate(ulong updateHandle, SteamUgcItemUpdateOptions options, out string failedStep)
|
||||||
|
{
|
||||||
|
failedStep = string.Empty;
|
||||||
|
|
||||||
|
if (updateHandle == 0 || options == null)
|
||||||
|
{
|
||||||
|
failedStep = "InvalidArguments";
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrWhiteSpace(options.Title) && !SetItemTitle(updateHandle, options.Title))
|
||||||
|
{
|
||||||
|
failedStep = nameof(options.Title);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrWhiteSpace(options.Description) && !SetItemDescription(updateHandle, options.Description))
|
||||||
|
{
|
||||||
|
failedStep = nameof(options.Description);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrWhiteSpace(options.Metadata) && !SetItemMetadata(updateHandle, options.Metadata))
|
||||||
|
{
|
||||||
|
failedStep = nameof(options.Metadata);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (options.Visibility.HasValue && !SetItemVisibility(updateHandle, options.Visibility.Value))
|
||||||
|
{
|
||||||
|
failedStep = nameof(options.Visibility);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (options.Tags != null && options.Tags.Length > 0 && !SetItemTags(updateHandle, options.Tags))
|
||||||
|
{
|
||||||
|
failedStep = nameof(options.Tags);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrWhiteSpace(options.ContentFolder) && !SetItemContent(updateHandle, options.ContentFolder))
|
||||||
|
{
|
||||||
|
failedStep = nameof(options.ContentFolder);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrWhiteSpace(options.PreviewFile) && !SetItemPreview(updateHandle, options.PreviewFile))
|
||||||
|
{
|
||||||
|
failedStep = nameof(options.PreviewFile);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(UpdateItem), "Convenience method that starts an item update, applies option fields, and submits the update in one call.", new[]
|
||||||
|
{
|
||||||
|
"consumerAppId: Your game AppId.",
|
||||||
|
"publishedFileId: Existing workshop item ID.",
|
||||||
|
"options: Options object containing fields to update.",
|
||||||
|
"changeNote: Changelog note for submission.",
|
||||||
|
"failedStep: Name of the failed step when the call returns 0."
|
||||||
|
}, null)]
|
||||||
|
public ulong UpdateItem(uint consumerAppId, ulong publishedFileId, SteamUgcItemUpdateOptions options, string changeNote, out string failedStep)
|
||||||
|
{
|
||||||
|
failedStep = string.Empty;
|
||||||
|
|
||||||
|
var updateHandle = StartItemUpdate(consumerAppId, publishedFileId);
|
||||||
|
if (updateHandle == 0)
|
||||||
|
{
|
||||||
|
failedStep = nameof(StartItemUpdate);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ApplyItemUpdate(updateHandle, options, out failedStep))
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
var submitHandle = SubmitItemUpdate(updateHandle, changeNote);
|
||||||
|
if (submitHandle == 0)
|
||||||
|
{
|
||||||
|
failedStep = nameof(SubmitItemUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
return submitHandle;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(UpdateItem), "Starts an item update, applies option fields, submits it, and calls onCompleted with the upload result from SteamManager.Update().", new[]
|
||||||
|
{
|
||||||
|
"consumerAppId: Your game AppId.",
|
||||||
|
"publishedFileId: Existing workshop item ID.",
|
||||||
|
"options: Options object containing fields to update.",
|
||||||
|
"changeNote: Changelog note for submission.",
|
||||||
|
"onCompleted: Called once with the upload result.",
|
||||||
|
"failedStep: Name of the failed step when the call returns 0."
|
||||||
|
}, null)]
|
||||||
|
public ulong UpdateItem(uint consumerAppId, ulong publishedFileId, SteamUgcItemUpdateOptions options, string changeNote, Action<SteamUgcSubmitItemUpdateResult> onCompleted, out string failedStep)
|
||||||
|
{
|
||||||
|
var submitHandle = UpdateItem(consumerAppId, publishedFileId, options, changeNote, out failedStep);
|
||||||
|
RegisterResult(submitHandle, onCompleted, SteamUgcSubmitItemUpdateResult.FromCallResult, nameof(SubmitItemUpdate));
|
||||||
|
return submitHandle;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(CreateItem), "Creates a new Workshop item and returns a Steam API call handle.", new[]
|
||||||
|
{
|
||||||
|
"consumerAppId: Your game AppId.",
|
||||||
|
"fileType: Numeric EWorkshopFileType value."
|
||||||
|
}, null)]
|
||||||
|
public ulong CreateItem(uint consumerAppId, uint fileType)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.CreateItem(consumerAppId, fileType);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(CreateItem), "Creates a new Workshop item and calls onCompleted with the CreateItemResult_t from SteamManager.Update(). Returns the Steam API call handle, or 0 on failure.", new[]
|
||||||
|
{
|
||||||
|
"consumerAppId: Your game AppId.",
|
||||||
|
"fileType: Numeric EWorkshopFileType value.",
|
||||||
|
"onCompleted: Called once with the new item ID and result."
|
||||||
|
}, null)]
|
||||||
|
public ulong CreateItem(uint consumerAppId, uint fileType, Action<SteamUgcCreateItemResult> onCompleted)
|
||||||
|
{
|
||||||
|
var apiCall = CreateItem(consumerAppId, fileType);
|
||||||
|
RegisterResult(apiCall, onCompleted, SteamUgcCreateItemResult.FromCallResult, nameof(CreateItem));
|
||||||
|
return apiCall;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(CreateItemAsync), "Creates a new Workshop item and returns a task with the CreateItemResult_t. Keep calling SteamManager.Update() while waiting.", new[]
|
||||||
|
{
|
||||||
|
"consumerAppId: Your game AppId.",
|
||||||
|
"fileType: Numeric EWorkshopFileType value.",
|
||||||
|
"cancellationToken: Cancels the wait (the Steam call keeps running)."
|
||||||
|
}, null)]
|
||||||
|
public Task<SteamUgcCreateItemResult> CreateItemAsync(uint consumerAppId, uint fileType, CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
return AwaitResult(CreateItem(consumerAppId, fileType), SteamUgcCreateItemResult.FromCallResult, nameof(CreateItem), cancellationToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(StartItemUpdate), "Starts an update transaction for an existing Workshop item.", new[]
|
||||||
|
{
|
||||||
|
"consumerAppId: Your game AppId.",
|
||||||
|
"publishedFileId: Existing workshop item ID."
|
||||||
|
}, null)]
|
||||||
|
public ulong StartItemUpdate(uint consumerAppId, ulong publishedFileId)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.StartItemUpdate(consumerAppId, publishedFileId);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SetItemTitle), "Sets workshop item title for a pending update.", new[] { "updateHandle: Handle from StartItemUpdate.", "title: New item title." }, null)]
|
||||||
|
public bool SetItemTitle(ulong updateHandle, string title)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.SetItemTitle(updateHandle, title);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SetItemDescription), "Sets workshop item description for a pending update.", new[] { "updateHandle: Handle from StartItemUpdate.", "description: New item description." }, null)]
|
||||||
|
public bool SetItemDescription(ulong updateHandle, string description)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.SetItemDescription(updateHandle, description);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SetItemMetadata), "Sets workshop item metadata for a pending update.", new[] { "updateHandle: Handle from StartItemUpdate.", "metadata: Metadata string (up to Steam's size limits)." }, null)]
|
||||||
|
public bool SetItemMetadata(ulong updateHandle, string metadata)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.SetItemMetadata(updateHandle, metadata);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SetItemVisibility), "Sets workshop item visibility for a pending update.", new[] { "updateHandle: Handle from StartItemUpdate.", "visibility: Numeric ERemoteStoragePublishedFileVisibility value." }, null)]
|
||||||
|
public bool SetItemVisibility(ulong updateHandle, uint visibility)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.SetItemVisibility(updateHandle, visibility);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SetItemTags), "Sets workshop item tags for a pending update.", new[] { "updateHandle: Handle from StartItemUpdate.", "tags: Array of tag strings." }, null)]
|
||||||
|
public bool SetItemTags(ulong updateHandle, string[] tags)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.SetItemTags(updateHandle, tags);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SetItemContent), "Sets workshop item content folder path for a pending update.", new[] { "updateHandle: Handle from StartItemUpdate.", "contentFolder: Absolute path to content folder." }, null)]
|
||||||
|
public bool SetItemContent(ulong updateHandle, string contentFolder)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.SetItemContent(updateHandle, contentFolder);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SetItemPreview), "Sets workshop item preview image path for a pending update.", new[] { "updateHandle: Handle from StartItemUpdate.", "previewFile: Absolute path to preview image file." }, null)]
|
||||||
|
public bool SetItemPreview(ulong updateHandle, string previewFile)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.SetItemPreview(updateHandle, previewFile);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SubmitItemUpdate), "Submits a pending workshop item update and returns a Steam API call handle.", new[] { "updateHandle: Handle from StartItemUpdate.", "changeNote: Changelog note for the update." }, null)]
|
||||||
|
public ulong SubmitItemUpdate(ulong updateHandle, string changeNote)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.SubmitItemUpdate(updateHandle, changeNote);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SubmitItemUpdate), "Submits a pending workshop item update and calls onCompleted with the SubmitItemUpdateResult_t from SteamManager.Update(). Returns the Steam API call handle, or 0 when submission failed.", new[]
|
||||||
|
{
|
||||||
|
"updateHandle: Handle from StartItemUpdate.",
|
||||||
|
"changeNote: Changelog note for the update.",
|
||||||
|
"onCompleted: Called once with the upload result."
|
||||||
|
}, null)]
|
||||||
|
public ulong SubmitItemUpdate(ulong updateHandle, string changeNote, Action<SteamUgcSubmitItemUpdateResult> onCompleted)
|
||||||
|
{
|
||||||
|
var apiCall = SubmitItemUpdate(updateHandle, changeNote);
|
||||||
|
RegisterResult(apiCall, onCompleted, SteamUgcSubmitItemUpdateResult.FromCallResult, nameof(SubmitItemUpdate));
|
||||||
|
return apiCall;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SubmitItemUpdateAsync), "Submits a pending workshop item update and returns a task with the SubmitItemUpdateResult_t. Keep calling SteamManager.Update() while waiting.", new[]
|
||||||
|
{
|
||||||
|
"updateHandle: Handle from StartItemUpdate.",
|
||||||
|
"changeNote: Changelog note for the update.",
|
||||||
|
"cancellationToken: Cancels the wait (the upload keeps running)."
|
||||||
|
}, null)]
|
||||||
|
public Task<SteamUgcSubmitItemUpdateResult> SubmitItemUpdateAsync(ulong updateHandle, string changeNote, CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
return AwaitResult(SubmitItemUpdate(updateHandle, changeNote), SteamUgcSubmitItemUpdateResult.FromCallResult, nameof(SubmitItemUpdate), cancellationToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetItemUpdateProgress),"Gets progress state for a pending item update upload.", new[] { "updateHandle: Handle from StartItemUpdate.", "bytesProcessed: Uploaded bytes output.", "bytesTotal: Total bytes output." }, null)]
|
||||||
|
public uint GetItemUpdateProgress(ulong updateHandle, out ulong bytesProcessed, out ulong bytesTotal)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.GetItemUpdateProgress(updateHandle, out bytesProcessed, out bytesTotal);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(CreateQueryAllUgcRequest), "Creates a UGC query request handle for workshop discovery.", new[]
|
||||||
|
{
|
||||||
|
"queryType: Numeric EUGCQuery value from Steamworks docs.",
|
||||||
|
"matchingType: Numeric EUGCMatchingUGCType value from Steamworks docs.",
|
||||||
|
"creatorAppId: AppId filter for creator app.",
|
||||||
|
"consumerAppId: AppId filter for consumer app.",
|
||||||
|
"page: Query page number, starting at 1."
