Added a Benchmarking Tool to be used mostly in game engines
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace GameDevLibrary.Helpers
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{
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public class BenchmarkUtility
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{
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private static Dictionary<string, List<long>> _benchmarks = new Dictionary<string, List<long>>();
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private static Dictionary<string, Stopwatch> _stopwatches = new Dictionary<string, Stopwatch>();
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private static Stopwatch GetStopwatch(string key)
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{
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Stopwatch stopwatch = new Stopwatch();
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if (_stopwatches.TryGetValue(key, out stopwatch))
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{
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}
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else
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{
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stopwatch = new Stopwatch();
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_stopwatches.Add(key, stopwatch);
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}
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return stopwatch;
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}
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public static long Record(Action actionToRecord)
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{
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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actionToRecord.Invoke();
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stopwatch.Stop();
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return stopwatch.ElapsedMilliseconds;
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}
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public static void Start(string key)
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{
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GetStopwatch(key).Restart();
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}
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public static void Stop(string key)
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{
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if (!_benchmarks.ContainsKey(key))
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{
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_benchmarks[key] = new List<long>();
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}
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GetStopwatch(key).Stop();
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_benchmarks[key].Add(GetStopwatch(key).ElapsedMilliseconds);
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}
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public static List<long> GetResults(string key)
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{
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return _benchmarks.ContainsKey(key) ? _benchmarks[key] : new List<long>();
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}
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public static void ClearResults()
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{
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_benchmarks.Clear();
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}
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public static Dictionary<string, List<long>> GetAllResults()
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{
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return new Dictionary<string, List<long>>(_benchmarks);
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}
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}
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}
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