using OmegaLeo.HelperLib.Shared.Attributes; namespace OmegaLeo.HelperLib.Steamworks { [Documentation(nameof(SteamControllerManager), "Provides access checks for ISteamController.", null, null)] public class SteamControllerManager { public bool IsAvailable => SteamNativeApi.IsSteamControllerAvailable(); } [Documentation(nameof(SteamFriendsManager), "Provides access checks for ISteamFriends.", null, null)] public class SteamFriendsManager { public bool IsAvailable => SteamNativeApi.IsSteamFriendsAvailable(); [Documentation(nameof(GetFriendCount), "Gets the friend count filtered by Steam friend flags.", new[] { "friendFlags: Bitmask value matching Steam EFriendFlags." }, null)] public int GetFriendCount(int friendFlags) { return SteamNativeApi.GetFriendCount(friendFlags); } [Documentation(nameof(GetFriendPersonaName), "Gets the persona name of a friend by SteamID64.", new[] { "steamIdFriend: Friend SteamID64." }, null)] public string GetFriendPersonaName(ulong steamIdFriend) { return SteamNativeApi.GetFriendPersonaName(steamIdFriend); } [Documentation(nameof(ActivateGameOverlayInviteDialog), "Opens the Steam invite dialog for a lobby.", new[] { "steamIdLobby: Lobby SteamID64." }, null)] public void ActivateGameOverlayInviteDialog(ulong steamIdLobby) { SteamNativeApi.FriendsActivateGameOverlayInviteDialog(steamIdLobby); } [Documentation(nameof(SetRichPresence), "Sets a rich presence key/value pair for the local user.", new[] { "key: Rich presence key.", "value: Rich presence value." }, null)] public bool SetRichPresence(string key, string value) { return SteamNativeApi.FriendsSetRichPresence(key, value); } [Documentation(nameof(ClearRichPresence), "Clears all rich presence values for the local user.", null, null)] public void ClearRichPresence() { SteamNativeApi.FriendsClearRichPresence(); } [Documentation(nameof(GetFriendRichPresence), "Gets a rich presence value for a specific friend.", new[] { "steamIdFriend: Friend SteamID64.", "key: Rich presence key." }, null)] public string GetFriendRichPresence(ulong steamIdFriend, string key) { return SteamNativeApi.FriendsGetFriendRichPresence(steamIdFriend, key); } [Documentation(nameof(InviteUserToGame), "Invites a friend to the current game session using a connect string.", new[] { "steamIdFriend: Friend SteamID64.", "connectString: Game connect string passed through Steam invite." }, null)] public bool InviteUserToGame(ulong steamIdFriend, string connectString) { return SteamNativeApi.FriendsInviteUserToGame(steamIdFriend, connectString); } } [Documentation(nameof(SteamGameCoordinatorManager), "Provides access checks for ISteamGameCoordinator.", null, null)] public class SteamGameCoordinatorManager { public bool IsAvailable => SteamNativeApi.IsSteamGameCoordinatorAvailable(); } [Documentation(nameof(SteamGameServerManager), "Provides access checks for ISteamGameServer.", null, null)] public class SteamGameServerManager { public bool IsAvailable => SteamNativeApi.IsSteamGameServerAvailable(); } [Documentation(nameof(SteamGameServerStatsManager), "Provides access checks for ISteamGameServerStats.", null, null)] public class SteamGameServerStatsManager { public bool IsAvailable => SteamNativeApi.IsSteamGameServerStatsAvailable(); } [Documentation(nameof(SteamHtmlSurfaceManager), "Provides access checks for ISteamHTMLSurface.", null, null)] public class SteamHtmlSurfaceManager { public bool IsAvailable => SteamNativeApi.IsSteamHtmlSurfaceAvailable(); } [Documentation(nameof(SteamInputManager), "Provides access checks for ISteamInput.", null, null)] public class SteamInputManager { public bool IsAvailable => SteamNativeApi.IsSteamInputAvailable(); [Documentation(nameof(Init), "Initializes Steam Input for the application.", new[] { "explicitlyCallRunFrame: Set true when your game will manually call RunFrame each frame." }, null)] public bool Init(bool explicitlyCallRunFrame = false) { return