|
||||||
|
}, null)]
|
||||||
|
public ulong CreateQueryAllUgcRequest(uint queryType, uint matchingType, uint creatorAppId, uint consumerAppId, uint page = 1)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.CreateQueryAllUgcRequest(queryType, matchingType, creatorAppId, consumerAppId, page);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SendQueryUgcRequest), "Submits an existing UGC query request and returns a Steam API call handle.", new[] { "queryHandle: UGC query handle returned from CreateQueryAllUgcRequest." }, null)]
|
||||||
|
public ulong SendQueryUgcRequest(ulong queryHandle)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.SendQueryUgcRequest(queryHandle);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SendQueryUgcRequest), "Submits a UGC query and calls onCompleted with the SteamUGCQueryCompleted_t from SteamManager.Update(). Returns the Steam API call handle, or 0 on failure.", new[]
|
||||||
|
{
|
||||||
|
"queryHandle: UGC query handle returned from CreateQueryAllUgcRequest.",
|
||||||
|
"onCompleted: Called once with the query result."
|
||||||
|
}, null)]
|
||||||
|
public ulong SendQueryUgcRequest(ulong queryHandle, Action<SteamUgcQueryCompletedResult> onCompleted)
|
||||||
|
{
|
||||||
|
var apiCall = SendQueryUgcRequest(queryHandle);
|
||||||
|
RegisterResult(apiCall, onCompleted, SteamUgcQueryCompletedResult.FromCallResult, nameof(SendQueryUgcRequest));
|
||||||
|
return apiCall;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SendQueryUgcRequestAsync), "Submits a UGC query and returns a task with the SteamUGCQueryCompleted_t. Keep calling SteamManager.Update() while waiting.", new[]
|
||||||
|
{
|
||||||
|
"queryHandle: UGC query handle returned from CreateQueryAllUgcRequest.",
|
||||||
|
"cancellationToken: Cancels the wait (the query keeps running)."
|
||||||
|
}, null)]
|
||||||
|
public Task<SteamUgcQueryCompletedResult> SendQueryUgcRequestAsync(ulong queryHandle, CancellationToken cancellationToken = default)
|
||||||
|
{
|
||||||
|
return AwaitResult(SendQueryUgcRequest(queryHandle), SteamUgcQueryCompletedResult.FromCallResult, nameof(SendQueryUgcRequest), cancellationToken);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(ReleaseQueryUgcRequest),"Releases a UGC query handle after you are done with query results.", new[] { "queryHandle: UGC query handle to release." }, null)]
|
||||||
|
public bool ReleaseQueryUgcRequest(ulong queryHandle)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.ReleaseQueryUgcRequest(queryHandle);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetNumSubscribedItems), "Gets the number of workshop items the current user is subscribed to.", null, null)]
|
||||||
|
public uint GetNumSubscribedItems()
|
||||||
|
{
|
||||||
|
return SteamNativeApi.GetNumSubscribedItems();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(GetSubscribedItems), "Gets subscribed workshop item IDs for the current user.", new[] { "maxEntries: Maximum number of subscribed IDs to retrieve." }, null)]
|
||||||
|
public ulong[] GetSubscribedItems(uint maxEntries = 1024)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.GetSubscribedItems(maxEntries);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(SubscribeItem), "Subscribes the current user to a workshop item.", new[] { "publishedFileId: Published file ID of the workshop item." }, null)]
|
||||||
|
public ulong SubscribeItem(ulong publishedFileId)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.SubscribeItem(publishedFileId);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Documentation(nameof(UnsubscribeItem), "Unsubscribes the current user from a workshop item.", new[] { "publishedFileId: Published file ID of the workshop item." }, null)]
|
||||||
|
public ulong UnsubscribeItem(ulong publishedFileId)
|
||||||
|
{
|
||||||
|
return SteamNativeApi.UnsubscribeItem(publishedFileId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void RegisterResult<T>(ulong apiCall, Action<T> onCompleted, Func<SteamApiCallResult, T> convert, string operation)
|
||||||
|
{
|
||||||
|
if (apiCall == 0 || onCompleted == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!SteamManager.Dispatcher.RegisterCallResult(apiCall, result => onCompleted(convert(result))))
|
||||||
|
{
|
||||||
|
SteamManager.Logger.LogWarning("{Operation} was submitted but its result will not be delivered because Steam manual callback dispatch is not active.", operation);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static async Task<T> AwaitResult<T>(ulong apiCall, Func<SteamApiCallResult, T> convert, string operation, CancellationToken cancellationToken)
|
||||||
|
{
|
||||||
|
if (apiCall == 0)
|
||||||
|
{
|
||||||
|
throw new InvalidOperationException($"{operation} did not return a Steam API call handle. Ensure Steamworks is initialized.");
|
||||||
|
}
|
||||||
|
|
||||||
|
var result = await SteamManager.Dispatcher.WaitForCallResultAsync(apiCall, cancellationToken).ConfigureAwait(false);
|
||||||
|
return convert(result);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -69,6 +69,13 @@ public class HomeController : Controller
|
|||||||
"Library of shared attributes and utilities used across other OmegaLeo.HelperLib packages",
|
"Library of shared attributes and utilities used across other OmegaLeo.HelperLib packages",
|
||||||
"OmegaLeo.HelperLib.Shared"
|
"OmegaLeo.HelperLib.Shared"
|
||||||
),
|
),
|
||||||
|
["steamworks"] = GenerateLibraryDocs(
|
||||||
|
typeof(OmegaLeo.HelperLib.Steamworks.SteamManager).Assembly,
|
||||||
|
Path.Combine(root, "changelogs", "OmegaLeo.HelperLib.Steamworks.CHANGELOG.md"),
|
||||||
|
"Steamworks Library",
|
||||||
|
"Helpers for integrating with the Steamworks API",
|
||||||
|
"OmegaLeo.HelperLib.Steamworks"
|
||||||
|
)
|
||||||
};
|
};
|
||||||
|
|
||||||
_logger.LogInformation("Initialized {Count} libraries", _libraryCache.Count);
|
_logger.LogInformation("Initialized {Count} libraries", _libraryCache.Count);
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\OmegaLeo.HelperLib.Changelog\OmegaLeo.HelperLib.Changelog.csproj" />
|
<ProjectReference Include="..\OmegaLeo.HelperLib.Changelog\OmegaLeo.HelperLib.Changelog.csproj" />
|
||||||
<ProjectReference Include="..\OmegaLeo.HelperLib.Game\OmegaLeo.HelperLib.Game.csproj" />
|
<ProjectReference Include="..\OmegaLeo.HelperLib.Game\OmegaLeo.HelperLib.Game.csproj" />
|
||||||
|
<ProjectReference Include="..\OmegaLeo.HelperLib.Steamworks\OmegaLeo.HelperLib.Steamworks.csproj" />
|
||||||
<ProjectReference Include="..\OmegaLeo.HelperLib\OmegaLeo.HelperLib.csproj" />
|
<ProjectReference Include="..\OmegaLeo.HelperLib\OmegaLeo.HelperLib.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
|||||||
@@ -81,9 +81,44 @@
|
|||||||
<tbody>
|
<tbody>
|
||||||
@foreach (var desc in classDoc.Descriptions)
|
@foreach (var desc in classDoc.Descriptions)
|
||||||
{
|
{
|
||||||
|
var methodParameters = desc.MethodParameters ?? Array.Empty<string>();
|
||||||
|
var attributeParameters = desc.Parameters ?? Array.Empty<string>();
|
||||||
|
var methodParameterSet = new HashSet<string>(methodParameters, StringComparer.OrdinalIgnoreCase);
|
||||||
|
var filteredAttributeParameters = attributeParameters
|
||||||
|
.Where(p => !methodParameterSet.Contains(p))
|
||||||
|
.Distinct(StringComparer.OrdinalIgnoreCase)
|
||||||
|
.ToArray();
|
||||||
|
|
||||||
<tr>
|
<tr>
|
||||||
<td><code>@desc.Title</code></td>
|
<td><code>@desc.Title</code></td>
|
||||||
<td>@Html.Raw(Markdig.Markdown.ToHtml(desc.Description))<br/>
|
<td>@Html.Raw(Markdig.Markdown.ToHtml(desc.Description))<br/>
|
||||||
|
@if (desc.ReturnType.IsNotNullOrEmpty())
|
||||||
|
{
|
||||||
|
<strong>Returns:</strong> <code>@desc.ReturnType</code><br/>
|
||||||
|
}
|
||||||
|
|
||||||
|
@if (methodParameters.Any())
|
||||||
|
{
|
||||||
|
<strong>Parameters:</strong>
|
||||||
|
<ul class="mb-2">
|
||||||
|
@foreach (var methodParameter in methodParameters)
|
||||||
|
{
|
||||||
|
<li><code>@methodParameter</code></li>
|
||||||
|
}
|
||||||
|
</ul>
|
||||||
|
}
|
||||||
|
|
||||||
|
@if (filteredAttributeParameters.Any())
|
||||||
|
{
|
||||||
|
<strong>Attribute Args:</strong>
|
||||||
|
<ul class="mb-2">
|
||||||
|
@foreach (var attributeParameter in filteredAttributeParameters)
|
||||||
|
{
|
||||||
|
<li><code>@attributeParameter</code></li>
|
||||||
|
}
|
||||||
|
</ul>
|
||||||
|
}
|
||||||
|
|
||||||
@if (desc.CodeExample.IsNotNullOrEmpty())
|
@if (desc.CodeExample.IsNotNullOrEmpty())
|
||||||
{
|
{
|
||||||
<strong>Example:</strong><br/>
|
<strong>Example:</strong><br/>
|
||||||
|
|||||||
@@ -39,6 +39,9 @@
|
|||||||
<li class="nav-item">
|
<li class="nav-item">
|
||||||
<a class="nav-link" asp-area="" asp-controller="Home" asp-action="Library" asp-route-id="shared">Shared Components</a>
|
<a class="nav-link" asp-area="" asp-controller="Home" asp-action="Library" asp-route-id="shared">Shared Components</a>
|
||||||
</li>
|
</li>
|
||||||
|
<li class="nav-item">
|
||||||
|
<a class="nav-link" asp-area="" asp-controller="Home" asp-action="Library" asp-route-id="steamworks">Steamworks</a>
|
||||||
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
<ul class="navbar-nav ms-auto">
|
<ul class="navbar-nav ms-auto">
|
||||||
|
|||||||
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|
||||||
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|
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|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADocumentationHelperTool_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fomegaleo_003F_002Econfig_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F165936b93b8c4f33b6ee955456d3fd6a3c00_003F08_003F718f7e37_003FDocumentationHelperTool_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ADocumentationHelperTool_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fomegaleo_003F_002Econfig_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F165936b93b8c4f33b6ee955456d3fd6a3c00_003F08_003F718f7e37_003FDocumentationHelperTool_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AExceptionDispatchInfo_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fomegaleo_003F_002Econfig_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FSourcesCache_003Fbf9021a960b74107a7e141aa06bc9d8a0a53c929178c2fb95b1597be8af8dc_003FExceptionDispatchInfo_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AExceptionDispatchInfo_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fomegaleo_003F_002Econfig_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FSourcesCache_003Fbf9021a960b74107a7e141aa06bc9d8a0a53c929178c2fb95b1597be8af8dc_003FExceptionDispatchInfo_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AMonitor_002ECoreCLR_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fomegaleo_003F_002Econfig_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FSourcesCache_003F9ee76fb4aded5e9da6e66cc2dcb127fac08d3ec5ac84fc6db9d4ee1d2e38_003FMonitor_002ECoreCLR_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AMonitor_002ECoreCLR_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fomegaleo_003F_002Econfig_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FSourcesCache_003F9ee76fb4aded5e9da6e66cc2dcb127fac08d3ec5ac84fc6db9d4ee1d2e38_003FMonitor_002ECoreCLR_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AMonitor_002ECoreCLR_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fomegaleo_003F_002Econfig_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FSourcesCache_003F9ee76fb4aded5e9da6e66cc2dcb127fac08d3ec5ac84fc6db9d4ee1d2e38_003FMonitor_002ECoreCLR_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ARuntimeHandles_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fomegaleo_003F_002Econfig_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FSourcesCache_003F42d5e9d0d54843a23887036cb9c33c9ce48bbc6f7c35ed3759154a95456c796_003FRuntimeHandles_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ARuntimeHandles_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fomegaleo_003F_002Econfig_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FSourcesCache_003F42d5e9d0d54843a23887036cb9c33c9ce48bbc6f7c35ed3759154a95456c796_003FRuntimeHandles_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ARuntimeModule_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fomegaleo_003F_002Econfig_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FSourcesCache_003F47104fb3abb717b489a79c6abfd53988baac74c62be2ae237abd31518850e2_003FRuntimeModule_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ARuntimeModule_002Ecs_002Fl_003A_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003F_002E_002E_003Fhome_003Fomegaleo_003F_002Econfig_003FJetBrains_003FRider2025_002E3_003Fresharper_002Dhost_003FSourcesCache_003F47104fb3abb717b489a79c6abfd53988baac74c62be2ae237abd31518850e2_003FRuntimeModule_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
|
|||||||
+657
-17
@@ -1,21 +1,661 @@
|
|||||||
MIT License
|
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 19 November 2007
|
||||||
|
|
||||||
Copyright (c) 2024 Nuno "Omega Leo" Diogo
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Preamble
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
The GNU Affero General Public License is a free, copyleft license for
|
||||||
copies or substantial portions of the Software.
