Files
HelperLib/OmegaLeo.HelperLib.Game/Providers/UnitySaveFileProvider.cs
T
omegaleo 6f1ef9c84f Dev Improvements (#4)
* Fixed dependency

* Updates to NeoDictionary

* Changes to NeoDictionary

* Started working on a Git implementation to integrate into Game Engines in the future

* Added commit functionality to the git library

* New changes

* Added select for NeoDictionary.cs

* Fixed issue with previous new method

* Added a Benchmarking Tool to be used mostly in game engines

* Added IndexOf to NeoDictionary.cs

* Added new method for BenchmarkUtility.cs

* added an instacedobject class

* Added a new shuffle method for lists

* fixed return type

* Added new Changelog generator

* Added new Game logic library to assist with game projects

* Added Web Project

* Added Nuget package configs

* Add workflow for publishing game library NuGet package

* Add README for OmegaLeo's Helper Library

* Updated Website to reflect all libraries

* Fixed missing library in Changelog

* Added Contributing and Code of Conduct
2025-12-09 23:55:56 +00:00

33 lines
879 B
C#

namespace OmegaLeo.HelperLib.Game.Providers
{
#if UNITY_EDITOR || UNITY_STANDALONE
using System.IO;
using UnityEngine;
namespace OmegaLeo.HelperLib.SaveSystem
{
public class UnitySaveFileProvider : ISaveFileProvider
{
private readonly string _saveFolder;
public UnitySaveFileProvider(string saveFolder = "Saves")
{
_saveFolder = saveFolder;
}
public string GetSaveDirectory()
{
return Path.Combine(Application.persistentDataPath, _saveFolder);
}
public string GetSavePath(string fileName)
{
if (!fileName.EndsWith(".json"))
fileName += ".json";
return Path.Combine(GetSaveDirectory(), fileName);
}
}
}
#endif
}