Files
HelperLib/OmegaLeo.HelperLib.Game/Providers/GodotDelayedActionRunner.cs

33 lines
796 B
C#
Executable File

namespace OmegaLeo.HelperLib.Game.Providers
{
#if GODOT
public partial class GodotDelayedActionRunner : Node
{
private static GodotDelayedActionRunner _instance;
public static DelayedActionManager Manager { get; private set; }
public override void _Ready()
{
if (_instance == null)
{
_instance = this;
Manager = new DelayedActionManager();
}
}
public override void _Process(double delta)
{
Manager?.Update((float)delta);
}
public override void _ExitTree()
{
if (_instance == this)
{
Manager?.CancelAll();
_instance = null;
}
}
}
#endif
}