6f1ef9c84f
* Fixed dependency * Updates to NeoDictionary * Changes to NeoDictionary * Started working on a Git implementation to integrate into Game Engines in the future * Added commit functionality to the git library * New changes * Added select for NeoDictionary.cs * Fixed issue with previous new method * Added a Benchmarking Tool to be used mostly in game engines * Added IndexOf to NeoDictionary.cs * Added new method for BenchmarkUtility.cs * added an instacedobject class * Added a new shuffle method for lists * fixed return type * Added new Changelog generator * Added new Game logic library to assist with game projects * Added Web Project * Added Nuget package configs * Add workflow for publishing game library NuGet package * Add README for OmegaLeo's Helper Library * Updated Website to reflect all libraries * Fixed missing library in Changelog * Added Contributing and Code of Conduct
22 lines
587 B
C#
22 lines
587 B
C#
using System;
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namespace OmegaLeo.HelperLib.Game.Models
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{
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internal class DelayedAction
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{
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public float TimeRemaining { get; set; }
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public float InitialDelay { get; }
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public Action Action { get; }
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public bool IsRepeating { get; }
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public bool IsCancelled { get; set; }
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public DelayedAction(float delay, Action action, bool isRepeating)
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{
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TimeRemaining = delay;
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InitialDelay = delay;
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Action = action;
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IsRepeating = isRepeating;
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IsCancelled = false;
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}
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}
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} |