Files
HelperLib/OmegaLeo.HelperLib.Game/Providers/UnitySaveFileProvider.cs
T

33 lines
879 B
C#
Executable File

namespace OmegaLeo.HelperLib.Game.Providers
{
#if UNITY_EDITOR || UNITY_STANDALONE
using System.IO;
using UnityEngine;
namespace OmegaLeo.HelperLib.SaveSystem
{
public class UnitySaveFileProvider : ISaveFileProvider
{
private readonly string _saveFolder;
public UnitySaveFileProvider(string saveFolder = "Saves")
{
_saveFolder = saveFolder;
}
public string GetSaveDirectory()
{
return Path.Combine(Application.persistentDataPath, _saveFolder);
}
public string GetSavePath(string fileName)
{
if (!fileName.EndsWith(".json"))
fileName += ".json";
return Path.Combine(GetSaveDirectory(), fileName);
}
}
}
#endif
}