|
software and other kinds of works, specifically designed to ensure
|
||||||
|
cooperation with the community in the case of network server software.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
The licenses for most software and other practical works are designed
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
to take away your freedom to share and change the works. By contrast,
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
our General Public Licenses are intended to guarantee your freedom to
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
share and change all versions of a program--to make sure it remains free
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
software for all its users.
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
Developers that use our General Public Licenses protect your rights
|
||||||
|
with two steps: (1) assert copyright on the software, and (2) offer
|
||||||
|
you this License which gives you legal permission to copy, distribute
|
||||||
|
and/or modify the software.
|
||||||
|
|
||||||
|
A secondary benefit of defending all users' freedom is that
|
||||||
|
improvements made in alternate versions of the program, if they
|
||||||
|
receive widespread use, become available for other developers to
|
||||||
|
incorporate. Many developers of free software are heartened and
|
||||||
|
encouraged by the resulting cooperation. However, in the case of
|
||||||
|
software used on network servers, this result may fail to come about.
|
||||||
|
The GNU General Public License permits making a modified version and
|
||||||
|
letting the public access it on a server without ever releasing its
|
||||||
|
source code to the public.
|
||||||
|
|
||||||
|
The GNU Affero General Public License is designed specifically to
|
||||||
|
ensure that, in such cases, the modified source code becomes available
|
||||||
|
to the community. It requires the operator of a network server to
|
||||||
|
provide the source code of the modified version running there to the
|
||||||
|
users of that server. Therefore, public use of a modified version, on
|
||||||
|
a publicly accessible server, gives the public access to the source
|
||||||
|
code of the modified version.
|
||||||
|
|
||||||
|
An older license, called the Affero General Public License and
|
||||||
|
published by Affero, was designed to accomplish similar goals. This is
|
||||||
|
a different license, not a version of the Affero GPL, but Affero has
|
||||||
|
released a new version of the Affero GPL which permits relicensing under
|
||||||
|
this license.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, if you modify the
|
||||||
|
Program, your modified version must prominently offer all users
|
||||||
|
interacting with it remotely through a computer network (if your version
|
||||||
|
supports such interaction) an opportunity to receive the Corresponding
|
||||||
|
Source of your version by providing access to the Corresponding Source
|
||||||
|
from a network server at no charge, through some standard or customary
|
||||||
|
means of facilitating copying of software. This Corresponding Source
|
||||||
|
shall include the Corresponding Source for any work covered by version 3
|
||||||
|
of the GNU General Public License that is incorporated pursuant to the
|
||||||
|
following paragraph.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the work with which it is combined will remain governed by version
|
||||||
|
3 of the GNU General Public License.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU Affero General Public License from time to time. Such new versions
|
||||||
|
will be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU Affero General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU Affero General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU Affero General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
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THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
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GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
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USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Affero General Public License as published
|
||||||
|
by the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Affero General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If your software can interact with users remotely through a computer
|
||||||
|
network, you should also make sure that it provides a way for users to
|
||||||
|
get its source. For example, if your program is a web application, its
|
||||||
|
interface could display a "Source" link that leads users to an archive
|
||||||
|
of the code. There are many ways you could offer source, and different
|
||||||
|
solutions will be better for different programs; see section 13 for the
|
||||||
|
specific requirements.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|||||||
@@ -1 +0,0 @@
|
|||||||
library.omegaleo.dev
|
|
||||||
@@ -1,225 +0,0 @@
|
|||||||
<!DOCTYPE html>
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|
||||||
<html lang="en">
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|
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|
||||||
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<a class="navbar-brand" href="../../index.html">
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OmegaLeo Helper Libraries
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<li b-pqzonzw7gm class="nav-item">
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<a class="nav-link" href="changelog.html">Changelog</a>
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<li b-pqzonzw7gm class="nav-item">
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<a class="nav-link" href="game.html">Game Dev</a>
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<i b-pqzonzw7gm class="bi bi-github" style="font-size:1.25rem;"></i> View on Github
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|
||||||
</a>
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|
||||||
</li>
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</ul>
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|
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</div>
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|
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</div>
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</nav>
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|
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</header>
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|
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<main b-pqzonzw7gm role="main" class="pb-3">
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|
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<div class="container-fluid mt-4">
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|
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<nav aria-label="breadcrumb">
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|
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<ol class="breadcrumb">
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|
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<li class="breadcrumb-item"><a href="../../index.html">Home</a></li>
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|
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<li class="breadcrumb-item active">Changelog Library</li>
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|
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</ol>
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</nav>
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|
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|
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<div class="row">
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|
||||||
<div class="col-md-3">
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|
||||||
<div class="sticky-top" style="top: 20px;">
|
|
||||||
<div class="card">
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|
||||||
<div class="card-header">
|
|
||||||
<h5>Changelog Library</h5>
|
|
||||||
</div>
|
|
||||||
<div class="card-body p-0">
|
|
||||||
<div class="list-group list-group-flush">
|
|
||||||
<a class="list-group-item list-group-item-action" href="changelog.html#overview">
|
|
||||||
<i class="bi bi-info-circle me-2"></i>Overview
|
|
||||||
</a>
|
|
||||||
<a class="list-group-item list-group-item-action" href="changelog.html#namespace-OmegaLeo-HelperLib-Changelog">
|
|
||||||
<i class="bi bi-folder me-2"></i>OmegaLeo.HelperLib.Changelog
|
|
||||||
</a>
|
|
||||||
<a class="list-group-item list-group-item-action" href="changelog.html#changelog">
|
|
||||||
<i class="bi bi-clock-history me-2"></i>Changelog
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="col-md-9">
|
|
||||||
<div id="overview" class="mb-5">
|
|
||||||
<h2>Changelog Library</h2>
|
|
||||||
<p class="lead">Tools for managing and generating changelogs</p>
|
|
||||||
<hr />
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div id="namespace-OmegaLeo-HelperLib-Changelog" class="mb-5">
|
|
||||||
<h3>OmegaLeo.HelperLib.Changelog</h3>
|
|
||||||
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">ChangelogHelper</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib.Changelog</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>ChangelogHelper</code></td>
|
|
||||||
<td><p>Helper class to generate changelog markdown from ChangelogAttributes in the provided Assemblies.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>GetChangelogMarkdown</code></td>
|
|
||||||
<td><p>Generates a markdown formatted changelog from the changelog attributes in the provided assemblies.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">ChangelogTool</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib.Changelog</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>ChangelogTool</code></td>
|
|
||||||
<td><p>Provides methods to extract changelog information from assembly attributes.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>ChangelogTool.ExtractChangelog</code></td>
|
|
||||||
<td><p>Extracts changelog entries from the specified assembly.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>ChangelogTool.GetMarkdown</code></td>
|
|
||||||
<td><p>Generates a markdown formatted changelog from the assembly's changelog attributes.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div id="changelog" class="mb-5">
|
|
||||||
<h3>Changelog</h3>
|
|
||||||
<div class="card">
|
|
||||||
<div class="card-body">
|
|
||||||
<h2>Version 1.2.0</h2>
|
|
||||||
<p><strong>OmegaLeo.HelperLib.Changelog.Helpers</strong></p>
|
|
||||||
<ul>
|
|
||||||
<li><strong>ChangelogHelper</strong>:
|
|
||||||
<ul>
|
|
||||||
<li>Created ChangelogHelper to generate markdown from changelog attributes.</li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
<h2>Version 1.0.0</h2>
|
|
||||||
<p><strong>OmegaLeo.HelperLib.Changelog.Tools</strong></p>
|
|
||||||
<ul>
|
|
||||||
<li><strong>ChangelogTool</strong>:
|
|
||||||
<ul>
|
|
||||||
<li>Created the class ChangelogTool to extract changelogs via attributes</li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<style>
|
|
||||||
.sticky-top {
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|
||||||
max-height: calc(100vh - 40px);
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|
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overflow-y: auto;
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|
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}
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|
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|
||||||
code {
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|
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background-color: #f8f9fa;
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|
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padding: 2px 6px;
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|
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border-radius: 3px;
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|
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font-size: 0.9em;
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|
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}
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|
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|
||||||
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|
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background-color: #f8f9fa;
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}
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|
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</body>
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</html>
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|
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@@ -1,924 +0,0 @@
|
|||||||
<!DOCTYPE html>
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|
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<html lang="en">
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|
||||||
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|
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<div b-pqzonzw7gm class="container-fluid">
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<a class="navbar-brand" href="../../index.html">
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OmegaLeo Helper Libraries
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<i b-pqzonzw7gm class="bi bi-github" style="font-size:1.25rem;"></i> View on Github
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</a>
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<div class="card">
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<div class="card-header">
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<h5>Core Library</h5>
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<div class="card-body p-0">
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<div class="list-group list-group-flush">
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</a>
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<a class="list-group-item list-group-item-action" href="core.html#namespace-OmegaLeo-HelperLib">
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</div>
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|
||||||
<div class="col-md-9">
|
|
||||||
<div id="overview" class="mb-5">
|
|
||||||
<h2>Core Library</h2>
|
|
||||||
<p class="lead">Core utilities and helper functions for general C# development</p>
|
|
||||||
<hr />
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|
||||||
</div>
|
|
||||||
|
|
||||||
<div id="namespace-OmegaLeo-HelperLib" class="mb-5">
|
|
||||||
<h3>OmegaLeo.HelperLib</h3>
|
|
||||||
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">ArrayExtensions</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
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<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>Array Extensions</code></td>
|
|
||||||
<td><p>Set of extension methods to help with Arrays.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Next</code></td>
|
|
||||||
<td><p>Method to obtain the next object in the array by passing the current index.
