Added a Benchmarking Tool to be used mostly in game engines
This commit is contained in:
@@ -3,6 +3,7 @@
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// /media/omegaleo/Development/Library Dev/HelperLib
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using GameDevLibrary.Extensions;
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using GameDevLibrary.Helpers;
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using LibGit2Sharp;
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using OmegaLeo.HelperLib.Git;
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using OmegaLeo.HelperLib.Git.Models;
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@@ -17,51 +18,57 @@ if (repo.IsNullOrEmpty())
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var git = new GitClient(repo);
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var changes = git.GetChanges();
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if (changes.FolderName.IsNotNullOrEmpty())
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var result = BenchmarkUtility.Record(() =>
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{
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RecursiveOutput(new List<ChangeFolder>() { changes });
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var changes = git.GetChanges();
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var option = 99;
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while (option != 0)
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if (changes.FolderName.IsNotNullOrEmpty())
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{
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ShowOptions();
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if (option != 99)
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{
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switch (option)
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{
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case 1:
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Console.WriteLine("Write the commit message");
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var msg = Console.ReadLine();
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RecursiveOutput(new List<ChangeFolder>() { changes });
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while (msg.IsNullOrEmpty())
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{
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Console.WriteLine("Empty message detected, please write a commit message...");
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msg = Console.ReadLine();
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}
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var signature = new Signature("Nuno 'Omega Leo' Diogo", "nunodiogo@omegaleo.pt", DateTimeOffset.Now);
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git.Commit(msg, signature);
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break;
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case 2:
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git.Push();
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break;
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default:
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Console.WriteLine("Invalid Option!");
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break;
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var option = 99;
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while (option != 0)
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{
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ShowOptions();
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if (option != 99)
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{
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switch (option)
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{
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case 1:
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Console.WriteLine("Write the commit message");
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var msg = Console.ReadLine();
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while (msg.IsNullOrEmpty())
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{
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Console.WriteLine("Empty message detected, please write a commit message...");
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msg = Console.ReadLine();
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}
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var signature = new Signature("Nuno 'Omega Leo' Diogo", "nunodiogo@omegaleo.pt",
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DateTimeOffset.Now);
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git.Commit(msg, signature);
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break;
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case 2:
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git.Push();
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break;
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default:
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Console.WriteLine("Invalid Option!");
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break;
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}
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}
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int.TryParse(Console.ReadLine(), out option);
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}
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int.TryParse(Console.ReadLine(), out option);
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}
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}
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else
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{
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Console.WriteLine("No changes found in specified repository");
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}
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else
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{
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Console.WriteLine("No changes found in specified repository");
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}
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});
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Console.WriteLine($"Time for checking for changes: {result} ms");
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Console.ReadLine();
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@@ -0,0 +1,70 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace GameDevLibrary.Helpers
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{
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public class BenchmarkUtility
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{
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private static Dictionary<string, List<long>> _benchmarks = new Dictionary<string, List<long>>();
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private static Dictionary<string, Stopwatch> _stopwatches = new Dictionary<string, Stopwatch>();
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private static Stopwatch GetStopwatch(string key)
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{
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Stopwatch stopwatch = new Stopwatch();
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if (_stopwatches.TryGetValue(key, out stopwatch))
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{
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}
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else
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{
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stopwatch = new Stopwatch();
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_stopwatches.Add(key, stopwatch);
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}
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return stopwatch;
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}
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public static long Record(Action actionToRecord)
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{
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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actionToRecord.Invoke();
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stopwatch.Stop();
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return stopwatch.ElapsedMilliseconds;
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}
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public static void Start(string key)
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{
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GetStopwatch(key).Restart();
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}
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public static void Stop(string key)
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{
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if (!_benchmarks.ContainsKey(key))
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{
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_benchmarks[key] = new List<long>();
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}
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GetStopwatch(key).Stop();
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_benchmarks[key].Add(GetStopwatch(key).ElapsedMilliseconds);
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}
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public static List<long> GetResults(string key)
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{
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return _benchmarks.ContainsKey(key) ? _benchmarks[key] : new List<long>();
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}
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public static void ClearResults()
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{
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_benchmarks.Clear();
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}
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public static Dictionary<string, List<long>> GetAllResults()
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{
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return new Dictionary<string, List<long>>(_benchmarks);
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}
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}
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}
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