SteamNativeApi.InputInit(explicitlyCallRunFrame); } [Documentation(nameof(Shutdown), "Shuts down Steam Input.", null, null)] public bool Shutdown() { return SteamNativeApi.InputShutdown(); } [Documentation(nameof(RunFrame), "Runs a Steam Input frame update.", null, null)] public void RunFrame() { SteamNativeApi.InputRunFrame(); } } [Documentation(nameof(SteamInventoryManager), "Provides access checks for ISteamInventory.", null, null)] public class SteamInventoryManager { public bool IsAvailable => SteamNativeApi.IsSteamInventoryAvailable(); [Documentation(nameof(LoadItemDefinitions), "Requests latest inventory item definitions from Steam.", null, null)] public bool LoadItemDefinitions() { return SteamNativeApi.InventoryLoadItemDefinitions(); } [Documentation(nameof(GetAllItems), "Requests all inventory items and returns a result handle.", new[] { "inventoryResultHandle: Inventory result handle to use with additional inventory API calls." }, null)] public bool GetAllItems(out int inventoryResultHandle) { return SteamNativeApi.InventoryGetAllItems(out inventoryResultHandle); } [Documentation(nameof(DestroyResult), "Releases an inventory result handle returned from Steam Inventory API calls.", new[] { "inventoryResultHandle: Inventory result handle to release." }, null)] public void DestroyResult(int inventoryResultHandle) { SteamNativeApi.InventoryDestroyResult(inventoryResultHandle); } } [Documentation(nameof(SteamMatchmakingManager), "Provides access checks for ISteamMatchmaking.", null, null)] public class SteamMatchmakingManager { public bool IsAvailable => SteamNativeApi.IsSteamMatchmakingAvailable(); [Documentation(nameof(RequestLobbyList), "Requests a lobby list and returns a Steam API call handle.", null, null)] public ulong RequestLobbyList() { return SteamNativeApi.MatchmakingRequestLobbyList(); } [Documentation(nameof(AddRequestLobbyListResultCountFilter), "Sets the maximum number of lobbies returned by RequestLobbyList.", new[] { "maxResults: Maximum number of lobby results." }, null)] public void AddRequestLobbyListResultCountFilter(int maxResults) { SteamNativeApi.MatchmakingAddRequestLobbyListResultCountFilter(maxResults); } [Documentation(nameof(CreateLobby), "Creates a lobby and returns a Steam API call handle.", new[] { "lobbyType: Numeric ELobbyType value.", "maxMembers: Maximum lobby member count." }, null)] public ulong CreateLobby(int lobbyType, int maxMembers) { return SteamNativeApi.MatchmakingCreateLobby(lobbyType, maxMembers); } [Documentation(nameof(JoinLobby), "Joins a lobby by SteamID64 and returns a Steam API call handle.", new[] { "steamIdLobby: Lobby SteamID64." }, null)] public ulong JoinLobby(ulong steamIdLobby) { return SteamNativeApi.MatchmakingJoinLobby(steamIdLobby); } [Documentation(nameof(LeaveLobby), "Leaves a lobby by SteamID64.", new[] { "steamIdLobby: Lobby SteamID64." }, null)] public void LeaveLobby(ulong steamIdLobby) { SteamNativeApi.MatchmakingLeaveLobby(steamIdLobby); } [Documentation(nameof(GetNumLobbyMembers), "Gets the number of members currently in a lobby.", new[] { "steamIdLobby: Lobby SteamID64." }, null)] public int GetNumLobbyMembers(ulong steamIdLobby) { return SteamNativeApi.MatchmakingGetNumLobbyMembers(steamIdLobby); } } [Documentation(nameof(SteamMatchmakingServersManager), "Provides access checks for ISteamMatchmakingServers.", null, null)] public class SteamMatchmakingServersManager { public bool IsAvailable => SteamNativeApi.IsSteamMatchmakingServersAvailable(); } [Documentation(nameof(SteamMusicManager), "Provides access checks for ISteamMusic.", null, null)] public class SteamMusicManager { public bool IsAvailable => SteamNativeApi.IsSteamMusicAvailable(); [Documentation(nameof(IsEnabled), "Checks whether Steam Music is enabled.", null, null)] public bool IsEnabled() { return SteamNativeApi.MusicIsEnabled(); } [Documentation(nameof(IsPlaying), "Checks whether