53650e4bfe
* Fixed dependency * Updates to NeoDictionary * Changes to NeoDictionary * Started working on a Git implementation to integrate into Game Engines in the future * Added commit functionality to the git library * New changes * Added select for NeoDictionary.cs * Fixed issue with previous new method * Added a Benchmarking Tool to be used mostly in game engines * Added IndexOf to NeoDictionary.cs * Added new method for BenchmarkUtility.cs * added an instacedobject class * Added a new shuffle method for lists * fixed return type * Added new Changelog generator * Added new Game logic library to assist with game projects * Added Web Project * Added Nuget package configs * Add workflow for publishing game library NuGet package * Add README for OmegaLeo's Helper Library * Updated Website to reflect all libraries * Fixed missing library in Changelog * Added Contributing and Code of Conduct * Fixed web project * new documentation changes * fix packages * Fixed DocumentationHelper package dependencies * Added Serilog * Added logging * Fixed documentation * Added logging for cache * fixed documentation * Updated README.md * Update README.md Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update OmegaLeo.HelperLib.Web/Controllers/HomeController.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update OmegaLeo.HelperLib.Web/Controllers/HomeController.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix error --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
120 lines
4.1 KiB
C#
120 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using NetFlow.DocumentationHelper.Library.Attributes;
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namespace GameDevLibrary.Helpers
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{
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[Documentation(nameof(BenchmarkUtility), "Utility class for benchmarking code execution time.", null, @"```csharp
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BenchmarkUtility.Start(""MyBenchmark"");
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// Code to benchmark
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BenchmarkUtility.Stop(""MyBenchmark"");
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var results = BenchmarkUtility.GetResults(""MyBenchmark"");
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```")]
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public class BenchmarkUtility
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{
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private static Dictionary<string, List<long>> _benchmarks = new Dictionary<string, List<long>>();
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private static Dictionary<string, Stopwatch> _stopwatches = new Dictionary<string, Stopwatch>();
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[Documentation("GetStopwatch", "Retrieves or creates a Stopwatch instance for the given key.", null, null)]
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private static Stopwatch GetStopwatch(string key)
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{
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Stopwatch stopwatch;
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if (!_stopwatches.TryGetValue(key, out stopwatch))
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{
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stopwatch = new Stopwatch();
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_stopwatches.Add(key, stopwatch);
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}
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return stopwatch;
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}
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[Documentation("Record", "Records the execution time of the provided action and returns the elapsed time in milliseconds.", null, @"```csharp
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var time = BenchmarkUtility.Record(() =>
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{
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// Code to benchmark
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});
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Console.WriteLine($""Elapsed time: {time} ms"");
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```")]
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public static long Record(Action actionToRecord)
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{
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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actionToRecord.Invoke();
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stopwatch.Stop();
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return stopwatch.ElapsedMilliseconds;
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}
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[Documentation("RecordAndSaveToResults", "Records the execution time of the provided action, saves it under the given key, and returns the elapsed time in milliseconds.", null, @"```csharp
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var time = BenchmarkUtility.RecordAndSaveToResults(""MyBenchmark"", () =>
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{
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// Code to benchmark
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});
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Console.WriteLine($""Elapsed time: {time} ms"");
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var results = BenchmarkUtility.GetResults(""MyBenchmark"");
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var averageTime = results.Average();
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Console.WriteLine($""Average time: {averageTime} ms"");
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```")]
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public static long RecordAndSaveToResults(string key, Action actionToRecord)
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{
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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actionToRecord.Invoke();
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stopwatch.Stop();
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if (!_benchmarks.ContainsKey(key))
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{
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_benchmarks[key] = new List<long>();
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}
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_benchmarks[key].Add(stopwatch.ElapsedMilliseconds);
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return stopwatch.ElapsedMilliseconds;
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}
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[Documentation("Start", "Starts or restarts the stopwatch for the given key.", null, null)]
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public static void Start(string key)
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{
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GetStopwatch(key).Restart();
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}
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[Documentation("Stop", "Stops the stopwatch for the given key and records the elapsed time.", null, null)]
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public static void Stop(string key)
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{
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if (!_benchmarks.ContainsKey(key))
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{
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_benchmarks[key] = new List<long>();
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}
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GetStopwatch(key).Stop();
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_benchmarks[key].Add(GetStopwatch(key).ElapsedMilliseconds);
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}
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[Documentation("GetResults", "Retrieves the list of recorded times for the given key.", null, null)]
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public static List<long> GetResults(string key)
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{
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return _benchmarks.ContainsKey(key) ? _benchmarks[key] : new List<long>();
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}
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[Documentation("ClearResults", "Clears all recorded benchmark results.", null, null)]
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public static void ClearResults()
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{
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_benchmarks.Clear();
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}
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[Documentation("GetAllResults", "Retrieves all recorded benchmark results.", null, null)]
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public static Dictionary<string, List<long>> GetAllResults()
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{
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return new Dictionary<string, List<long>>(_benchmarks);
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}
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}
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} |