2972e59e00
* Fixed dependency * Updates to NeoDictionary * Changes to NeoDictionary * Started working on a Git implementation to integrate into Game Engines in the future * Added commit functionality to the git library * New changes * Added select for NeoDictionary.cs * Fixed issue with previous new method * Added a Benchmarking Tool to be used mostly in game engines * Added IndexOf to NeoDictionary.cs * Added new method for BenchmarkUtility.cs * added an instacedobject class * Added a new shuffle method for lists * fixed return type * Added new Changelog generator * Added new Game logic library to assist with game projects * Added Web Project * Added Nuget package configs * Add workflow for publishing game library NuGet package * Add README for OmegaLeo's Helper Library * Updated Website to reflect all libraries * Fixed missing library in Changelog * Added Contributing and Code of Conduct * Fixed web project * new documentation changes * fix packages * Fixed DocumentationHelper package dependencies * Added Serilog * Added logging * Fixed documentation * Added logging for cache * fixed documentation * Updated README.md * Update README.md Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update OmegaLeo.HelperLib.Web/Controllers/HomeController.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update OmegaLeo.HelperLib.Web/Controllers/HomeController.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix error * changes for Github Packages * Cleanup * Started working on a SteamWorks integration * Added logging * Started working on a Steam library --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
3.6 KiB
3.6 KiB
OmegaLeo's Helper Library - Steamworks
Lightweight Steamworks helper library for C# game projects.
This package provides a simple Steam API wrapper for common tasks like initialization, callback processing, player name lookup, and achievements.
Features
- Simple Steam initialization via
SteamManager.Instance - Per-frame callback runner with
SteamManager.Update() - Safe shutdown with
SteamManager.Shutdown() - Player persona name access with
SteamManager.GetSteamName() - Achievement helpers via
AchievementManager - Steam Workshop (UGC) helpers via
SteamManager.Instance.Ugc - Steam Remote Play helpers via
SteamManager.Instance.RemotePlay - Additional interface managers: Controller, Friends, GameServer, Input, Inventory, Matchmaking, Parties, RemoteStorage, Screenshots, UserStats, Utils, Video, and more.
- Includes native Steam runtime files in NuGet package
runtimes/
Installation
dotnet add package OmegaLeo.HelperLib.Steamworks
Quick Start
using OmegaLeo.HelperLib.Steamworks;
// Optional but recommended for local/editor runs.
SteamManager.ConfigureAppId(480); // Replace with your real AppId.
var steam = SteamManager.Instance;
if (steam.IsSteamworksInitialized)
{
Console.WriteLine($"Welcome {steam.GetSteamName()}");
}
// Call this in your game loop (Unity Update, Godot _Process, etc.)
steam.Update();
var achievements = new AchievementManager();
achievements.UnlockAchievement("ACH_FIRST_WIN");
// Steam Workshop (UGC) example
var subscribedIds = steam.Ugc.GetSubscribedItems();
// Steam Remote Play example
var remotePlaySessionCount = steam.RemotePlay.GetSessionCount();
steam.Shutdown();
More API Examples
var steam = SteamManager.Instance;
// Friends / rich presence
steam.Friends.SetRichPresence("status", "In Match");
steam.Friends.SetRichPresence("map", "Arena_01");
var friendName = steam.Friends.GetFriendPersonaName(76561198000000000UL);
var friendStatus = steam.Friends.GetFriendRichPresence(76561198000000000UL, "status");
// Remote storage
var saveBytes = System.Text.Encoding.UTF8.GetBytes("save-data-v1");
steam.RemoteStorage.FileWrite("save_slot_1.dat", saveBytes);
if (steam.RemoteStorage.FileRead("save_slot_1.dat", out var loadedBytes))
{
var loadedText = System.Text.Encoding.UTF8.GetString(loadedBytes);
}
// User stats
steam.UserStats.SetStatInt32("KILLS", 25);
steam.UserStats.StoreStats();
steam.UserStats.RequestGlobalStats(7);
// UGC update convenience APIs (existing item)
var options = new SteamUgcItemUpdateOptions
{
Title = "My Workshop Item",
Description = "Updated description.",
Tags = new[] { "map", "coop" },
ContentFolder = "/absolute/path/to/content",
PreviewFile = "/absolute/path/to/preview.png"
};
var submitCallHandle = steam.Ugc.UpdateItem(480, 123456789012345678UL, options, "Updated content", out var failedStep);
// Fluent session alternative
var session = steam.Ugc.BeginUpdateSession(480, 123456789012345678UL)
.WithTitle("My Workshop Item")
.WithDescription("Updated description")
.WithTags("map", "coop")
.WithContentFolder("/absolute/path/to/content")
.WithPreviewFile("/absolute/path/to/preview.png");
var submitCallHandle2 = session.Submit("Updated content", out var failedStep2);
Notes
- Steam must be running and your app must be launched in a valid Steam context.
- Configure your AppId before first access to
SteamManager.Instance. SteamManager.Update()should be called continuously during runtime.- If Steam is unavailable,
GetSteamName()falls back to"Player".
License
Open source under the AGPL v3 License. See the repository LICENSE for details.