|
|
||||||
Note: Idea obtained from TaroDev's video on things to do in Unity - https://youtu.be/Ic5ux-tpkCE?t=302</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">BenchmarkUtility</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>BenchmarkUtility</code></td>
|
|
||||||
<td><p>Utility class for benchmarking code execution time.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
BenchmarkUtility.Start(<span style="color:#D69D85;">"MyBenchmark"</span>);
|
|
||||||
<span style="color:#57A64A;">// Code to benchmark</span>
|
|
||||||
BenchmarkUtility.Stop(<span style="color:#D69D85;">"MyBenchmark"</span>);
|
|
||||||
<span style="color:#569CD6;">var</span> results = BenchmarkUtility.GetResults(<span style="color:#D69D85;">"MyBenchmark"</span>);
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Record</code></td>
|
|
||||||
<td><p>Records the execution time of the provided action and returns the elapsed time in milliseconds.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> time = BenchmarkUtility.Record(() =>
|
|
||||||
{
|
|
||||||
<span style="color:#57A64A;">// Code to benchmark</span>
|
|
||||||
});
|
|
||||||
|
|
||||||
Console.WriteLine($<span style="color:#D69D85;">"Elapsed time: {time} ms"</span>);
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>RecordAndSaveToResults</code></td>
|
|
||||||
<td><p>Records the execution time of the provided action, saves it under the given key, and returns the elapsed time in milliseconds.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> time = BenchmarkUtility.RecordAndSaveToResults(<span style="color:#D69D85;">"MyBenchmark"</span>, () =>
|
|
||||||
{
|
|
||||||
<span style="color:#57A64A;">// Code to benchmark</span>
|
|
||||||
});
|
|
||||||
|
|
||||||
Console.WriteLine($<span style="color:#D69D85;">"Elapsed time: {time} ms"</span>);
|
|
||||||
|
|
||||||
<span style="color:#569CD6;">var</span> results = BenchmarkUtility.GetResults(<span style="color:#D69D85;">"MyBenchmark"</span>);
|
|
||||||
|
|
||||||
<span style="color:#569CD6;">var</span> averageTime = results.Average();
|
|
||||||
Console.WriteLine($<span style="color:#D69D85;">"Average time: {averageTime} ms"</span>);
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Start</code></td>
|
|
||||||
<td><p>Starts or restarts the stopwatch for the given key.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Stop</code></td>
|
|
||||||
<td><p>Stops the stopwatch for the given key and records the elapsed time.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>GetResults</code></td>
|
|
||||||
<td><p>Retrieves the list of recorded times for the given key.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>ClearResults</code></td>
|
|
||||||
<td><p>Clears all recorded benchmark results.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>GetAllResults</code></td>
|
|
||||||
<td><p>Retrieves all recorded benchmark results.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">FloatExtensions</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>FloatExtensions</code></td>
|
|
||||||
<td><p>Provides extension methods for the float data type.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Round</code></td>
|
|
||||||
<td><p>Rounds a float value to the specified number of decimal places.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> originalValue = <span style="color:#B5CEA8;">3</span>.14159f;
|
|
||||||
<span style="color:#569CD6;">var</span> roundedValue = originalValue.Round(<span style="color:#B5CEA8;">2</span>); <span style="color:#57A64A;">// roundedValue will be 3.14</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>RoundToInt</code></td>
|
|
||||||
<td><p>Rounds a float value to the nearest integer and returns it as an int.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> originalValue = <span style="color:#B5CEA8;">3</span>.14159f;
|
|
||||||
<span style="color:#569CD6;">var</span> roundedValue = originalValue.RoundToInt(); <span style="color:#57A64A;">// roundedValue will be 3</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">IListExtensions</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>IListExtensions</code></td>
|
|
||||||
<td><p>Extension methods for IList<T> to provide additional functionalities such as swapping, replacing, random selection, and shuffling.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Swap</code></td>
|
|
||||||
<td><p>Swaps the elements at the specified indices in the list.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> myList = <span style="color:#569CD6;">new</span> List<<span style="color:#569CD6;">int</span>> { <span style="color:#B5CEA8;">1</span>, <span style="color:#B5CEA8;">2</span>, <span style="color:#B5CEA8;">3</span>, <span style="color:#B5CEA8;">4</span> };
|
|
||||||
myList.Swap(<span style="color:#B5CEA8;">0</span>, <span style="color:#B5CEA8;">2</span>); <span style="color:#57A64A;">// myList is now { 3, 2, 1, 4 }</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Swap</code></td>
|
|
||||||
<td><p>Swaps the elements at the specified indices in the list.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> myList = <span style="color:#569CD6;">new</span> List<<span style="color:#569CD6;">int</span>> { <span style="color:#B5CEA8;">1</span>, <span style="color:#B5CEA8;">2</span>, <span style="color:#B5CEA8;">3</span>, <span style="color:#B5CEA8;">4</span> };
|
|
||||||
myList.Swap(<span style="color:#B5CEA8;">0</span>, <span style="color:#B5CEA8;">2</span>); <span style="color:#57A64A;">// myList is now { 3, 2, 1, 4 }</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Replace</code></td>
|
|
||||||
<td><p>Replaces the first occurrence of a specified value in the list with a new value.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> myList = <span style="color:#569CD6;">new</span> List<<span style="color:#569CD6;">int</span>> { <span style="color:#B5CEA8;">1</span>, <span style="color:#B5CEA8;">2</span>, <span style="color:#B5CEA8;">3</span>, <span style="color:#B5CEA8;">4</span> };
|
|
||||||
myList.Replace(<span style="color:#B5CEA8;">2</span>, <span style="color:#B5CEA8;">5</span>); <span style="color:#57A64A;">// myList is now { 1, 5, 3, 4 }</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Random</code></td>
|
|
||||||
<td><p>Selects a random element from the list.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> myList = <span style="color:#569CD6;">new</span> List<<span style="color:#569CD6;">int</span>> { <span style="color:#B5CEA8;">1</span>, <span style="color:#B5CEA8;">2</span>, <span style="color:#B5CEA8;">3</span>, <span style="color:#B5CEA8;">4</span> };
|
|
||||||
<span style="color:#569CD6;">var</span> randomElement = myList.Random(); <span style="color:#57A64A;">// randomElement could be any of 1, 2, 3, or 4</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Random</code></td>
|
|
||||||
<td><p>Selects a specified number of unique random elements from the list.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> myList = <span style="color:#569CD6;">new</span> List<<span style="color:#569CD6;">int</span>> { <span style="color:#B5CEA8;">1</span>, <span style="color:#B5CEA8;">2</span>, <span style="color:#B5CEA8;">3</span>, <span style="color:#B5CEA8;">4</span> };
|
|
||||||
<span style="color:#569CD6;">var</span> randomElements = myList.Random(<span style="color:#B5CEA8;">2</span>); <span style="color:#57A64A;">// randomElements could be any two of 1, 2, 3, or 4</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Next<T></code></td>
|
|
||||||
<td><p>Method to obtain the next object in the list by passing the current index.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> myList = <span style="color:#569CD6;">new</span> List<<span style="color:#569CD6;">int</span>> { <span style="color:#B5CEA8;">1</span>, <span style="color:#B5CEA8;">2</span>, <span style="color:#B5CEA8;">3</span>,<span style="color:#B5CEA8;">4</span> };
|
|
||||||
<span style="color:#569CD6;">var</span> currentIndex = <span style="color:#B5CEA8;">0</span>;
|
|
||||||
<span style="color:#569CD6;">var</span> nextItem = myList.Next(<span style="color:#569CD6;">ref</span> currentIndex); <span style="color:#57A64A;">// nextItem will be 1, currentIndex will be 1</span>
|
|
||||||
<span style="color:#569CD6;">var</span> nextItem2 = myList.Next(<span style="color:#569CD6;">ref</span> currentIndex); <span style="color:#57A64A;">// nextItem2 will be 2, currentIndex will be 2</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Shuffle<T></code></td>
|
|
||||||
<td><p>Shuffles the elements of the list in place using a cryptographic random number generator.</p>
|
|
||||||
<p>Code obtained from https://stackoverflow.com/a/1262619</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> myList = <span style="color:#569CD6;">new</span> List<<span style="color:#569CD6;">int</span>> { <span style="color:#B5CEA8;">1</span>, <span style="color:#B5CEA8;">2</span>, <span style="color:#B5CEA8;">3</span>, <span style="color:#B5CEA8;">4</span> };
|
|
||||||
myList.Shuffle(); <span style="color:#57A64A;">// myList could now be { 3, 1, 4, 2 } (example output)</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">InstancedObject`1</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>InstancedObject<T> Class</code></td>
|
|
||||||
<td><p>A generic base class that ensures only one instance of a derived class exists at any time.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">public</span> <span style="color:#569CD6;">class</span> MySingleton : InstancedObject<MySingleton>
|
|
||||||
{
|
|
||||||
<span style="color:#57A64A;">// Your class implementation here</span>
|
|
||||||
}
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">MathExtensions</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>MathExtensions</code></td>
|
|
||||||
<td><p>Provides extension methods for mathematical operations.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>AverageWithNullValidation</code></td>
|
|
||||||
<td><p>Calculates the average of a list of integers, returning 0 if the list is empty.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> numbers = <span style="color:#569CD6;">new</span> List<<span style="color:#569CD6;">int</span>> { <span style="color:#B5CEA8;">1</span>, <span style="color:#B5CEA8;">2</span>, <span style="color:#B5CEA8;">3</span>, <span style="color:#B5CEA8;">4</span> };
|
|
||||||
<span style="color:#569CD6;">int</span> average = numbers.AverageWithNullValidation(); <span style="color:#57A64A;">// average will be 2 (rounded down)</span>
|
|
||||||
<span style="color:#569CD6;">var</span> emptyList = <span style="color:#569CD6;">new</span> List<<span style="color:#569CD6;">int</span>>();
|
|
||||||
<span style="color:#569CD6;">int</span> averageEmpty = emptyList.AverageWithNullValidation(); <span style="color:#57A64A;">// averageEmpty will be 0</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>AverageWithNullValidation</code></td>
|
|
||||||
<td><p>Calculates the average of a list of doubles, returning 0.0 if the list is empty.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> numbers = <span style="color:#569CD6;">new</span> List<<span style="color:#569CD6;">double</span>> { <span style="color:#B5CEA8;">1</span>.<span style="color:#B5CEA8;">5</span>, <span style="color:#B5CEA8;">2</span>.<span style="color:#B5CEA8;">5</span>, <span style="color:#B5CEA8;">3</span>.<span style="color:#B5CEA8;">5</span> };
|
|
||||||
<span style="color:#569CD6;">double</span> average = numbers.AverageWithNullValidation(); <span style="color:#57A64A;">// average will be 2.5</span>
|
|
||||||
<span style="color:#569CD6;">var</span> emptyList = <span style="color:#569CD6;">new</span> List<<span style="color:#569CD6;">double</span>>();
|
|
||||||
<span style="color:#569CD6;">double</span> averageEmpty = emptyList.AverageWithNullValidation(); <span style="color:#57A64A;">// averageEmpty will be 0.0</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>AverageWithNullValidation</code></td>
