6f1ef9c84f
* Fixed dependency * Updates to NeoDictionary * Changes to NeoDictionary * Started working on a Git implementation to integrate into Game Engines in the future * Added commit functionality to the git library * New changes * Added select for NeoDictionary.cs * Fixed issue with previous new method * Added a Benchmarking Tool to be used mostly in game engines * Added IndexOf to NeoDictionary.cs * Added new method for BenchmarkUtility.cs * added an instacedobject class * Added a new shuffle method for lists * fixed return type * Added new Changelog generator * Added new Game logic library to assist with game projects * Added Web Project * Added Nuget package configs * Add workflow for publishing game library NuGet package * Add README for OmegaLeo's Helper Library * Updated Website to reflect all libraries * Fixed missing library in Changelog * Added Contributing and Code of Conduct
33 lines
879 B
C#
33 lines
879 B
C#
namespace OmegaLeo.HelperLib.Game.Providers
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{
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#if UNITY_EDITOR || UNITY_STANDALONE
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using System.IO;
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using UnityEngine;
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namespace OmegaLeo.HelperLib.SaveSystem
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{
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public class UnitySaveFileProvider : ISaveFileProvider
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{
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private readonly string _saveFolder;
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public UnitySaveFileProvider(string saveFolder = "Saves")
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{
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_saveFolder = saveFolder;
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}
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public string GetSaveDirectory()
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{
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return Path.Combine(Application.persistentDataPath, _saveFolder);
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}
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public string GetSavePath(string fileName)
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{
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if (!fileName.EndsWith(".json"))
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fileName += ".json";
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return Path.Combine(GetSaveDirectory(), fileName);
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}
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}
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}
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#endif
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} |