Steam Music is currently playing.", null, null)] public bool IsPlaying() { return SteamNativeApi.MusicIsPlaying(); } [Documentation(nameof(Play), "Starts Steam Music playback.", null, null)] public void Play() { SteamNativeApi.MusicPlay(); } [Documentation(nameof(Pause), "Pauses Steam Music playback.", null, null)] public void Pause() { SteamNativeApi.MusicPause(); } [Documentation(nameof(PlayNext), "Advances to the next music track.", null, null)] public void PlayNext() { SteamNativeApi.MusicPlayNext(); } [Documentation(nameof(PlayPrevious), "Moves to the previous music track.", null, null)] public void PlayPrevious() { SteamNativeApi.MusicPlayPrevious(); } [Documentation(nameof(GetVolume), "Gets Steam Music volume (0..1 range).", null, null)] public float GetVolume() { return SteamNativeApi.MusicGetVolume(); } [Documentation(nameof(SetVolume), "Sets Steam Music volume (0..1 range).", new[] { "volume: New volume value." }, null)] public void SetVolume(float volume) { SteamNativeApi.MusicSetVolume(volume); } } [Documentation(nameof(SteamPartiesManager), "Provides access checks for ISteamParties.", null, null)] public class SteamPartiesManager { public bool IsAvailable => SteamNativeApi.IsSteamPartiesAvailable(); } [Documentation(nameof(SteamRemoteStorageManager), "Provides access checks for ISteamRemoteStorage.", null, null)] public class SteamRemoteStorageManager { public bool IsAvailable => SteamNativeApi.IsSteamRemoteStorageAvailable(); [Documentation(nameof(FileExists), "Checks whether a file exists in Steam Remote Storage.", new[] { "fileName: Cloud file path/name." }, null)] public bool FileExists(string fileName) { return SteamNativeApi.RemoteStorageFileExists(fileName); } [Documentation(nameof(GetFileCount), "Gets the number of files in Steam Remote Storage for the current app/user context.", null, null)] public int GetFileCount() { return SteamNativeApi.RemoteStorageGetFileCount(); } [Documentation(nameof(IsCloudEnabledForApp), "Checks whether Steam Cloud is enabled for this app.", null, null)] public bool IsCloudEnabledForApp() { return SteamNativeApi.RemoteStorageIsCloudEnabledForApp(); } [Documentation(nameof(FileWrite), "Writes a byte array to a Steam Cloud file.", new[] { "fileName: Cloud file path/name.", "data: Raw file bytes to write." }, null)] public bool FileWrite(string fileName, byte[] data) { return SteamNativeApi.RemoteStorageFileWrite(fileName, data); } [Documentation(nameof(FileRead), "Reads a Steam Cloud file into a byte array.", new[] { "fileName: Cloud file path/name.", "data: Output file bytes when read succeeds." }, null)] public bool FileRead(string fileName, out byte[] data) { return SteamNativeApi.RemoteStorageFileRead(fileName, out data); } [Documentation(nameof(FileDelete), "Deletes a Steam Cloud file.", new[] { "fileName: Cloud file path/name." }, null)] public bool FileDelete(string fileName) { return SteamNativeApi.RemoteStorageFileDelete(fileName); } [Documentation(nameof(GetFileSize), "Gets file size in bytes for a Steam Cloud file.", new[] { "fileName: Cloud file path/name." }, null)] public int GetFileSize(string fileName) { return SteamNativeApi.RemoteStorageGetFileSize(fileName); } } [Documentation(nameof(SteamScreenshotsManager), "Provides access checks for ISteamScreenshots.", null, null)] public class SteamScreenshotsManager { public bool IsAvailable => SteamNativeApi.IsSteamScreenshotsAvailable(); [Documentation(nameof(AddScreenshotToLibrary), "Adds an existing screenshot to the Steam screenshot library.", new[] { "fileNameJpg: Screenshot image path.", "fileNameThumbnail: Thumbnail path.", "width: Image width.", "height: Image height." }, null)] public uint AddScreenshotToLibrary(string fileNameJpg, string fileNameThumbnail, int width, int height) { return SteamNativeApi.ScreenshotsAddScreenshotToLibrary(fileNameJpg, fileNameThumbnail, width, height); } [Documentation(nameof(TriggerScreenshot), "Triggers