|
|
||||||
<td><p>Calculates the average of a list of floats, returning 0.0f if the list is empty.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> numbers = <span style="color:#569CD6;">new</span> List<<span style="color:#569CD6;">float</span>> { <span style="color:#B5CEA8;">1</span>.5f, <span style="color:#B5CEA8;">2</span>.5f, <span style="color:#B5CEA8;">3</span>.5f };
|
|
||||||
<span style="color:#569CD6;">float</span> average = numbers.AverageWithNullValidation(); <span style="color:#57A64A;">// average will be 2.5f</span>
|
|
||||||
<span style="color:#569CD6;">var</span> emptyList = <span style="color:#569CD6;">new</span> List<<span style="color:#569CD6;">float</span>>();
|
|
||||||
<span style="color:#569CD6;">float</span> averageEmpty = emptyList.AverageWithNullValidation(); <span style="color:#57A64A;">// averageEmpty will be 0.0f</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">NeoDictionary`2</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>NeoDictionary</code></td>
|
|
||||||
<td><p>Dictionary like class created to make it easier to display dictionaries in game engines like Unity</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>TryGetValue</code></td>
|
|
||||||
<td><p>Tries to get the value from the NeoDictionary for the given key.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>TryGetValueFromIndex</code></td>
|
|
||||||
<td><p>Tries to get the value from the NeoDictionary at the given index.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Add</code></td>
|
|
||||||
<td><p>Adds a new NeoDictionaryItem to the NeoDictionary.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>AddRange</code></td>
|
|
||||||
<td><p>Adds a range of NeoDictionaryItems from another NeoDictionary to the NeoDictionary.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>AddRange</code></td>
|
|
||||||
<td><p>Adds a range of NeoDictionaryItems to the NeoDictionary.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Any</code></td>
|
|
||||||
<td><p>Checks if the NeoDictionary has any items.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Any</code></td>
|
|
||||||
<td><p>Checks if any item in the NeoDictionary satisfies a condition.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Where</code></td>
|
|
||||||
<td><p>Filters the NeoDictionary items based on a predicate.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>FirstOrDefault</code></td>
|
|
||||||
<td><p>Returns the first item of the NeoDictionary or a default value if the NeoDictionary is empty.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>FirstOrDefault</code></td>
|
|
||||||
<td><p>Returns the first item of the NeoDictionary that satisfies a condition or a default value if no such item is found.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>LastOrDefault</code></td>
|
|
||||||
<td><p>Returns the last item of the NeoDictionary or a default value if the NeoDictionary is empty.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>LastOrDefault</code></td>
|
|
||||||
<td><p>Returns the last item of the NeoDictionary that satisfies a condition or a default value if no such item is found.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Select</code></td>
|
|
||||||
<td><p>Projects each item of the NeoDictionary into a new form.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>IndexOf</code></td>
|
|
||||||
<td><p>Returns the index of the given NeoDictionaryItem.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Remove</code></td>
|
|
||||||
<td><p>Removes the item with the given key.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>RemoveAt</code></td>
|
|
||||||
<td><p>Removes the item at the given index.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Replace</code></td>
|
|
||||||
<td><p>Replaces the value for the given key if it exists.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>HasKey</code></td>
|
|
||||||
<td><p>Checks if the NeoDictionary contains the given key.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Clear</code></td>
|
|
||||||
<td><p>Clears all items from the NeoDictionary.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Sort</code></td>
|
|
||||||
<td><p>Sorts the NeoDictionary items using the given comparison.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Count</code></td>
|
|
||||||
<td><p>Returns the number of items in the NeoDictionary.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>ForEach</code></td>
|
|
||||||
<td><p>Performs the given action on each item in the NeoDictionary.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>ToList</code></td>
|
|
||||||
<td><p>Converts the NeoDictionary items to a List.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Clone</code></td>
|
|
||||||
<td><p>Creates a shallow copy of the NeoDictionary.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Reverse</code></td>
|
|
||||||
<td><p>Reverses the order of the items in the NeoDictionary.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Insert</code></td>
|
|
||||||
<td><p>Inserts an item at the given index.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>InsertRange</code></td>
|
|
||||||
<td><p>Inserts a range of items starting from the given index.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>RemoveRange</code></td>
|
|
||||||
<td><p>Removes a range of items starting from the given index.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>RemoveAll</code></td>
|
|
||||||
<td><p>Removes all items matching the given predicate.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>FindIndex</code></td>
|
|
||||||
<td><p>Finds the index of the first item matching the given predicate.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Find</code></td>
|
|
||||||
<td><p>Finds the first item matching the given predicate.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>FindAll</code></td>
|
|
||||||
<td><p>Finds all items matching the given predicate.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Merge</code></td>
|
|
||||||
<td><p>Merges another NeoDictionary into this one, ignoring duplicate keys.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>ToDictionarySafe</code></td>
|
|
||||||
<td><p>Converts the NeoDictionary to a standard Dictionary while safely handling duplicate keys by ignoring them.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">StringExtensions</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>StringExtensions</code></td>
|
|
||||||
<td><p>Provides extension methods for the string data type.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Truncate</code></td>
|
|
||||||
<td><p>Truncates the string to a specified maximum number of characters, appending '...' if truncation occurs.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> longString = <span style="color:#D69D85;">"This is a very long string that needs to be truncated."</span>;
|
|
||||||
<span style="color:#569CD6;">var</span> truncatedString = longString.Truncate(<span style="color:#B5CEA8;">20</span>); <span style="color:#57A64A;">// truncatedString will be "This is a very long..."</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>IsNullOrEmpty</code></td>
|
|
||||||
<td><p>Checks if the string is null or empty.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">string</span> myString = <span style="color:#D69D85;">""</span>;
|
|
||||||
<span style="color:#569CD6;">bool</span> isNullOrEmpty = myString.IsNullOrEmpty(); <span style="color:#57A64A;">// isNullOrEmpty will be true</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>IsNotNullOrEmpty</code></td>
|
|
||||||
<td><p>Checks if the string is not null or empty.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">string</span> myString = <span style="color:#D69D85;">"Hello"</span>;
|
|
||||||
<span style="color:#569CD6;">bool</span> isNotNullOrEmpty = myString.IsNotNullOrEmpty(); <span style="color:#57A64A;">// isNotNullOrEmpty will be true</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>AnyMatch</code></td>
|
|
||||||
<td><p>Checks if the string matches any of the provided search strings, ignoring case.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">string</span> myString = <span style="color:#D69D85;">"Hello"</span>;
|
|
||||||
<span style="color:#569CD6;">bool</span> matches = myString.AnyMatch(<span style="color:#D69D85;">"hi"</span>, <span style="color:#D69D85;">"hello"</span>, <span style="color:#D69D85;">"greetings"</span>); <span style="color:#57A64A;">// matches will be true</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Reverse</code></td>
|
|
||||||
<td><p>Reverses the characters in the string.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">string</span> myString = <span style="color:#D69D85;">"Hello"</span>;
|
|
||||||
<span style="color:#569CD6;">string</span> reversedString = myString.Reverse(); <span style="color:#57A64A;">// reversedString will be "olleH"</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div id="changelog" class="mb-5">
|
|
||||||
<h3>Changelog</h3>
|
|
||||||
<div class="card">
|
|
||||||
<div class="card-body">
|
|
||||||
<h2>Version 1.2.0</h2>
|
|
||||||
<h3>January 28, 2026</h3>
|
|
||||||
<p><strong>OmegaLeo.HelperLib.Extensions</strong></p>
|
|
||||||
<ul>
|
|
||||||
<li><strong>ArrayExtensions</strong>:
|
|
||||||
<ul>
|
|
||||||
<li>Fixed root namespace to OmegaLeo.HelperLib.Extensions.</li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
<li><strong>FloatExtensions</strong>:
|
|
||||||
<ul>
|
|
||||||
<li>Fixed root namespace to OmegaLeo.HelperLib.Extensions.</li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
<li><strong>IListExtensions</strong>:
|
|
||||||
<ul>
|
|
||||||
<li>Fixed root namespace to OmegaLeo.HelperLib.Extensions.</li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
<li><strong>MathExtensions</strong>:
|
|
||||||
<ul>
|
|
||||||
<li>Fixed root namespace to OmegaLeo.HelperLib.Extensions.</li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
<li><strong>StringExtensions</strong>:
|
|
||||||
<ul>
|
|
||||||
<li>Fixed root namespace to OmegaLeo.HelperLib.Extensions.</li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
<p><strong>OmegaLeo.HelperLib.Helpers</strong></p>
|
|
||||||
<ul>
|
|
||||||
<li><strong>BenchmarkUtility</strong>:
|
|
||||||
<ul>
|
|
||||||
<li>Fixed root namespace to OmegaLeo.HelperLib.Helpers.</li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
<p><strong>OmegaLeo.HelperLib.Models</strong></p>
|
|
||||||
<ul>
|
|
||||||
<li><strong>InstancedObject</strong>:
|
|
||||||
<ul>
|
|
||||||
<li>Fixed root namespace to OmegaLeo.HelperLib.Models.</li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
<li><strong>NeoDictionary</strong>:
|
|
||||||
<ul>
|
|
||||||
<li>Fixed root namespace to OmegaLeo.HelperLib.Models.</li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<style>
|
|
||||||
.sticky-top {
|
|
||||||
max-height: calc(100vh - 40px);
|
|
||||||
overflow-y: auto;
|
|
||||||
}
|
|
||||||
|
|
||||||
code {
|
|
||||||
background-color: #f8f9fa;
|
|
||||||
padding: 2px 6px;
|
|
||||||
border-radius: 3px;
|
|
||||||
font-size: 0.9em;
|
|
||||||
}
|
|
||||||
|
|
||||||
.table th {
|
|
||||||
background-color: #f8f9fa;
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
|
|
||||||
</main>
|
|
||||||
|
|
||||||
<script src="../../lib/jquery/dist/jquery.min.js"></script>
|
|
||||||
<script src="../../lib/bootstrap/dist/js/bootstrap.bundle.min.js"></script>
|
|
||||||
<script src="../../js/site.js%3Fv=y_Ngd8W21UpuCUhEqGbUKDEqFnNfTjAfb24GhJJGUyM"></script>
|
|
||||||
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
@@ -1,187 +0,0 @@
|
|||||||
<!DOCTYPE html>
|
|
||||||
<html lang="en">
|
|
||||||
<head>
|
|
||||||
<meta charset="utf-8" />
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
|
||||||
<title>Documentation Library - OmegaLeo Helper Libraries</title>
