Files
HelperLib/OmegaLeo.HelperLib/Helpers/BenchmarkUtility.cs
T
omegaleo 6f1ef9c84f Dev Improvements (#4)
* Fixed dependency

* Updates to NeoDictionary

* Changes to NeoDictionary

* Started working on a Git implementation to integrate into Game Engines in the future

* Added commit functionality to the git library

* New changes

* Added select for NeoDictionary.cs

* Fixed issue with previous new method

* Added a Benchmarking Tool to be used mostly in game engines

* Added IndexOf to NeoDictionary.cs

* Added new method for BenchmarkUtility.cs

* added an instacedobject class

* Added a new shuffle method for lists

* fixed return type

* Added new Changelog generator

* Added new Game logic library to assist with game projects

* Added Web Project

* Added Nuget package configs

* Add workflow for publishing game library NuGet package

* Add README for OmegaLeo's Helper Library

* Updated Website to reflect all libraries

* Fixed missing library in Changelog

* Added Contributing and Code of Conduct
2025-12-09 23:55:56 +00:00

86 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace GameDevLibrary.Helpers
{
public class BenchmarkUtility
{
private static Dictionary<string, List<long>> _benchmarks = new Dictionary<string, List<long>>();
private static Dictionary<string, Stopwatch> _stopwatches = new Dictionary<string, Stopwatch>();
private static Stopwatch GetStopwatch(string key)
{
Stopwatch stopwatch;
if (!_stopwatches.TryGetValue(key, out stopwatch))
{
stopwatch = new Stopwatch();
_stopwatches.Add(key, stopwatch);
}
return stopwatch;
}
public static long Record(Action actionToRecord)
{
var stopwatch = new Stopwatch();
stopwatch.Start();
actionToRecord.Invoke();
stopwatch.Stop();
return stopwatch.ElapsedMilliseconds;
}
public static long RecordAndSaveToResults(string key, Action actionToRecord)
{
var stopwatch = new Stopwatch();
stopwatch.Start();
actionToRecord.Invoke();
stopwatch.Stop();
if (!_benchmarks.ContainsKey(key))
{
_benchmarks[key] = new List<long>();
}
_benchmarks[key].Add(stopwatch.ElapsedMilliseconds);
return stopwatch.ElapsedMilliseconds;
}
public static void Start(string key)
{
GetStopwatch(key).Restart();
}
public static void Stop(string key)
{
if (!_benchmarks.ContainsKey(key))
{
_benchmarks[key] = new List<long>();
}
GetStopwatch(key).Stop();
_benchmarks[key].Add(GetStopwatch(key).ElapsedMilliseconds);
}
public static List<long> GetResults(string key)
{
return _benchmarks.ContainsKey(key) ? _benchmarks[key] : new List<long>();
}
public static void ClearResults()
{
_benchmarks.Clear();
}
public static Dictionary<string, List<long>> GetAllResults()
{
return new Dictionary<string, List<long>>(_benchmarks);
}
}
}