an in-game screenshot event.", null, null)] public void TriggerScreenshot() { SteamNativeApi.ScreenshotsTriggerScreenshot(); } [Documentation(nameof(HookScreenshots), "Enables or disables screenshot hooks for custom handling.", new[] { "hook: True to hook screenshots." }, null)] public void HookScreenshots(bool hook) { SteamNativeApi.ScreenshotsHookScreenshots(hook); } [Documentation(nameof(IsScreenshotsHooked), "Checks whether screenshot hooks are currently enabled.", null, null)] public bool IsScreenshotsHooked() { return SteamNativeApi.ScreenshotsIsScreenshotsHooked(); } } [Documentation(nameof(SteamUserStatsManager), "Provides access checks for ISteamUserStats.", null, null)] public class SteamUserStatsManager { public bool IsAvailable => SteamNativeApi.IsSteamUserStatsAvailable(); [Documentation(nameof(RequestUserStats), "Requests user stats for a target SteamID64 and returns a Steam API call handle.", new[] { "steamIdUser: Target SteamID64." }, null)] public ulong RequestUserStats(ulong steamIdUser) { return SteamNativeApi.UserStatsRequestUserStats(steamIdUser); } [Documentation(nameof(RequestGlobalStats), "Requests global stats history and returns a Steam API call handle.", new[] { "historyDays: Number of days of history to request." }, null)] public ulong RequestGlobalStats(int historyDays) { return SteamNativeApi.UserStatsRequestGlobalStats(historyDays); } [Documentation(nameof(ResetAllStats), "Resets local user stats, optionally including achievements.", new[] { "achievementsToo: True to also clear achievement state." }, null)] public bool ResetAllStats(bool achievementsToo) { return SteamNativeApi.UserStatsResetAllStats(achievementsToo); } [Documentation(nameof(GetStatInt32), "Gets a named integer stat value.", new[] { "name: Stat API name.", "data: Output integer stat value." }, null)] public bool GetStatInt32(string name, out int data) { return SteamNativeApi.UserStatsGetStatInt32(name, out data); } [Documentation(nameof(SetStatInt32), "Sets a named integer stat value.", new[] { "name: Stat API name.", "data: Integer stat value to set." }, null)] public bool SetStatInt32(string name, int data) { return SteamNativeApi.UserStatsSetStatInt32(name, data); } [Documentation(nameof(StoreStats), "Stores pending stats and achievement changes to Steam.", null, null)] public bool StoreStats() { return SteamNativeApi.StoreStats(); } } [Documentation(nameof(SteamUtilsManager), "Provides access checks for ISteamUtils.", null, null)] public class SteamUtilsManager { public bool IsAvailable => SteamNativeApi.IsSteamUtilsAvailable(); [Documentation(nameof(GetAppId), "Gets the current Steam AppId reported by SteamUtils.", null, null)] public uint GetAppId() { return SteamNativeApi.GetAppId(); } [Documentation(nameof(GetIpCountry), "Gets the two-letter country code inferred by Steam based on the current IP.", null, null)] public string GetIpCountry() { return SteamNativeApi.GetIpCountry(); } [Documentation(nameof(IsOverlayEnabled), "Checks whether Steam Overlay is currently enabled.", null, null)] public bool IsOverlayEnabled() { return SteamNativeApi.IsOverlayEnabled(); } } [Documentation(nameof(SteamVideoManager), "Provides access checks for ISteamVideo.", null, null)] public class SteamVideoManager { public bool IsAvailable => SteamNativeApi.IsSteamVideoAvailable(); [Documentation(nameof(GetVideoUrl), "Requests a video URL for a given Steam video app id.", new[] { "videoAppId: Steam video app id." }, null)] public void GetVideoUrl(uint videoAppId) { SteamNativeApi.VideoGetVideoUrl(videoAppId); } [Documentation(nameof(IsBroadcasting), "Checks whether the user is broadcasting and returns current viewer count.", new[] { "numberOfViewers: Viewer count output when broadcasting." }, null)] public bool IsBroadcasting(out int numberOfViewers) { return SteamNativeApi.VideoIsBroadcasting(out numberOfViewers); } } }