|
|
||||||
<link rel="stylesheet" href="../../lib/bootstrap/dist/css/bootstrap.min.css" />
|
|
||||||
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap-icons@1.10.0/font/bootstrap-icons.css">
|
|
||||||
<link rel="stylesheet" href="../../css/site.css%3Fv=AK2YraxbvzgrpO6A1NqAHflCP7fbweSjdyWpd3ERsLE.css" />
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<header b-pqzonzw7gm>
|
|
||||||
<nav b-pqzonzw7gm class="navbar navbar-expand-sm navbar-dark bg-dark border-bottom box-shadow mb-3">
|
|
||||||
<div b-pqzonzw7gm class="container-fluid">
|
|
||||||
<a class="navbar-brand" href="../../index.html">
|
|
||||||
OmegaLeo Helper Libraries
|
|
||||||
</a>
|
|
||||||
<button b-pqzonzw7gm class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target=".navbar-collapse">
|
|
||||||
<span b-pqzonzw7gm class="navbar-toggler-icon"></span>
|
|
||||||
</button>
|
|
||||||
<div b-pqzonzw7gm class="navbar-collapse collapse d-sm-inline-flex justify-content-between">
|
|
||||||
<ul b-pqzonzw7gm class="navbar-nav flex-grow-1">
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="../../index.html">Home</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="core.html">Core</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="changelog.html">Changelog</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="game.html">Game Dev</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="documentation.html">Documentation</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="shared.html">Shared Components</a>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<ul b-pqzonzw7gm class="navbar-nav ms-auto">
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a b-pqzonzw7gm class="nav-link" href="https://github.com/omegaleo/HelperLib" target="_blank" rel="noopener noreferrer" aria-label="GitHub repository">
|
|
||||||
<i b-pqzonzw7gm class="bi bi-github" style="font-size:1.25rem;"></i> View on Github
|
|
||||||
</a>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</nav>
|
|
||||||
</header>
|
|
||||||
<main b-pqzonzw7gm role="main" class="pb-3">
|
|
||||||
|
|
||||||
<div class="container-fluid mt-4">
|
|
||||||
<nav aria-label="breadcrumb">
|
|
||||||
<ol class="breadcrumb">
|
|
||||||
<li class="breadcrumb-item"><a href="../../index.html">Home</a></li>
|
|
||||||
<li class="breadcrumb-item active">Documentation Library</li>
|
|
||||||
</ol>
|
|
||||||
</nav>
|
|
||||||
|
|
||||||
<div class="row">
|
|
||||||
<div class="col-md-3">
|
|
||||||
<div class="sticky-top" style="top: 20px;">
|
|
||||||
<div class="card">
|
|
||||||
<div class="card-header">
|
|
||||||
<h5>Documentation Library</h5>
|
|
||||||
</div>
|
|
||||||
<div class="card-body p-0">
|
|
||||||
<div class="list-group list-group-flush">
|
|
||||||
<a class="list-group-item list-group-item-action" href="documentation.html#overview">
|
|
||||||
<i class="bi bi-info-circle me-2"></i>Overview
|
|
||||||
</a>
|
|
||||||
<a class="list-group-item list-group-item-action" href="documentation.html#namespace-OmegaLeo-HelperLib-Documentation">
|
|
||||||
<i class="bi bi-folder me-2"></i>OmegaLeo.HelperLib.Documentation
|
|
||||||
</a>
|
|
||||||
<a class="list-group-item list-group-item-action" href="documentation.html#changelog">
|
|
||||||
<i class="bi bi-clock-history me-2"></i>Changelog
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="col-md-9">
|
|
||||||
<div id="overview" class="mb-5">
|
|
||||||
<h2>Documentation Library</h2>
|
|
||||||
<p class="lead">Tools for generating documentation from code attributes</p>
|
|
||||||
<hr />
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div id="namespace-OmegaLeo-HelperLib-Documentation" class="mb-5">
|
|
||||||
<h3>OmegaLeo.HelperLib.Documentation</h3>
|
|
||||||
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">DocumentationHelperTool</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib.Documentation</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>GenerateDocumentation (bool generateForPackageAssembly)</code></td>
|
|
||||||
<td><p>Generates a List of objects of type DocumentationStructure that contain the following fields:<br />
|
|
||||||
<strong>AssemblyName</strong>: Name of the main Assembly, used to identify the root namespace<br />
|
|
||||||
<strong>ClassName</strong>: Name of the class, used to identify the upper level object<br />
|
|
||||||
<strong>Title</strong>: Title what we're generating documentation for<br />
|
|
||||||
<strong>Description</strong>: Description of what we're generating documentation for, this can contain usage examples and can use the args array to pass names(e.g.: This method uses this methodology)<br />
|
|
||||||
<strong>Args</strong>: Array of strings that describe the parameters of the method or class<br />
|
|
||||||
<strong>CodeExample</strong>: A code example of how to use the method or class</p>
|
|
||||||
<p><em>Note: If generateForPackageAssembly is set to true, this will generate documentation for the library as well.</em></p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
DocumentationHelperTool.GenerateDocumentation(<span style="color:#569CD6;">true</span>); <span style="color:#57A64A;">// Generates documentation for all assemblies including the DocumentationHelper.Library package assembly</span>
|
|
||||||
DocumentationHelperTool.GenerateDocumentation(<span style="color:#569CD6;">false</span>); <span style="color:#57A64A;">// Generates documentation for all assemblies excluding the DocumentationHelper.Library package assembly</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div id="changelog" class="mb-5">
|
|
||||||
<h3>Changelog</h3>
|
|
||||||
<div class="card">
|
|
||||||
<div class="card-body">
|
|
||||||
<h2>Version 1.2.0</h2>
|
|
||||||
<h3>January 26, 2026</h3>
|
|
||||||
<p><strong>OmegaLeo.HelperLib.Documentation.Helpers</strong></p>
|
|
||||||
<ul>
|
|
||||||
<li><strong>DocumentationHelperTool</strong>:
|
|
||||||
<ul>
|
|
||||||
<li>Migrated DocumentationHelper library from NetFlow.DocumentationHelper.Library to it's own package in OmegaLeo.HelperLib</li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<style>
|
|
||||||
.sticky-top {
|
|
||||||
max-height: calc(100vh - 40px);
|
|
||||||
overflow-y: auto;
|
|
||||||
}
|
|
||||||
|
|
||||||
code {
|
|
||||||
background-color: #f8f9fa;
|
|
||||||
padding: 2px 6px;
|
|
||||||
border-radius: 3px;
|
|
||||||
font-size: 0.9em;
|
|
||||||
}
|
|
||||||
|
|
||||||
.table th {
|
|
||||||
background-color: #f8f9fa;
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
|
|
||||||
</main>
|
|
||||||
|
|
||||||
<script src="../../lib/jquery/dist/jquery.min.js"></script>
|
|
||||||
<script src="../../lib/bootstrap/dist/js/bootstrap.bundle.min.js"></script>
|
|
||||||
<script src="../../js/site.js%3Fv=y_Ngd8W21UpuCUhEqGbUKDEqFnNfTjAfb24GhJJGUyM"></script>
|
|
||||||
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
@@ -1,416 +0,0 @@
|
|||||||
<!DOCTYPE html>
|
|
||||||
<html lang="en">
|
|
||||||
<head>
|
|
||||||
<meta charset="utf-8" />
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
|
||||||
<title>Game Development Library - OmegaLeo Helper Libraries</title>
|
|
||||||
<link rel="stylesheet" href="../../lib/bootstrap/dist/css/bootstrap.min.css" />
|
|
||||||
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap-icons@1.10.0/font/bootstrap-icons.css">
|
|
||||||
<link rel="stylesheet" href="../../css/site.css%3Fv=AK2YraxbvzgrpO6A1NqAHflCP7fbweSjdyWpd3ERsLE.css" />
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<header b-pqzonzw7gm>
|
|
||||||
<nav b-pqzonzw7gm class="navbar navbar-expand-sm navbar-dark bg-dark border-bottom box-shadow mb-3">
|
|
||||||
<div b-pqzonzw7gm class="container-fluid">
|
|
||||||
<a class="navbar-brand" href="../../index.html">
|
|
||||||
OmegaLeo Helper Libraries
|
|
||||||
</a>
|
|
||||||
<button b-pqzonzw7gm class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target=".navbar-collapse">
|
|
||||||
<span b-pqzonzw7gm class="navbar-toggler-icon"></span>
|
|
||||||
</button>
|
|
||||||
<div b-pqzonzw7gm class="navbar-collapse collapse d-sm-inline-flex justify-content-between">
|
|
||||||
<ul b-pqzonzw7gm class="navbar-nav flex-grow-1">
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="../../index.html">Home</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="core.html">Core</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="changelog.html">Changelog</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="game.html">Game Dev</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="documentation.html">Documentation</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="shared.html">Shared Components</a>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<ul b-pqzonzw7gm class="navbar-nav ms-auto">
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a b-pqzonzw7gm class="nav-link" href="https://github.com/omegaleo/HelperLib" target="_blank" rel="noopener noreferrer" aria-label="GitHub repository">
|
|
||||||
<i b-pqzonzw7gm class="bi bi-github" style="font-size:1.25rem;"></i> View on Github
|
|
||||||
</a>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</nav>
|
|
||||||
</header>
|
|
||||||
<main b-pqzonzw7gm role="main" class="pb-3">
|
|
||||||
|
|
||||||
<div class="container-fluid mt-4">
|
|
||||||
<nav aria-label="breadcrumb">
|
|
||||||
<ol class="breadcrumb">
|
|
||||||
<li class="breadcrumb-item"><a href="../../index.html">Home</a></li>
|
|
||||||
<li class="breadcrumb-item active">Game Development Library</li>
|
|
||||||
</ol>
|
|
||||||
</nav>
|
|
||||||
|
|
||||||
<div class="row">
|
|
||||||
<div class="col-md-3">
|
|
||||||
<div class="sticky-top" style="top: 20px;">
|
|
||||||
<div class="card">
|
|
||||||
<div class="card-header">
|
|
||||||
<h5>Game Development Library</h5>
|
|
||||||
</div>
|
|
||||||
<div class="card-body p-0">
|
|
||||||
<div class="list-group list-group-flush">
|
|
||||||
<a class="list-group-item list-group-item-action" href="game.html#overview">
|
|
||||||
<i class="bi bi-info-circle me-2"></i>Overview
|
|
||||||
</a>
|
|
||||||
<a class="list-group-item list-group-item-action" href="game.html#namespace-OmegaLeo-HelperLib-Game">
|
|
||||||
<i class="bi bi-folder me-2"></i>OmegaLeo.HelperLib.Game
|
|
||||||
</a>
|
|
||||||
<a class="list-group-item list-group-item-action" href="game.html#changelog">
|
|
||||||
<i class="bi bi-clock-history me-2"></i>Changelog
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="col-md-9">
|
|
||||||
<div id="overview" class="mb-5">
|
|
||||||
<h2>Game Development Library</h2>
|
|
||||||
<p class="lead">Game development utilities for Unity and Godot</p>
|
|
||||||
<hr />
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div id="namespace-OmegaLeo-HelperLib-Game" class="mb-5">
|
|
||||||
<h3>OmegaLeo.HelperLib.Game</h3>
|
|
||||||
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">CommandConsole</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib.Game</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>RegisterCommand</code></td>
|
|
||||||
<td><p>Registers a new command with the console.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>RegisterCommand</code></td>
|
|
||||||
<td><p>Registers a new command with the console using a delegate.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>UnregisterCommand</code></td>
|
|
||||||
<td><p>Removes a command from the console.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>ExecuteCommand</code></td>
|
|
||||||
<td><p>Executes a command string.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Output</code></td>
|
|
||||||
<td><p>Outputs a message to the console.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Error</code></td>
|
|
||||||
<td><p>Outputs an error message to the console.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>ClearHistory</code></td>
|
|
||||||
<td><p>Clears command history.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>GetAutoComplete</code></td>
