Files

30 lines
714 B
C#
Executable File

using System.IO;
using OmegaLeo.HelperLib.Game.Interfaces;
namespace OmegaLeo.HelperLib.Game.Providers
{
#if GODOT
public class GodotSaveFileProvider : ISaveFileProvider
{
private readonly string _saveFolder;
public GodotSaveFileProvider(string saveFolder = "Saves")
{
_saveFolder = saveFolder;
}
public string GetSaveDirectory()
{
return Path.Combine("user://", _saveFolder);
}
public string GetSavePath(string fileName)
{
if (!fileName.EndsWith(".json"))
fileName += ".json";
return Path.Combine(GetSaveDirectory(), fileName);
}
}
#endif
}