Dev changes (#5)

* Fixed dependency

* Updates to NeoDictionary

* Changes to NeoDictionary

* Started working on a Git implementation to integrate into Game Engines in the future

* Added commit functionality to the git library

* New changes

* Added select for NeoDictionary.cs

* Fixed issue with previous new method

* Added a Benchmarking Tool to be used mostly in game engines

* Added IndexOf to NeoDictionary.cs

* Added new method for BenchmarkUtility.cs

* added an instacedobject class

* Added a new shuffle method for lists

* fixed return type

* Added new Changelog generator

* Added new Game logic library to assist with game projects

* Added Web Project

* Added Nuget package configs

* Add workflow for publishing game library NuGet package

* Add README for OmegaLeo's Helper Library

* Updated Website to reflect all libraries

* Fixed missing library in Changelog

* Added Contributing and Code of Conduct

* Fixed web project

* new documentation changes

* fix packages

* Fixed DocumentationHelper package dependencies

* Added Serilog

* Added logging

* Fixed documentation

* Added logging for cache

* fixed documentation

* Updated README.md

* Update README.md

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update OmegaLeo.HelperLib.Web/Controllers/HomeController.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update OmegaLeo.HelperLib.Web/Controllers/HomeController.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* fix error

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit was merged in pull request #5.
This commit is contained in:
2025-12-23 16:37:30 +00:00
committed by GitHub
parent b8a3a78e1d
commit 53650e4bfe
21 changed files with 458 additions and 51 deletions
@@ -1,14 +1,22 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using NetFlow.DocumentationHelper.Library.Attributes;
namespace GameDevLibrary.Helpers
{
[Documentation(nameof(BenchmarkUtility), "Utility class for benchmarking code execution time.", null, @"```csharp
BenchmarkUtility.Start(""MyBenchmark"");
// Code to benchmark
BenchmarkUtility.Stop(""MyBenchmark"");
var results = BenchmarkUtility.GetResults(""MyBenchmark"");
```")]
public class BenchmarkUtility
{
private static Dictionary<string, List<long>> _benchmarks = new Dictionary<string, List<long>>();
private static Dictionary<string, Stopwatch> _stopwatches = new Dictionary<string, Stopwatch>();
[Documentation("GetStopwatch", "Retrieves or creates a Stopwatch instance for the given key.", null, null)]
private static Stopwatch GetStopwatch(string key)
{
Stopwatch stopwatch;
@@ -22,6 +30,14 @@ namespace GameDevLibrary.Helpers
return stopwatch;
}
[Documentation("Record", "Records the execution time of the provided action and returns the elapsed time in milliseconds.", null, @"```csharp
var time = BenchmarkUtility.Record(() =>
{
// Code to benchmark
});
Console.WriteLine($""Elapsed time: {time} ms"");
```")]
public static long Record(Action actionToRecord)
{
var stopwatch = new Stopwatch();
@@ -33,6 +49,19 @@ namespace GameDevLibrary.Helpers
return stopwatch.ElapsedMilliseconds;
}
[Documentation("RecordAndSaveToResults", "Records the execution time of the provided action, saves it under the given key, and returns the elapsed time in milliseconds.", null, @"```csharp
var time = BenchmarkUtility.RecordAndSaveToResults(""MyBenchmark"", () =>
{
// Code to benchmark
});
Console.WriteLine($""Elapsed time: {time} ms"");
var results = BenchmarkUtility.GetResults(""MyBenchmark"");
var averageTime = results.Average();
Console.WriteLine($""Average time: {averageTime} ms"");
```")]
public static long RecordAndSaveToResults(string key, Action actionToRecord)
{
var stopwatch = new Stopwatch();
@@ -52,11 +81,13 @@ namespace GameDevLibrary.Helpers
return stopwatch.ElapsedMilliseconds;
}
[Documentation("Start", "Starts or restarts the stopwatch for the given key.", null, null)]
public static void Start(string key)
{
GetStopwatch(key).Restart();
}
[Documentation("Stop", "Stops the stopwatch for the given key and records the elapsed time.", null, null)]
public static void Stop(string key)
{
if (!_benchmarks.ContainsKey(key))
@@ -68,16 +99,19 @@ namespace GameDevLibrary.Helpers
_benchmarks[key].Add(GetStopwatch(key).ElapsedMilliseconds);
}
[Documentation("GetResults", "Retrieves the list of recorded times for the given key.", null, null)]
public static List<long> GetResults(string key)
{
return _benchmarks.ContainsKey(key) ? _benchmarks[key] : new List<long>();
}
[Documentation("ClearResults", "Clears all recorded benchmark results.", null, null)]
public static void ClearResults()
{
_benchmarks.Clear();
}
[Documentation("GetAllResults", "Retrieves all recorded benchmark results.", null, null)]
public static Dictionary<string, List<long>> GetAllResults()
{
return new Dictionary<string, List<long>>(_benchmarks);