Dev changes (#5)

* Fixed dependency

* Updates to NeoDictionary

* Changes to NeoDictionary

* Started working on a Git implementation to integrate into Game Engines in the future

* Added commit functionality to the git library

* New changes

* Added select for NeoDictionary.cs

* Fixed issue with previous new method

* Added a Benchmarking Tool to be used mostly in game engines

* Added IndexOf to NeoDictionary.cs

* Added new method for BenchmarkUtility.cs

* added an instacedobject class

* Added a new shuffle method for lists

* fixed return type

* Added new Changelog generator

* Added new Game logic library to assist with game projects

* Added Web Project

* Added Nuget package configs

* Add workflow for publishing game library NuGet package

* Add README for OmegaLeo's Helper Library

* Updated Website to reflect all libraries

* Fixed missing library in Changelog

* Added Contributing and Code of Conduct

* Fixed web project

* new documentation changes

* fix packages

* Fixed DocumentationHelper package dependencies

* Added Serilog

* Added logging

* Fixed documentation

* Added logging for cache

* fixed documentation

* Updated README.md

* Update README.md

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update OmegaLeo.HelperLib.Web/Controllers/HomeController.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update OmegaLeo.HelperLib.Web/Controllers/HomeController.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* fix error

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit was merged in pull request #5.
This commit is contained in:
2025-12-23 16:37:30 +00:00
committed by GitHub
parent b8a3a78e1d
commit 53650e4bfe
21 changed files with 458 additions and 51 deletions
@@ -1,10 +1,21 @@
using System.Collections.Generic;
using NetFlow.DocumentationHelper.Library.Attributes;
using OmegaLeo.HelperLib.Game.Models;
namespace OmegaLeo.HelperLib.Game.Extensions
{
public static class ListExtensions
{
[Documentation(nameof(Shuffle),
"Shuffles the elements of the list in place using the provided RandomNumberGenerator.",
null,
@"```csharp
var list = new List<int> { 1, 2, 3, 4};
var rng = new RandomNumberGenerator();
// List before: [1, 2, 3, 4]
list.Shuffle(rng);
// List after: [3, 1, 4, 2] (example output)
```")]
public static void Shuffle<T>(this IList<T> list, RandomNumberGenerator rng)
{
for (int i = list.Count - 1; i > 0; i--)