6f1ef9c84f
* Fixed dependency * Updates to NeoDictionary * Changes to NeoDictionary * Started working on a Git implementation to integrate into Game Engines in the future * Added commit functionality to the git library * New changes * Added select for NeoDictionary.cs * Fixed issue with previous new method * Added a Benchmarking Tool to be used mostly in game engines * Added IndexOf to NeoDictionary.cs * Added new method for BenchmarkUtility.cs * added an instacedobject class * Added a new shuffle method for lists * fixed return type * Added new Changelog generator * Added new Game logic library to assist with game projects * Added Web Project * Added Nuget package configs * Add workflow for publishing game library NuGet package * Add README for OmegaLeo's Helper Library * Updated Website to reflect all libraries * Fixed missing library in Changelog * Added Contributing and Code of Conduct
26 lines
798 B
C#
26 lines
798 B
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NetFlow.DocumentationHelper.Library.Attributes;
|
|
using OmegaLeo.HelperLib.Game.Models;
|
|
|
|
namespace OmegaLeo.HelperLib.Game.Utilities
|
|
{
|
|
public static class WeightedPicker
|
|
{
|
|
[Documentation("WeightedPicker.Pick", "Picks a random item from a dictionary of items with associated weights.")]
|
|
public static T Pick<T>(RandomNumberGenerator rng, Dictionary<T, float> weights)
|
|
{
|
|
float total = weights.Values.Sum();
|
|
float roll = rng.Range(0f, total);
|
|
|
|
foreach (var pair in weights)
|
|
{
|
|
roll -= pair.Value;
|
|
if (roll <= 0)
|
|
return pair.Key;
|
|
}
|
|
|
|
return weights.Keys.Last(); // fallback
|
|
}
|
|
}
|
|
} |