|
|
||||||
<td><p>Gets autocomplete suggestions for partial input.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>RegisterDefaultCommands</code></td>
|
|
||||||
<td><p>Registers built-in commands.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">DelayedActionHandler</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib.Game</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>DelayedActionHandler</code></td>
|
|
||||||
<td><p>Handler for managing delayed actions, allowing cancellation and status checking.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> action = <span style="color:#569CD6;">new</span> DelayedAction(...);
|
|
||||||
<span style="color:#569CD6;">var</span> handler = <span style="color:#569CD6;">new</span> DelayedActionHandler(action);
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Cancel</code></td>
|
|
||||||
<td><p>Cancels the delayed action if it has not yet executed.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
handler.Cancel();
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">DelayedActionManager</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib.Game</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>PendingActionsCount</code></td>
|
|
||||||
<td><p>Gets the count of pending delayed actions.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>RunAfter</code></td>
|
|
||||||
<td><p>Schedules an action to run after a specified delay.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>RunRepeating</code></td>
|
|
||||||
<td><p>Schedules an action to run repeatedly at specified intervals.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>RunAfterCancellable</code></td>
|
|
||||||
<td><p>Schedules an action to run after a delay and returns a handler to cancel it if needed.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>CancelAll</code></td>
|
|
||||||
<td><p>Cancels all pending delayed actions.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">ListExtensions</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib.Game</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>Shuffle</code></td>
|
|
||||||
<td><p>Shuffles the elements of the list in place using the provided RandomNumberGenerator.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
<span style="color:#569CD6;">var</span> list = <span style="color:#569CD6;">new</span> List<<span style="color:#569CD6;">int</span>> { <span style="color:#B5CEA8;">1</span>, <span style="color:#B5CEA8;">2</span>, <span style="color:#B5CEA8;">3</span>, <span style="color:#B5CEA8;">4</span>};
|
|
||||||
<span style="color:#569CD6;">var</span> rng = <span style="color:#569CD6;">new</span> RandomNumberGenerator();
|
|
||||||
<span style="color:#57A64A;">// List before: [1, 2, 3, 4]</span>
|
|
||||||
list.Shuffle(rng);
|
|
||||||
<span style="color:#57A64A;">// List after: [3, 1, 4, 2] (example output)</span>
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">SaveManager</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib.Game</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>Save</code></td>
|
|
||||||
<td><p>Saves data to a JSON file.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>Load</code></td>
|
|
||||||
<td><p>Loads data from a JSON file.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>TryLoad</code></td>
|
|
||||||
<td><p>Attempts to load data from a JSON file, returning a success flag.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>SaveExists</code></td>
|
|
||||||
<td><p>Checks if a save file exists.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>DeleteSave</code></td>
|
|
||||||
<td><p>Deletes a save file.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
|
||||||
<td><code>GetAllSaveFiles</code></td>
|
|
||||||
<td><p>Retrieves all save files in the save directory.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">WeightedPicker</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib.Game</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>WeightedPicker.Pick</code></td>
|
|
||||||
<td><p>Picks a random item from a dictionary of items with associated weights.</p>
|
|
||||||
<br/>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<style>
|
|
||||||
.sticky-top {
|
|
||||||
max-height: calc(100vh - 40px);
|
|
||||||
overflow-y: auto;
|
|
||||||
}
|
|
||||||
|
|
||||||
code {
|
|
||||||
background-color: #f8f9fa;
|
|
||||||
padding: 2px 6px;
|
|
||||||
border-radius: 3px;
|
|
||||||
font-size: 0.9em;
|
|
||||||
}
|
|
||||||
|
|
||||||
.table th {
|
|
||||||
background-color: #f8f9fa;
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
|
|
||||||
</main>
|
|
||||||
|
|
||||||
<script src="../../lib/jquery/dist/jquery.min.js"></script>
|
|
||||||
<script src="../../lib/bootstrap/dist/js/bootstrap.bundle.min.js"></script>
|
|
||||||
<script src="../../js/site.js%3Fv=y_Ngd8W21UpuCUhEqGbUKDEqFnNfTjAfb24GhJJGUyM"></script>
|
|
||||||
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
@@ -1,235 +0,0 @@
|
|||||||
<!DOCTYPE html>
|
|
||||||
<html lang="en">
|
|
||||||
<head>
|
|
||||||
<meta charset="utf-8" />
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
|
||||||
<title>Shared Library - OmegaLeo Helper Libraries</title>
|
|
||||||
<link rel="stylesheet" href="../../lib/bootstrap/dist/css/bootstrap.min.css" />
|
|
||||||
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap-icons@1.10.0/font/bootstrap-icons.css">
|
|
||||||
<link rel="stylesheet" href="../../css/site.css%3Fv=AK2YraxbvzgrpO6A1NqAHflCP7fbweSjdyWpd3ERsLE.css" />
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<header b-pqzonzw7gm>
|
|
||||||
<nav b-pqzonzw7gm class="navbar navbar-expand-sm navbar-dark bg-dark border-bottom box-shadow mb-3">
|
|
||||||
<div b-pqzonzw7gm class="container-fluid">
|
|
||||||
<a class="navbar-brand" href="../../index.html">
|
|
||||||
OmegaLeo Helper Libraries
|
|
||||||
</a>
|
|
||||||
<button b-pqzonzw7gm class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target=".navbar-collapse">
|
|
||||||
<span b-pqzonzw7gm class="navbar-toggler-icon"></span>
|
|
||||||
</button>
|
|
||||||
<div b-pqzonzw7gm class="navbar-collapse collapse d-sm-inline-flex justify-content-between">
|
|
||||||
<ul b-pqzonzw7gm class="navbar-nav flex-grow-1">
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="../../index.html">Home</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="core.html">Core</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="changelog.html">Changelog</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="game.html">Game Dev</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="documentation.html">Documentation</a>
|
|
||||||
</li>
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a class="nav-link" href="shared.html">Shared Components</a>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
<ul b-pqzonzw7gm class="navbar-nav ms-auto">
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a b-pqzonzw7gm class="nav-link" href="https://github.com/omegaleo/HelperLib" target="_blank" rel="noopener noreferrer" aria-label="GitHub repository">
|
|
||||||
<i b-pqzonzw7gm class="bi bi-github" style="font-size:1.25rem;"></i> View on Github
|
|
||||||
</a>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</nav>
|
|
||||||
</header>
|
|
||||||
<main b-pqzonzw7gm role="main" class="pb-3">
|
|
||||||
|
|
||||||
<div class="container-fluid mt-4">
|
|
||||||
<nav aria-label="breadcrumb">
|
|
||||||
<ol class="breadcrumb">
|
|
||||||
<li class="breadcrumb-item"><a href="../../index.html">Home</a></li>
|
|
||||||
<li class="breadcrumb-item active">Shared Library</li>
|
|
||||||
</ol>
|
|
||||||
</nav>
|
|
||||||
|
|
||||||
<div class="row">
|
|
||||||
<div class="col-md-3">
|
|
||||||
<div class="sticky-top" style="top: 20px;">
|
|
||||||
<div class="card">
|
|
||||||
<div class="card-header">
|
|
||||||
<h5>Shared Library</h5>
|
|
||||||
</div>
|
|
||||||
<div class="card-body p-0">
|
|
||||||
<div class="list-group list-group-flush">
|
|
||||||
<a class="list-group-item list-group-item-action" href="shared.html#overview">
|
|
||||||
<i class="bi bi-info-circle me-2"></i>Overview
|
|
||||||
</a>
|
|
||||||
<a class="list-group-item list-group-item-action" href="shared.html#namespace-OmegaLeo-HelperLib-Shared">
|
|
||||||
<i class="bi bi-folder me-2"></i>OmegaLeo.HelperLib.Shared
|
|
||||||
</a>
|
|
||||||
<a class="list-group-item list-group-item-action" href="shared.html#changelog">
|
|
||||||
<i class="bi bi-clock-history me-2"></i>Changelog
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="col-md-9">
|
|
||||||
<div id="overview" class="mb-5">
|
|
||||||
<h2>Shared Library</h2>
|
|
||||||
<p class="lead">Library of shared attributes and utilities used across other OmegaLeo.HelperLib packages</p>
|
|
||||||
<hr />
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div id="namespace-OmegaLeo-HelperLib-Shared" class="mb-5">
|
|
||||||
<h3>OmegaLeo.HelperLib.Shared</h3>
|
|
||||||
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">ChangelogAttribute</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib.Shared</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>ChangelogAttribute</code></td>
|
|
||||||
<td><p>Attribute to annotate classes, methods, or properties with changelog information.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
[Changelog(<span style="color:#D69D85;">"1.0.0"</span>, <span style="color:#D69D85;">"Created ChangelogAttribute to be used to register changes in the code."</span>)]
|
|
||||||
<span style="color:#569CD6;">public</span> <span style="color:#569CD6;">class</span> ChangelogAttribute : Attribute
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="card mb-3">
|
|
||||||
<div class="card-header">
|
|
||||||
<h4 class="mb-0">DocumentationAttribute</h4>
|
|
||||||
<small class="text-muted">OmegaLeo.HelperLib.Shared</small>
|
|
||||||
</div>
|
|
||||||
<div class="card-body">
|
|
||||||
<div class="table-responsive">
|
|
||||||
<table class="table table-hover">
|
|
||||||
<thead>
|
|
||||||
<tr>
|
|
||||||
<th>Member</th>
|
|
||||||
<th>Documentation</th>
|
|
||||||
</tr>
|
|
||||||
</thead>
|
|
||||||
<tbody>
|
|
||||||
<tr>
|
|
||||||
<td><code>DocumentationAttribute</code></td>
|
|
||||||
<td><p>Attribute to annotate classes, methods, or properties with documentation information.</p>
|
|
||||||
<br/>
|
|
||||||
<strong>Example:</strong><br/>
|
|
||||||
<div class="example-code mb-2">
|
|
||||||
<div style="color:#DADADA;background-color:#1E1E1E;"><pre>
|
|
||||||
[Documentation(
|
|
||||||
<span style="color:#D69D85;">"MyMethod"</span>,
|
|
||||||
<span style="color:#D69D85;">"This method does something important."</span>,
|
|
||||||
<span style="color:#569CD6;">new</span> <span style="color:#569CD6;">string</span>[] { <span style="color:#D69D85;">"param1: The first parameter."</span>, <span style="color:#D69D85;">"param2: The second parameter."</span> },
|
|
||||||
<span style="color:#D69D85;">"MyMethod(param1, param2);"</span>
|
|
||||||
)]
|
|
||||||
<span style="color:#569CD6;">public</span> <span style="color:#569CD6;">void</span> MyMethod(<span style="color:#569CD6;">string</span> param1, <span style="color:#569CD6;">int</span> param2)
|
|
||||||
{
|
|
||||||
<span style="color:#57A64A;">// Method implementation</span>
|
|
||||||
}
|
|
||||||
</pre></div>
|
|
||||||
</div>
|
|
||||||
</td>
|
|
||||||
</tr>
|
|
||||||
</tbody>
|
|
||||||
</table>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div id="changelog" class="mb-5">
|
|
||||||
<h3>Changelog</h3>
|
|
||||||
<div class="card">
|
|
||||||
<div class="card-body">
|
|
||||||
<h2>Version 1.2.1</h2>
|
|
||||||
<h3>January 28, 2026</h3>
|
|
||||||
<p><strong>OmegaLeo.HelperLib.Shared.Attributes</strong></p>
|
|
||||||
<ul>
|
|
||||||
<li><strong>ChangelogAttribute</strong>:
|
|
||||||
<ul>
|
|
||||||
<li>Created documentation for ChangelogAttribute.</li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
