Dev changes (#5)

* Fixed dependency

* Updates to NeoDictionary

* Changes to NeoDictionary

* Started working on a Git implementation to integrate into Game Engines in the future

* Added commit functionality to the git library

* New changes

* Added select for NeoDictionary.cs

* Fixed issue with previous new method

* Added a Benchmarking Tool to be used mostly in game engines

* Added IndexOf to NeoDictionary.cs

* Added new method for BenchmarkUtility.cs

* added an instacedobject class

* Added a new shuffle method for lists

* fixed return type

* Added new Changelog generator

* Added new Game logic library to assist with game projects

* Added Web Project

* Added Nuget package configs

* Add workflow for publishing game library NuGet package

* Add README for OmegaLeo's Helper Library

* Updated Website to reflect all libraries

* Fixed missing library in Changelog

* Added Contributing and Code of Conduct

* Fixed web project

* new documentation changes

* fix packages

* Fixed DocumentationHelper package dependencies

* Added Serilog

* Added logging

* Fixed documentation

* Added logging for cache

* fixed documentation

* Updated README.md

* Update README.md

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update OmegaLeo.HelperLib.Web/Controllers/HomeController.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update OmegaLeo.HelperLib.Web/Controllers/HomeController.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* fix error

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit was merged in pull request #5.
This commit is contained in:
2025-12-23 16:37:30 +00:00
committed by GitHub
parent b8a3a78e1d
commit 53650e4bfe
21 changed files with 458 additions and 51 deletions
@@ -1,7 +1,12 @@
using NetFlow.DocumentationHelper.Library.Attributes;
using OmegaLeo.HelperLib.Game.Models;
namespace OmegaLeo.HelperLib.Game.Handlers
{
[Documentation(nameof(DelayedActionHandler), "Handler for managing delayed actions, allowing cancellation and status checking.", null, @"```csharp
var action = new DelayedAction(...);
var handler = new DelayedActionHandler(action);
```")]
public class DelayedActionHandler
{
private readonly DelayedAction _action;
@@ -11,6 +16,9 @@ namespace OmegaLeo.HelperLib.Game.Handlers
_action = action;
}
[Documentation(nameof(Cancel), "Cancels the delayed action if it has not yet executed.", null, @"```csharp
handler.Cancel();
```")]
public void Cancel()
{
if (_action != null)