<li><strong>DocumentationAttribute</strong>:
|
|
||||||
<ul>
|
|
||||||
<li>Created documentation for DocumentationAttribute.</li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
<h2>Version 1.0.0</h2>
|
|
||||||
<p><strong>OmegaLeo.HelperLib.Shared.Attributes</strong></p>
|
|
||||||
<ul>
|
|
||||||
<li><strong>ChangelogAttribute</strong>:
|
|
||||||
<ul>
|
|
||||||
<li>Created ChangelogAttribute to be used to register changes in the code.</li>
|
|
||||||
</ul>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<style>
|
|
||||||
.sticky-top {
|
|
||||||
max-height: calc(100vh - 40px);
|
|
||||||
overflow-y: auto;
|
|
||||||
}
|
|
||||||
|
|
||||||
code {
|
|
||||||
background-color: #f8f9fa;
|
|
||||||
padding: 2px 6px;
|
|
||||||
border-radius: 3px;
|
|
||||||
font-size: 0.9em;
|
|
||||||
}
|
|
||||||
|
|
||||||
.table th {
|
|
||||||
background-color: #f8f9fa;
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
|
|
||||||
</main>
|
|
||||||
|
|
||||||
<script src="../../lib/jquery/dist/jquery.min.js"></script>
|
|
||||||
<script src="../../lib/bootstrap/dist/js/bootstrap.bundle.min.js"></script>
|
|
||||||
<script src="../../js/site.js%3Fv=y_Ngd8W21UpuCUhEqGbUKDEqFnNfTjAfb24GhJJGUyM"></script>
|
|
||||||
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
@@ -1,40 +0,0 @@
|
|||||||
html {
|
|
||||||
font-size: 14px;
|
|
||||||
}
|
|
||||||
|
|
||||||
@media (min-width: 768px) {
|
|
||||||
html {
|
|
||||||
font-size: 16px;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
.btn:focus, .btn:active:focus, .btn-link.nav-link:focus, .form-control:focus, .form-check-input:focus {
|
|
||||||
box-shadow: 0 0 0 0.1rem white, 0 0 0 0.25rem #258cfb;
|
|
||||||
}
|
|
||||||
|
|
||||||
html {
|
|
||||||
position: relative;
|
|
||||||
min-height: 100%;
|
|
||||||
}
|
|
||||||
|
|
||||||
body {
|
|
||||||
margin-bottom: 60px;
|
|
||||||
}
|
|
||||||
|
|
||||||
pre {
|
|
||||||
overflow: auto;
|
|
||||||
padding: 1rem;
|
|
||||||
background-color: #495057;
|
|
||||||
position: relative;
|
|
||||||
|
|
||||||
color: #f2f2f2;
|
|
||||||
}
|
|
||||||
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||||||
code {
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||||||
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||||||
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||||||
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||||||
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||||||
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|
|||||||
<!DOCTYPE html>
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||||||
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||||||
<head>
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||||||
<meta charset="utf-8" />
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||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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||||||
<title>OmegaLeo Helper Libraries - OmegaLeo Helper Libraries</title>
|
|
||||||
<link rel="stylesheet" href="lib/bootstrap/dist/css/bootstrap.min.css" />
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||||||
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap-icons@1.10.0/font/bootstrap-icons.css">
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||||||
<link rel="stylesheet" href="css/site.css%3Fv=AK2YraxbvzgrpO6A1NqAHflCP7fbweSjdyWpd3ERsLE.css" />
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</head>
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||||||
<body>
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||||||
<header b-pqzonzw7gm>
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||||||
<nav b-pqzonzw7gm class="navbar navbar-expand-sm navbar-dark bg-dark border-bottom box-shadow mb-3">
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||||||
<div b-pqzonzw7gm class="container-fluid">
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||||||
<a class="navbar-brand" href="index.html">
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||||||
OmegaLeo Helper Libraries
|
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||||||
</a>
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||||||
<button b-pqzonzw7gm class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target=".navbar-collapse">
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||||||
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||||||
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||||||
<a class="nav-link" href="index.html">Home</a>
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||||||
</li>
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||||||
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||||||
<a class="nav-link" href="Home/Library/core.html">Core</a>
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||||||
</li>
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||||||
<li b-pqzonzw7gm class="nav-item">
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|
||||||
<a class="nav-link" href="Home/Library/changelog.html">Changelog</a>
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||||||
</li>
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|
||||||
<li b-pqzonzw7gm class="nav-item">
|
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||||||
<a class="nav-link" href="Home/Library/game.html">Game Dev</a>
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||||||
</li>
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||||||
<li b-pqzonzw7gm class="nav-item">
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|
||||||
<a class="nav-link" href="Home/Library/documentation.html">Documentation</a>
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||||||
</li>
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||||||
<li b-pqzonzw7gm class="nav-item">
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|
||||||
<a class="nav-link" href="Home/Library/shared.html">Shared Components</a>
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||||||
</li>
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||||||
</ul>
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||||||
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|
||||||
<ul b-pqzonzw7gm class="navbar-nav ms-auto">
|
|
||||||
<li b-pqzonzw7gm class="nav-item">
|
|
||||||
<a b-pqzonzw7gm class="nav-link" href="https://github.com/omegaleo/HelperLib" target="_blank" rel="noopener noreferrer" aria-label="GitHub repository">
|
|
||||||
<i b-pqzonzw7gm class="bi bi-github" style="font-size:1.25rem;"></i> View on Github
|
|
||||||
</a>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
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|
||||||
</div>
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|
||||||
</nav>
|
|
||||||
</header>
|
|
||||||
<main b-pqzonzw7gm role="main" class="pb-3">
|
|
||||||
|
|
||||||
<div class="container mt-5">
|
|
||||||
<div class="text-center mb-5">
|
|
||||||
<h1 class="display-4">OmegaLeo Helper Libraries</h1>
|
|
||||||
<p class="lead">Comprehensive C# libraries for game development and general utilities</p>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="row g-4">
|
|
||||||
<div class="col-md-4">
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|
||||||
<div class="card h-100 shadow-sm">
|
|
||||||
<div class="card-body">
|
|
||||||
<h5 class="card-title">Core Library</h5>
|
|
||||||
<p class="card-text">Core utilities and helper functions for general C# development</p>
|
|
||||||
<p class="text-muted small">
|
|
||||||
8 classes documented
|
|
||||||
</p>
|
|
||||||
<a href="https://www.nuget.org/packages/OmegaLeo.HelperLib"
|
|
||||||
target="_blank"
|
|
||||||
class="btn btn-sm btn-outline-primary">
|
|
||||||
<i class="bi bi-box-seam"></i> View on NuGet
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
<div class="card-footer">
|
|
||||||
<a class="btn btn-primary w-100" href="Home/Library/core.html">
|
|
||||||
View Documentation
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="col-md-4">
|
|
||||||
<div class="card h-100 shadow-sm">
|
|
||||||
<div class="card-body">
|
|
||||||
<h5 class="card-title">Changelog Library</h5>
|
|
||||||
<p class="card-text">Tools for managing and generating changelogs</p>
|
|
||||||
<p class="text-muted small">
|
|
||||||
2 classes documented
|
|
||||||
</p>
|
|
||||||
<a href="https://www.nuget.org/packages/OmegaLeo.HelperLib.Changelog"
|
|
||||||
target="_blank"
|
|
||||||
class="btn btn-sm btn-outline-primary">
|
|
||||||
<i class="bi bi-box-seam"></i> View on NuGet
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
<div class="card-footer">
|
|
||||||
<a class="btn btn-primary w-100" href="Home/Library/changelog.html">
|
|
||||||
View Documentation
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="col-md-4">
|
|
||||||
<div class="card h-100 shadow-sm">
|
|
||||||
<div class="card-body">
|
|
||||||
<h5 class="card-title">Game Development Library</h5>
|
|
||||||
<p class="card-text">Game development utilities for Unity and Godot</p>
|
|
||||||
<p class="text-muted small">
|
|
||||||
6 classes documented
|
|
||||||
</p>
|
|
||||||
<a href="https://www.nuget.org/packages/OmegaLeo.HelperLib.Game"
|
|
||||||
target="_blank"
|
|
||||||
class="btn btn-sm btn-outline-primary">
|
|
||||||
<i class="bi bi-box-seam"></i> View on NuGet
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
<div class="card-footer">
|
|
||||||
<a class="btn btn-primary w-100" href="Home/Library/game.html">
|
|
||||||
View Documentation
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="col-md-4">
|
|
||||||
<div class="card h-100 shadow-sm">
|
|
||||||
<div class="card-body">
|
|
||||||
<h5 class="card-title">Documentation Library</h5>
|
|
||||||
<p class="card-text">Tools for generating documentation from code attributes</p>
|
|
||||||
<p class="text-muted small">
|
|
||||||
1 classes documented
|
|
||||||
</p>
|
|
||||||
<a href="https://www.nuget.org/packages/OmegaLeo.HelperLib.Documentation"
|
|
||||||
target="_blank"
|
|
||||||
class="btn btn-sm btn-outline-primary">
|
|
||||||
<i class="bi bi-box-seam"></i> View on NuGet
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
<div class="card-footer">
|
|
||||||
<a class="btn btn-primary w-100" href="Home/Library/documentation.html">
|
|
||||||
View Documentation
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="col-md-4">
|
|
||||||
<div class="card h-100 shadow-sm">
|
|
||||||
<div class="card-body">
|
|
||||||
<h5 class="card-title">Shared Library</h5>
|
|
||||||
<p class="card-text">Library of shared attributes and utilities used across other OmegaLeo.HelperLib packages</p>
|
|
||||||
<p class="text-muted small">
|
|
||||||
2 classes documented
|
|
||||||
</p>
|
|
||||||
<a href="https://www.nuget.org/packages/OmegaLeo.HelperLib.Shared"
|
|
||||||
target="_blank"
|
|
||||||
class="btn btn-sm btn-outline-primary">
|
|
||||||
<i class="bi bi-box-seam"></i> View on NuGet
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
<div class="card-footer">
|
|
||||||
<a class="btn btn-primary w-100" href="Home/Library/shared.html">
|
|
||||||
View Documentation
|
|
||||||
</a>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</main>
|
|
||||||
|
|
||||||
<script src="lib/jquery/dist/jquery.min.js"></script>
|
|
||||||
<script src="lib/bootstrap/dist/js/bootstrap.bundle.min.js"></script>
|
|
||||||
<script src="js/site.js%3Fv=y_Ngd8W21UpuCUhEqGbUKDEqFnNfTjAfb24GhJJGUyM"></script>
|
|
||||||
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
// Please see documentation at https://learn.microsoft.com/aspnet/core/client-side/bundling-and-minification
|
|
||||||
// for details on configuring this project to bundle and minify static web assets.
|
|
||||||
|
|
||||||
// Write your JavaScript code.
|
|
||||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Vendored
-2
File diff suppressed because one or more lines are too long
@@ -0,0 +1 @@
|
|||||||
|
480
|
||||||
Reference in New Issue
Block a user